View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005194||The Dark Mod||GUI||public||25.03.2020 20:26||03.05.2022 05:41|
|Platform||TDM 2.07/64||OS||Win 10/64|
|Summary||0005194: Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable|
|Description||Just looking into this Doom3/Quake IV tool that was provided as part of the Doom3 engine by Raven Software. Reportedly easy to crash, but still OK to generate and iterate simple 2D GUIs. It is still invocable (in TDM 2.07 Win64) from the console by "editguis", and appears as "Quake IV GUI Editor" window.|
However, it is unusable from the outset because
- there's no visible mouse cursor (though menus do respond to mouseovers).
- the screen gamma is bleached, requiring reboot to correct.
In 2017, it was reported broken (not necessarily as described above) by stgatilov and freyk in https://forums.thedarkmod.com/index.php?/topic/19212-multiple-render-worlds/&tab=comments#comment-415501
[Sorry, this got reported under Project DarkRadiant, don't know how to change Project setting]
|Steps To Reproduce||In console, "editguis"|
|Additional Information||Source code for this editor:|
tools/edit_stub.cpp (line 1383)
framework/common.cpp (line 50)
Descriptions of how to use this editor:
Print-only book by Erik Guilfoyle, "Quake 4 Mods for Dummies", 2007
|Tags||No tags attached.|
|To startup the editor with a working mouse cursor, TDM must be running in "windowed" mode (Thanks, freqk). Didn't see menu bleaching now either. Editor is still broken though. "New" does nothing, and "Open File" on existing .gui file gives popup "File Not Found" error.|
I think it would be right to say that it is not supported.
In fact, the plan was to remove ALL in-game editors after some replacement for AF editor is found (0005333).