Viewing Issues 251 - 300 / 2319

    PID CategorySeverityStatusUpdated Summary
  00056151  
[The Dark Mod]  Websites
minor
resolved (taaaki)
16/05/2021The TortoiseSVN link is broken
  00055994  
[The Dark Mod]  Physics
normal
feedback (stgatilov)
15/05/2021Improve grabber on lightweight objects
  00056102  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
15/05/2021tdm_installer: fails to compile on Linux: linking fails for: libBLAKE2.a
  00052912  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
15/05/2021Gamma/brightness have no effect underwater
  0005614   
[The Dark Mod]  AI
normal
new
14/05/2021Misleading AI path node sit-location warning message
  000560972
[DarkRadiant]  General
normal
resolved (greebo)
13/05/2021Model previewer not displaying ASE or LWO models
  000560782
[DarkRadiant]  General
crash
resolved (greebo)
13/05/2021Crash when selecting an MD5 model in "Create Model..." menu
  0005118101
[The Dark Mod]  Mapping
major
resolved (stgatilov)
13/05/2021No 'Press attack to start' anymore if error message stops first attempt to load map
  00050392  
[DarkRadiant]  Renderer
feature
acknowledged
11/05/2021A way to highlight models with no material defined in DR render
  0005538241
[The Dark Mod]  Objectives
crash
resolved (stgatilov)
11/05/2021Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor"
  0005601   
[The Dark Mod]  GUI
normal
resolved (cabalistic)
07/05/2021Add weapons to inventory grid
  00038717  
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
06/05/2021Number of ActivateContacs is hard-coded to 10
  000554261
[The Dark Mod]  Coding
crash
resolved (stgatilov)
06/05/2021Crash in idEntity::Event_Frob when lockpick is selected
  000560612
[The Dark Mod]  Graphics
crash
new
05/05/2021The default 64-bit texture color depth isn't compatible with all hardware
  0005602144
[DarkRadiant]  General
crash
resolved (greebo)
05/05/2021Crash when activating the Material Editor in Doom3 game config
  0005600   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
02/05/2021Crashes due to cvarSystem not being threadsafe
  0001081   
[The Dark Mod]  Physics
major
assigned (Ishtvan)
01/05/2021Grabber: Repeated collision sounds when sliding
  00035431  
[The Dark Mod]  Physics
normal
new
01/05/2021Bad physics for small moveables
  000535417  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
30/04/2021Feature: Pointfiles for Debugging of Info_Location Overlaps
  00055106  
[The Dark Mod]  Coding
normal
resolved (cabalistic)
30/04/2021Avoid changing desktop resolution on Linux (as on Windows)
  00048456  
[The Dark Mod]  Coding
major
resolved (stgatilov)
29/04/2021Restrict set of features in FFmpeg cinematics
  00026261  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
28/04/2021Add mouse-over help for menu entries
  00052931  
[The Dark Mod]  Coding
minor
resolved (cabalistic)
24/04/2021Mouse cursor is moved to the screen center when alt-tab switching (Linux)
  00052087  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
24/04/2021Support for extra mouse buttons
  00050204  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
23/04/2021The Gatehouse mission lacks screenshots on the mission downloader
  0004488186
[The Dark Mod]  GUI
normal
resolved (stgatilov)
23/04/2021Image previews are sometimes black
  000559310  
[The Dark Mod]  Coding
trivial
resolved (stgatilov)
23/04/2021idList::Clear refactoring
  00055945  
[The Dark Mod]  Sound
normal
assigned (kingsal)
21/04/2021A New Job Reverb Polish
  00049078  
[The Dark Mod]  Sound System
feature
confirmed
21/04/2021Make OpenAL settings more configurable inside TDM
  00055876  
[The Dark Mod]  Sound
feature
resolved (nbohr1more)
20/04/2021Add setting to control EFX Reverb Strength
  00055921  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
18/04/2021dmap: shorter leak files
  00053537  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
15/04/2021Feature: Finer-grained DMap Warning for "dropped" visportals
  0005589   
[DarkRadiant]  GUI
normal
resolved (greebo)
15/04/2021Material Editor: Add Reload Images button to reload the textures of the selected shader
  00055901  
[DarkRadiant]  Models
normal
resolved (greebo)
15/04/2021ASE import failure loading models/darkmod/nature/flowers/flowers_patch_01.ase
  00055721  
[DarkRadiant]  GUI
normal
resolved (greebo)
15/04/2021Material Editor
  00051294  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
14/04/2021dmap: add diagnostics for visportal problems
  00048573  
[The Dark Mod]  Coding
normal
feedback (stgatilov)
14/04/2021Build Error due to reference to cpuid.h on PPC64
  00045509  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
14/04/2021Cleanup of SIMD code
  0005586   
[DarkRadiant]  GUI
crash
resolved (greebo)
11/04/2021Crash at shutdown when Dockable layout is active
  00055411  
[DarkRadiant]  GUI
feature
resolved (orbweaver)
11/04/2021Customisable GUI layout
  0005585   
[DarkRadiant]  Scripting
normal
resolved (greebo)
11/04/2021Extend MaterialManager scripting interfaces by editing methods
  0005581 1
[DarkRadiant]  Renderer
normal
resolved (greebo)
10/04/2021Regression: only one light is interacting with brushes in lighting preview
  000556611
[DarkRadiant]  Renderer
normal
resolved (greebo)
10/04/2021Material stages with alpha test are incorrectly rendered as translucent
  00052804  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
10/04/2021r_useDebugGroups crashes with AMD cards
  0005582   
[DarkRadiant]  Renderer
normal
assigned (greebo)
10/04/2021Front End Renderer Advancements
  0005583   
[DarkRadiant]  Renderer
normal
assigned (greebo)
10/04/2021Shader passes group renderables per Light
  0005584   
[DarkRadiant]  Renderer
normal
assigned (greebo)
10/04/2021Move openGL render calls to Backend
  00055803  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/04/2021Dmap : better windings precision
  000548681
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/04/2021dmap: close vertices due to numeric errors, and bloomed sparklies
  0005569   
[DarkRadiant]  GUI
normal
confirmed (greebo)
09/04/2021Material Editor: ability to set the shader parms