| | | | 0005012 | 17 | |
| crash | | 13/04/2025 | Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay) |
| | | | 0006616 | | |
| normal | new | 27/03/2025 | female Ai model has gap in throat |
| | | | 0006615 | | |
| normal | new | 27/03/2025 | Knock outs with the gas mine are not credited to the player |
| | | | 0006614 | | |
| trivial | new | 25/03/2025 | The compass tool is not in the tools inventory section but has one of its own |
| | | | 0006559 | 2 | |
| normal | | 23/03/2025 | Gas mine playertool |
| | | | 0006611 | 6 | |
| crash | | 23/03/2025 | Game can crash when too many pk4s are installed |
| | | | 0006164 | 27 | 1 |
| feature | | 23/03/2025 | New features in GUI engine |
| | | | 0006509 | 11 | |
| feature | | 23/03/2025 | Add GUI debriefing stage to main menu |
| | | | 0004915 | 5 | |
| tweak | | 19/03/2025 | Create HD version of briefing_video |
| | | | 0006477 | 1 | |
| normal | new | 12/03/2025 | func_peek view in wrong position on Linux |
| | | | 0006597 | 3 | |
| normal | new | 02/03/2025 | If menu doesn't have enough time to open from the game when summoned the first time then it will never open |
| | | | 0006609 | | |
| feature | new | 01/03/2025 | Assign the last 4 weapon slots to null entities the FM can modify to add custom weapons |
| | | | 0006499 | 1 | |
| normal | new | 26/02/2025 | tdm_safe_lock_small prefab doesn't work if rotated |
| | | | 0006607 | 1 | |
| normal | | 17/02/2025 | HD carpet runner textures use incorrect editor image |
| | | | 0006312 | 10 | 3 |
| normal | | 15/02/2025 | Borked UV's on Stove models |
| | | | 0005856 | 2 | |
| feature | new | 30/01/2025 | Looping multi-sound shaders only loop the first file in the list |
| | | | 0006565 | 1 | |
| major | new | 28/01/2025 | func_static entities that start hidden don't become solid when triggered to be visible |
| | | | 0006150 | 2 | |
| normal | resolved | 25/01/2025 | On Launch, Distorted First Frame When AA |
| | | | 0006579 | 6 | 14 |
| normal | | 21/01/2025 | There are several issue with the this window series: |
| | | | 0006595 | 2 | |
| minor | | 20/01/2025 | texture and/or skin of ai atdm:ai_revenant_spirit broken |
| | | | 0006599 | | |
| normal | new | 18/01/2025 | First connected gamepad does not always control TDM |
| | | | 0006589 | 5 | 4 |
| normal | | 16/01/2025 | Please add to core mod - shaded_lamp_with_grill.lwo |
| | | | 0005656 | 3 | 1 |
| normal | | 16/01/2025 | Saves broken if "darkmod" occurs in path twice |
| | | | 0006601 | 2 | |
| normal | | 16/01/2025 | 2.13 dev: missing textures for carpet/rugs/plain_redgreen_design_HD |
| | | | 0006551 | 1 | |
| normal | | 13/01/2025 | Replace placeholder broken_glass and ice footstep sounds |
| | | | 0004991 | 5 | 1 |
| normal | | 13/01/2025 | Add material dependent climb_slide sounds |
| | | | 0006603 | | |
| feature | new | 13/01/2025 | New compression type |
| | | | 0006346 | 5 | 1 |
| normal | | 12/01/2025 | Occasional volume = 0 in sound emitter parameters works unexpectedly |
| | | | 0006354 | 3 | |
| normal | | 12/01/2025 | Envmap stage works very differently with bumpmap and without |
| | | | 0006600 | 2 | 2 |
| normal | | 10/01/2025 | Stock model with ZF on part of the windiow frame |
| | | | 0006586 | | 1 |
| feature | new | 10/01/2025 | Please add the following models to the core: |
| | | | 0006591 | 1 | |
| normal | | 08/01/2025 | Lightgem produces unexpected results during lean actions |
| | | | 0004352 | 17 | 1 |
| normal | | 07/01/2025 | Add Vine Arrow Practice to the Training Mission |
| | | | 0004980 | 19 | |
| normal | | 07/01/2025 | Front-facing shadow face casts back-shadow when it should not |
| | | | 0004109 | 5 | |
| major | | 07/01/2025 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | | | 0006481 | 6 | 1 |
| normal | | 07/01/2025 | Add HMart's new Hedge model or other reduced-poly Hedge models to the core |
| | | | 0003135 | 34 | 3 |
| feature | new | 07/01/2025 | Add per-pixel material definitions ("material maps") |
| | | | 0006258 | 2 | 2 |
| normal | | 07/01/2025 | Proxy models (_roth_gen) are not generated on saved game load |
| | | | 0005835 | | |
| minor | | 07/01/2025 | Refactor: merge cubic and other lights |
| | | | 0005239 | 6 | |
| normal | | 07/01/2025 | Reflection probes support in the engine |
| | | | 0004634 | 32 | 5 |
| minor | | 07/01/2025 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | | | 0005333 | | |
| feature | | 07/01/2025 | Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection |
| | | | 0005169 | 6 | |
| minor | | 07/01/2025 | Clean multithreading routines |
| | | | 0005190 | 1 | |
| normal | | 07/01/2025 | Frontend optimizations due to connectedness of entities/surfaces |
| | | | 0006571 | 3 | |
| feature | | 07/01/2025 | Investigate parallax mapping |
| | | | 0005600 | 11 | |
| crash | | 04/01/2025 | Crashes due to cvarSystem not being threadsafe |
| | | | 0006485 | | |
| normal | new | 02/01/2025 | Ragdoll twitches when AI is hit on the head after waking up and sitting up |
| | | | 0006427 | 4 | |
| normal | | 02/01/2025 | Unexpected behavior when locking and unlocking chest in Training Mission |
| | | | 0006576 | 4 | |
| minor | | 01/01/2025 | Mouse cursor should be hidden during briefing/debriefing videos |
| | | | 0006442 | | |
| normal | new | 01/01/2025 | Levitating rats |