| | | 0003981 | | |
| feature | new | 11/02/2024 | Examine turning |
| | | 0003980 | | |
| normal | new | 11/02/2024 | AI coming off a search might backtrack when patrolling |
| | | 0003922 | | |
| normal | new | 11/02/2024 | AI should react to getting hit by a thrown mine |
| | | 0003886 | | |
| normal | new | 11/02/2024 | Examine barking, clearing of comm system, and potential bark interruptions |
| | | 0003872 | 2 | |
| normal | new | 11/02/2024 | Unused "return_with_help*" barks |
| | | 0003785 | 1 | 1 |
| normal | new | 11/02/2024 | Problem with small spider clip model |
| | | 0003686 | | |
| normal | new | 10/02/2024 | More accurate responsibility for AI death |
| | | 0003673 | 5 | |
| minor | feedback | 10/02/2024 | Falling water from a water arrow should wake a sleeping AI |
| | | 0003658 | | |
| normal | new | 10/02/2024 | Fleeing AI should alert friends even in the dark |
| | | 0003630 | 3 | |
| normal | feedback | 10/02/2024 | AI might become chatterboxes after exiting dormancy |
| | | 0003623 | 1 | |
| feature | new | 10/02/2024 | Add or enhance AI Teams with commonly scripted behaviors. |
| | | 0003613 | 3 | |
| normal | new | 10/02/2024 | "snd_slide" not working on AI ragdolls |
| | | 0003606 | | |
| normal | | 10/02/2024 | Old skin for head04 |
| | | 0003605 | 9 | |
| normal | new | 10/02/2024 | Eyelid bones jitter when AI are talking |
| | | 0003600 | 10 | |
| normal | feedback | 10/02/2024 | Revenants being killed by swords too easily |
| | | 0003589 | 1 | |
| normal | new | 10/02/2024 | Seated spinning should be sped up |
| | | 0003580 | 2 | |
| normal | suspended | 10/02/2024 | Possible window when waking up and falling through the floor |
| | | 0003546 | | |
| normal | new | 10/02/2024 | AI can have a problem with large doors |
| | | 0003518 | | |
| normal | new | 10/02/2024 | Dodging AI melee attacks is too easy |
| | | 0003284 | 3 | |
| normal | new | 10/02/2024 | Shadows on light source carrying AI |
| | | 0003053 | 4 | |
| normal | feedback | 10/02/2024 | AI should be able to alert sleeping AIs |
| | | 0002979 | | |
| feature | new | 10/02/2024 | Allow AI to remove a moveable obstacle in their path |
| | | 0002769 | 2 | |
| normal | new | 10/02/2024 | Spider on a lift has a problem with a goal to walk to |
| | | 0001487 | 1 | |
| normal | new | 10/02/2024 | AI paths into very deep water |
| | | 0002688 | 3 | |
| normal | acknowledged | 10/02/2024 | AI walk in a circle |
| | | 0002645 | 1 | |
| normal | new | 10/02/2024 | Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
| | | 0002400 | 2 | 1 |
| normal | feedback | 10/02/2024 | Multiple-AI animations and barks can become synchronized |
| | | 0002372 | | |
| major | new | 10/02/2024 | Horse (rideable only) - player clipping into geometry |
| | | 0002368 | 1 | |
| major | new | 10/02/2024 | Horse - head penetrates through things |
| | | 0002364 | 1 | |
| minor | new | 10/02/2024 | Horse - "could not find animation" |
| | | 0002246 | 4 | |
| feature | acknowledged | 10/02/2024 | Continuing interrupted conversations |
| | | 0002240 | | |
| normal | new | 10/02/2024 | Need new AF for spiders |
| | | 0002073 | 4 | |
| normal | suspended | 10/02/2024 | Rats do not avoid fire or other strong light sources |
| | | 0001738 | | |
| major | new | 10/02/2024 | AI check for melee range does not take leaned players into account |
| | | 0003543 | 1 | |
| normal | new | 10/02/2024 | Bad physics for small moveables |
| | | 0000665 | 2 | |
| normal | new | 10/02/2024 | Moveables stacked on top of eachother begin to levitate up |
| | | 0006482 | 1 | |
| trivial | new | 10/02/2024 | Fix no spawnfunc or spawnclass warning on aas_flood |
| | | 0006254 | 7 | |
| major | acknowledged | 10/02/2024 | AI ragdolls not sustaining any damage from any fall height |
| | | 0005598 | 33 | 5 |
| normal | | 10/02/2024 | Performance regression on hedge01_square_long |
| | | 0004244 | 3 | 1 |
| normal | new | 08/02/2024 | Add Bob's new textures |
| | | 0006316 | 8 | |
| normal | | 08/02/2024 | Add Hold Frob for Alternate Interaction |
| | | 0006383 | 5 | 1 |
| normal | | 07/02/2024 | Broken/Borked texture: covered grandfatherclock_victorian_01 |
| | | 0006384 | 1 | 2 |
| normal | | 06/02/2024 | Broken sound file: \sound\machinery\machines\m3_loop |
| | | 0006478 | 1 | 1 |
| normal | | 05/02/2024 | Incorrect autumn skins for bush_small/large models, lack of editor image |
| | | 0006268 | 1 | |
| normal | | 02/02/2024 | Wall safe prefab lock clasps translate wildly if prefab is rotated |
| | | 0006479 | 1 | 1 |
| normal | | 01/02/2024 | Backplate in switch prefab has incorrect skin |
| | | 0004848 | 36 | 1 |
| crash | | 30/01/2024 | Crashes when quick loading | Lightgem as Subview |
| | | 0005284 | 3 | |
| normal | | 29/01/2024 | Remove outdated rendering cvars |
| | | 0006457 | 2 | 1 |
| normal | | 29/01/2024 | Incorrect frobstage_texture for a number of sign models |
| | | 0006459 | 1 | |
| normal | | 29/01/2024 | Quality-of-life and bug fixes for Merry Chest prefabs |