Viewing Issues 1 - 50 / 2720

    PID CategorySeverityStatusUpdated Summary
  00066801  
[The Dark Mod]  Design/Coding
normal
new
28/02/2026Slowly move grabber objects towards the center of the screen when using TDM(inv) frob control style
  00066084  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
28/02/2026Support last game frame as in-game main menu background
  00065291  
[DarkRadiant]  General
normal
new
28/02/2026Crashing on pressing ctrl-z to undo
  00004472  
[DarkRadiant]  Models
feature
acknowledged
28/02/2026Model viewer does not give a scale or sense of size
  000535555
[DarkRadiant]  Saving and loading
normal
acknowledged
28/02/2026Very simple 4x4 floor, trying to export as .OBJ results in distorted UV
  0006564 2
[DarkRadiant]  Design/Coding
normal
new
28/02/2026Model exporter breaking UV map on existing stock tdm models
  000552241
[DarkRadiant]  Models
minor
acknowledged
28/02/2026DR .ase importer should remove vertex doubles, .lwo importer should not
  0006692 1
[The Dark Mod]  Design/Coding
normal
new
28/02/2026TDM's precision errors are bas on model that are smaller than one unit
  00018203  
[DarkRadiant]  Map Editing
normal
feedback
28/02/2026Texture lock unfriendliness for vertex dragging
  0005995 2
[DarkRadiant]  Models
normal
new
28/02/2026DR-exported models that are only partially solid
  00050067  
[DarkRadiant]  GUI
normal
new
28/02/2026Pressing shift-LMB select, is selecting multiple back ground items.
  000625113
[DarkRadiant]  Map Editing
normal
new
28/02/2026light_center should not be transformed when the light is rotated
  00062751  
[DarkRadiant]  General
normal
new
28/02/2026Texture stretches when rotating brush 90 degrees
  00057988  
[DarkRadiant]  GUI
normal
acknowledged
28/02/2026Texture rotation and fit on patches broken on 2.14
  000634723
[DarkRadiant]  Renderer
feature
new
28/02/2026Clipping in Camerview/Orthoview when grid is set to less than 0.125
  000612331
[DarkRadiant]  Renderer
normal
acknowledged
28/02/2026DR displaying some particles incorrectly:
  000509671
[DarkRadiant]  GUI
normal
acknowledged
28/02/2026Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot,
  0006124 1
[DarkRadiant]  GUI
minor
acknowledged
28/02/2026Get DR to remember size abd location of all windows: Use main window to calculate position and size of child windows?
  000612231
[DarkRadiant]  GUI
minor
acknowledged
28/02/2026DR 'flashes' all white on opening of program
  00058122  
[DarkRadiant]  GUI
feature
acknowledged
28/02/2026Darkmod/Theme for DR
  000660532
[DarkRadiant]  GUI
normal
acknowledged
28/02/2026Bizzare bug - every texture is rotated slightly
  00066902  
[The Dark Mod]  Saving/Loading
crash
resolved (stgatilov)
28/02/20262.14-5 long-frobbing with nothing to frob causes immediate CTD
  000665212
[The Dark Mod]  Models
normal
resolved (Amadeus)
28/02/2026Borked UV on model
  000654723
[DarkRadiant]  Map Editing
normal
new
28/02/2026Copy/paste shader doesn't always work with angled surfaces
  00063531  
[DarkRadiant]  Map Editing
normal
new
27/02/2026Feature request: Make 'Shift Textures randomly' work with patches
  00064941  
[DarkRadiant]  Map Editing
normal
new
27/02/2026Feature Request: Add option to remove selected brush when creating any patch type
  00066562  
[The Dark Mod]  GUI
normal
new
26/02/2026Improve Carleton 24pt Font
  0006691 18
[The Dark Mod]  Models
normal
new
26/02/2026Please add the following models to the core:
  000660641
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
24/02/2026Apply tonemap to 3D game only, don't change HUDs
  00058677  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
24/02/2026Try to support interactions on projected decals
  00063494  
[The Dark Mod]  Graphics
normal
feedback (stgatilov)
24/02/2026Cleaning the scissors mess
  00062548  
[The Dark Mod]  Physics
major
acknowledged
24/02/2026AI ragdolls not sustaining any damage from any fall height
  0006309124
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
24/02/2026Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
  000665043
[The Dark Mod]  Coding
feature
resolved (stgatilov)
24/02/2026Improvements of r_useParallelAddModels
  00061178  
[The Dark Mod]  GUI
normal
confirmed
24/02/2026Popup message in upper-left corner fade in has wrong first frame
  000577211
[The Dark Mod]  Script/Def
normal
confirmed
24/02/2026Ambient sound: volume does not change if sound is the same
  000566620  
[The Dark Mod]  Sound System
normal
confirmed
24/02/2026Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  000627872
[The Dark Mod]  Mapping
normal
new
23/02/2026Func_Peek lightgem glitch
  000624541
[The Dark Mod]  Tweaking
normal
new
23/02/2026Fixing the console warnings (pt2)
  0006613   
[The Dark Mod]  Mapping
normal
new
23/02/2026Swing mission: fix player launcher.
  00064821  
[The Dark Mod]  Coding
trivial
new
23/02/2026Fix no spawnfunc or spawnclass warning on aas_flood
  0005906 1
[The Dark Mod]  Physics
normal
new
23/02/2026Dropping dead or KO'ed AI into water falls slowly
  00058892  
[The Dark Mod]  Graphics
feature
new
23/02/2026Finalize volumetric fog lights
  000657821
[The Dark Mod]  Coding
normal
new
23/02/2026Candles in candle holders sometimes spontaneously relight
  00066121  
[The Dark Mod]  Coding
normal
new
23/02/2026Gas mine knockouts are not accounted to player
  000632311
[The Dark Mod]  Physics
normal
new
23/02/2026Drowned AI not marked as 'player responsible' if shallow water
  0005896   
[The Dark Mod]  Feature proposal
normal
new
23/02/2026Add screenshots to Tracy profiling
  00065942  
[The Dark Mod]  Saving/Loading
normal
new
23/02/2026FOV settings not saved correctly in save games
  000567053
[The Dark Mod]  Graphics
minor
confirmed
23/02/2026Overbright pixels
  0006637   
[The Dark Mod]  Script/Def
normal
new
23/02/2026Mines explode underwater.