View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006559 | The Dark Mod | Def / Setup | public | 25.07.2024 02:12 | 29.07.2024 20:00 |
Reporter | Amadeus | Assigned To | Amadeus | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.12 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006559: Gas mine playertool | ||||
Description | TDM currently has no non-lethal option for zone control. In fact, there are not many non-lethal tools players can use to deal with AI, so a gas mine will hopefully fill in the gap by providing players with a non-lethal means of setting traps while playing. To add further confusion, there is a "gasmine" model available for mappers to use, but no associated def; it is simply a static model that currently does nothing. | ||||
Additional Information | The needed assets are: 1) Gas mine def file 2) Custom particle 3) Inventory icons/shop icons 4) custom sound perhaps? 5) Fix mapstartpack_complete and mapstartpack_equipment prefabs so that they include gas mines 6)??? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
25.07.2024 02:12 | Amadeus | New Issue | |
25.07.2024 02:12 | Amadeus | Status | new => assigned |
25.07.2024 02:12 | Amadeus | Assigned To | => Amadeus |
25.07.2024 02:14 | Amadeus | Note Added: 0016803 | |
25.07.2024 02:15 | Amadeus | Additional Information Updated | |
29.07.2024 17:42 | Amadeus | Status | assigned => resolved |
29.07.2024 17:42 | Amadeus | Note Added: 0016807 | |
29.07.2024 20:00 | nbohr1more | Resolution | open => fixed |
29.07.2024 20:00 | nbohr1more | Fixed in Version | => TDM 2.13 |