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IDProjectCategoryView StatusLast Update
0003922The Dark ModAIpublic11.02.2024 00:51
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.02 
Summary0003922: AI should react to getting hit by a thrown mine
DescriptionAI react to getting hit by moveables and projectiles.

Though a thrown mine or flashmine is a projectile, AI don't react to it.

They should react as if hit by a moveable.
Additional InformationAt the beginning of idProjectile::Collide() certain projectile states will abort processing of the projectile. A mine is in one of those states. It needs to be singled out and processed differently.
Tagspsychology

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Issue History

Date Modified Username Field Change
20.11.2014 20:13 grayman New Issue
20.11.2014 20:13 grayman Status new => assigned
20.11.2014 20:13 grayman Assigned To => grayman
24.11.2017 16:34 grayman Assigned To grayman =>
24.11.2017 16:34 grayman Status assigned => new
11.02.2024 00:51 Fiver Tag Attached: psychology