View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003090 | The Dark Mod | AI | public | 18.04.2012 17:31 | 01.03.2024 20:32 |
Reporter | AluminumHaste | Assigned To | |||
Priority | high | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | X64 | OS | Windows 7 | OS Version | Ultimate |
Product Version | SVN | ||||
Summary | 0003090: AI get stuck in corners when blocked by moveables | ||||
Description | Pick up a crate and walk towards an AI and you can force him into a corner where he will get stuck there permanently. If the AI was in an alerted state when pushed into the corner, it will be stuck in that state. | ||||
Steps To Reproduce | (From the comment below) * Start mission Closemouthed Shadows * In the console, spawn atdm:moveable_crate01 * Wait until the first AI at the end of the hall is in the room on the left * Place the crate in the doorway * Alert the AI * You will see the AI scamper around aimlessly, unable to get past this crate. * The AI will treadmill against the crate, against walls, etc. * You can attack the AI at your leisure while these histrionics are happening. | ||||
Tags | exploit, pathfinding, psychology | ||||
Worth noting that this is because AI is pushed into monsterclip and can't pathfind out. | |
This is a pretty big exploit. Recent replication: 1) Start Closemouthed Shadows 2) Spawn atdm:moveable_crate01 3) Wait until the first AI at the end of the hall is in the room on the left 4) Place the crate in the doorway 5) Alert the AI You will see the AI scamper around aimlessly, unable to get past this crate. The AI will treadmill against the crate, against walls, etc. You can attack the AI at your leisure while these histrionics are happening. I reproduced this in 2.07 and my old 2.04 build. |
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Date Modified | Username | Field | Change |
---|---|---|---|
18.04.2012 17:31 | AluminumHaste | New Issue | |
04.05.2012 14:02 | tels | Target Version | TDM 1.08 => |
05.05.2012 16:22 | Springheel | Note Added: 0004541 | |
04.09.2013 13:38 | grayman | Assigned To | => grayman |
04.09.2013 13:38 | grayman | Status | new => assigned |
24.11.2017 16:35 | grayman | Assigned To | grayman => |
24.11.2017 16:35 | grayman | Status | assigned => new |
15.12.2018 06:10 | nbohr1more | Priority | normal => high |
15.12.2018 06:14 | nbohr1more | Note Added: 0010928 | |
10.02.2024 23:02 | Fiver | Tag Attached: pathfinding | |
10.02.2024 23:02 | Fiver | Tag Attached: psychology | |
10.02.2024 23:08 | Fiver | Steps to Reproduce Updated | |
01.03.2024 20:32 | Fiver | Tag Attached: exploit |