View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003922 | The Dark Mod | AI | public | 20.11.2014 20:13 | 11.02.2024 00:51 |
| Reporter | grayman | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.02 | ||||
| Summary | 0003922: AI should react to getting hit by a thrown mine | ||||
| Description | AI react to getting hit by moveables and projectiles. Though a thrown mine or flashmine is a projectile, AI don't react to it. They should react as if hit by a moveable. | ||||
| Additional Information | At the beginning of idProjectile::Collide() certain projectile states will abort processing of the projectile. A mine is in one of those states. It needs to be singled out and processed differently. | ||||
| Tags | psychology | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 20.11.2014 20:13 | grayman | New Issue | |
| 20.11.2014 20:13 | grayman | Status | new => assigned |
| 20.11.2014 20:13 | grayman | Assigned To | => grayman |
| 24.11.2017 16:34 | grayman | Assigned To | grayman => |
| 24.11.2017 16:34 | grayman | Status | assigned => new |
| 11.02.2024 00:51 | Fiver | Tag Attached: psychology |