Viewing Issues 251 - 300 / 2655

    PID CategorySeverityStatusUpdated Summary
  0006444   
[The Dark Mod]  Coding
normal
new
28/02/2024Small box on top does not move when bottom large box is pushed
  00014593  
[The Dark Mod]  Distribution
normal
new
28/02/2024Include external sources in authors or license or credits text file
  0006416   
[The Dark Mod]  Feature proposal
tweak
new
28/02/2024Add option restore game on the Death screen
  00063892  
[The Dark Mod]  Tweaking
text
resolved (nbohr1more)
27/02/2024Rephrase message about healing potions in Training Mission
  0006495   
[The Dark Mod]  Coding
normal
new
26/02/2024Player can tunnel through some objects by frobbing them
  0006375   
[The Dark Mod]  Models
tweak
new
26/02/2024Locked doors have no keyholes
  00050484  
[The Dark Mod]  Animation
normal
new
25/02/2024Horses may still glide when rotating
  0006494   
[DarkRadiant]  Map Editing
normal
new
25/02/2024Feature Request: Add option to remove selected brush when creating any patch type
  000648941
[The Dark Mod]  Coding
crash
resolved (stgatilov)
24/02/2024Volta 2 crashes on mission completion
  00062644  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
20/02/2024Subtitle improvements
  0006285166
[The Dark Mod]  Models
normal
resolved (nbohr1more)
19/02/2024church_altar.pfb prefab missing an entire layer of steps
  000648711
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024The distant_cityscape_01 material not seamless
  000649211
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024Editor image for geometric02_red_end_HD material is missing
  0006488 1
[The Dark Mod]  Coding
major
new
16/02/2024Inventory bug (two items on single button press)
  00058873  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
16/02/2024Raise trace model limits and optimize memory
  0006448   
[The Dark Mod]  Feature proposal
normal
new
12/02/2024Analogue lean
  0006412   
[The Dark Mod]  Models
minor
new
12/02/2024It is possible to mantle and stand on end tip of hanging rope
  0006486   
[The Dark Mod]  AI
normal
new
11/02/2024Rat disappeared when hit with blackjack
  00034017  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
11/02/2024Drowning broken?
  0006369   
[The Dark Mod]  GUI
text
new
11/02/2024Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached
  0004996   
[The Dark Mod]  Animation
normal
new
11/02/2024Hands remaining animated when an AI has become a ragdoll
  00039725  
[The Dark Mod]  AI
normal
resolved (SteveL)
11/02/2024Ai twitching after death.
  00037971  
[The Dark Mod]  AI
normal
new
11/02/2024Knocking out sleeping AI with heavy objects
  00035671  
[The Dark Mod]  Design/Coding
crash
assigned (taaaki)
11/02/2024TDM incapable of being ran from a read-only directory as a normal user
  00051944  
[The Dark Mod]  GUI
normal
new
11/02/2024Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable
  0003463381
[The Dark Mod]  GUI
normal
suspended
11/02/2024Mission preview screenshots disappearing
  0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
11/02/2024Soft shadows: sometimes light leaks near edges (in complete darkness)
  00043612  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
11/02/2024Create new light type "customLight"
  00051611  
[The Dark Mod]  General
normal
new
11/02/2024Would like code support for a better destructable crate.
  000367113  
[The Dark Mod]  Feature proposal
feature
feedback
11/02/2024Absence noticeability improper when bound.
  000255911
[The Dark Mod]  Def / Setup
feature
new
11/02/2024Add an explodable mushroom
  000464822
[The Dark Mod]  Coding
normal
new
11/02/2024Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
  00040646  
[The Dark Mod]  Animation
normal
new
11/02/2024Checklist of minor anim issues for 2.04
  0002247301
[The Dark Mod]  Animation
normal
new
11/02/2024Facial Animations
   00054185  
[The Dark Mod]  AI
normal
new
11/02/2024path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
  000004811  
[The Dark Mod]  Coding
major
new
11/02/2024Stim Response through walls
  000488611
[The Dark Mod]  Animation
normal
new
11/02/2024Armed skeleton animates incorrectly when starting sitting
  0006432 1
[The Dark Mod]  AI
normal
new
11/02/2024Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack
  00062982  
[The Dark Mod]  AI
normal
new
11/02/2024CheckBlocked prevents slow-moving AIs from patrolling
  0006295   
[The Dark Mod]  AI
feature
new
11/02/2024Allow scary AI to intimidate enemies, making them flee instead of attacking
  000568812
[The Dark Mod]  AI
major
new
11/02/2024Sitting AI gets stuck standing in table when alerted
  0005614   
[The Dark Mod]  AI
normal
new
11/02/2024Misleading AI path node sit-location warning message
  00049823  
[The Dark Mod]  AI
normal
new
11/02/2024KO'ed AI should drown faster
  00048703  
[The Dark Mod]  AI
normal
feedback
11/02/2024Fleeing AI can't open locked door
  0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  00044342  
[The Dark Mod]  AI
normal
suspended
11/02/2024Problem with 2 AI on narrow elevator
  000432681
[The Dark Mod]  AI
normal
new
11/02/2024Searching AI problem in Awaiting the Storm
  00042994  
[The Dark Mod]  AI
normal
confirmed
11/02/2024Wench head flutters when using an elevator
  000424821
[The Dark Mod]  AI
normal
new
11/02/2024AI door blocking
  0004241   
[The Dark Mod]  AI
normal
new
11/02/2024AI fighting near doorways get sucked into the doorway