| | | 0005889 | 2 | |
| feature | new | 04/12/2022 | Finalize volumetric fog lights |
| | | 0006016 | 1 | |
| feature | | 04/12/2022 | Camgoyle improvements |
| | | 0004934 | 3 | |
| minor | confirmed | 04/12/2022 | Screenshot command works inproperly with larger resolutions |
| | | 0004352 | 6 | |
| normal | | 04/12/2022 | Add Vine Arrow Practice to the Training Mission |
| | | 0004980 | 19 | |
| normal | | 04/12/2022 | Front-facing shadow face casts back-shadow when it should not |
| | | 0005869 | 4 | |
| normal | | 04/12/2022 | Better diagnostic for syntax errors in GUI code |
| | | 0005828 | 2 | |
| minor | | 03/12/2022 | Try to reduce duplication among shader code. |
| | | 0006186 | 2 | 2 |
| normal | | 03/12/2022 | Tactile alerts don't increment the totalTimePlayerSeen mission statistic |
| | | 0005395 | 1 | |
| feature | new | 01/12/2022 | Player needs horizontal movement to fall to the ground when the "gravity" spawnarg is set |
| | | 0006076 | 5 | 1 |
| minor | | 28/11/2022 | Optimize soft stencil shadows limit expensive sampling for near-penumbra regions |
| | | 0005843 | 19 | 9 |
| normal | | 27/11/2022 | Dmap computes wrong shadows on version 4 of NHAT |
| | | 0005314 | 4 | |
| normal | | 27/11/2022 | While loading a game there are weird texts or graphics displayed in the first second |
| | | 0006149 | 1 | |
| normal | | 27/11/2022 | Quick loading graphics glitch |
| | | 0005875 | 5 | |
| minor | | 27/11/2022 | Render same frame in frontend and backend when SMP if off |
| | | 0005596 | 6 | |
| tweak | | 26/11/2022 | r_lockSurfaces broken |
| | | 0005673 | 7 | 1 |
| minor | | 26/11/2022 | Crash with r_showViewEntities and LOD |
| | | 0006184 | 1 | |
| minor | | 25/11/2022 | Ability to disable/ allow random headturning |
| | | 0006175 | 5 | 1 |
| minor | | 25/11/2022 | Models hidden at map start are nonsolid and can't be frobbed after show() |
| | | 0005886 | 8 | |
| feature | | 24/11/2022 | Add BVH-based optimization for whole-surface processing in renderer frontend |
| | | 0006182 | 1 | |
| normal | | 23/11/2022 | Ability to disable / allow idle animations |
| | | 0006177 | 1 | 3 |
| normal | new | 22/11/2022 | Weird map corruption: map splinter |
| | | 0006162 | 5 | |
| normal | | 22/11/2022 | Skin Editor |
| | | 0006158 | | 1 |
| normal | | 22/11/2022 | ModelDefs are now shown in T-pose |
| | | 0004116 | 5 | |
| normal | | 21/11/2022 | LOD objects blocking player after map start |
| | | 0006174 | 1 | |
| minor | | 21/11/2022 | Hitting escape while autosaving crashes to desktop |
| | | 0006153 | 4 | |
| normal | acknowledged | 19/11/2022 | Feature Request: 'Add to Group' and/or 'Merge Groups' command |
| | | 0005850 | 13 | 3 |
| normal | | 19/11/2022 | Volumetric lights: render to texture then blur |
| | | 0005666 | 17 | |
| normal | confirmed | 19/11/2022 | Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS |
| | | 0005835 | | |
| minor | | 19/11/2022 | Refactor: merge cubic and other lights |
| | | 0006173 | | 1 |
| normal | | 18/11/2022 | Def parsing problem in tdm_playertools_lockpicks.def |
| | | 0006166 | | |
| normal | | 18/11/2022 | DR hangs if selecting a lot of entities with entity list open |
| | | 0006172 | | |
| normal | | 18/11/2022 | Script Window usability improvements |
| | | 0006171 | | 1 |
| normal | | 18/11/2022 | Float Property Editor's entry box is sticking around after selecting a float key |
| | | 0006169 | 1 | 1 |
| normal | | 17/11/2022 | Spline entities without model spawnarg are unselectable |
| | | 0006163 | 4 | 3 |
| normal | | 17/11/2022 | Entity window resets interior sizing forcing resize each time it is opened |
| | | 0006170 | | |
| feature | acknowledged | 17/11/2022 | Feature: copy-paste spawnargs between multiple instances of DR |
| | | 0006168 | | |
| normal | | 17/11/2022 | Spline curves should not be created with a model spawnarg |
| | | 0006167 | | 1 |
| normal | | 17/11/2022 | Newly appended curve control vertices aren't shown at first |
| | | 0006164 | 1 | |
| feature | | 15/11/2022 | New features in GUI engine |
| | | 0005333 | | |
| feature | | 15/11/2022 | Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection |
| | | 0004634 | 32 | 5 |
| minor | | 15/11/2022 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | | 0005600 | 1 | |
| crash | | 15/11/2022 | Crashes due to cvarSystem not being threadsafe |
| | | 0004975 | 1 | |
| feature | new | 15/11/2022 | Add proper scaling to the new inventory grid |
| | | 0005906 | | 1 |
| normal | new | 15/11/2022 | Dropping dead or KO'ed AI into water falls slowly |
| | | 0005867 | | |
| feature | new | 15/11/2022 | Try to support interactions on projected decals |
| | | 0005913 | 3 | |
| normal | | 15/11/2022 | Negative sound loss on location separator makes everybody alert |
| | | 0005772 | 1 | 1 |
| normal | confirmed | 15/11/2022 | Ambient sound: volume does not change if sound is the same |
| | | 0003135 | 34 | 3 |
| feature | new | 15/11/2022 | Add per-pixel material definitions ("material maps") |
| | | 0005670 | 3 | 2 |
| minor | | 15/11/2022 | Overbright pixels |
| | | 0005915 | | 1 |
| normal | | 15/11/2022 | Investigate storing uncompressed FMs in SVN |