View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003922||The Dark Mod||AI||public||20.11.2014 20:13||24.11.2017 16:34|
|Product Version||TDM 2.02|
|Summary||0003922: AI should react to getting hit by a thrown mine|
|Description||AI react to getting hit by moveables and projectiles.|
Though a thrown mine or flashmine is a projectile, AI don't react to it.
They should react as if hit by a moveable.
|Additional Information||At the beginning of idProjectile::Collide() certain projectile states will abort processing of the projectile. A mine is in one of those states. It needs to be singled out and processed differently.|
|Tags||No tags attached.|