Viewing Issues 151 - 200 / 2238

    PID CategorySeverityStatusUpdated Summary
   0005540   
[DarkRadiant]  GUI
minor
acknowledged
20/02/2021Add ReloadDefs and Reload Skins buttons to Entity Chooser and Skin Chooser
   00043526  
[The Dark Mod]  Feature proposal
normal
assigned (kingsal)
18/02/2021Add Vine Arrow Practice to the Training Mission
   000293541
[The Dark Mod]  Physics
minor
assigned (stgatilov)
18/02/2021Mines tossed onto a thin func_static can have a physics problem
   0005539 1
[DarkRadiant]  Models
feature
confirmed
17/02/2021OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file)
   00052853  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
16/02/2021Remove old backend's depth/interaction/stencil stages
   00049751  
[The Dark Mod]  GUI
feature
new
16/02/2021Add proper scaling to the new inventory grid
   00049152  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
16/02/2021Create HD version of briefing_video
   00052581  
[The Dark Mod]  Sound
normal
acknowledged
16/02/2021func_listener not working in a cinematic?
   00048814  
[The Dark Mod]  Sound
normal
acknowledged
16/02/2021Apply EFX to location of player's ear, and not the player's origin
   0004939122
[The Dark Mod]  Graphics
normal
confirmed (duzenko)
15/02/2021Wrong mirror reflection on model - bc_teatray
   0005186102
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
15/02/2021Make prefabs with rotation hacks comply with new rules
   0005536 3
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Editor
   0005537   
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Chooser
   0005534   
[DarkRadiant]  GUI
normal
resolved (greebo)
12/02/2021Opening the Create Entity dialog a second time will present an empty tree view
   00009946  
[DarkRadiant]  Map Editing
major
resolved (orbweaver)
12/02/2021Show attached (light) entities
   00055351  
[The Dark Mod]  AI
major
new
12/02/2021It should be easier to clear rats stuck in doors
   000553111
[The Dark Mod]  Coding
normal
new
09/02/2021Compare security cameras between 2.09 and 2.10beta
   0005530   
[DarkRadiant]  GUI
normal
resolved (greebo)
09/02/2021"Toggle 16x16 grid" function in the Particle Editor broken
   0005527   
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
07/02/2021UI Manager cleanup
   00054001  
[The Dark Mod]  Feature proposal
feature
resolved (cabalistic)
07/02/2021Initial support for gamepad controls
   00042892  
[The Dark Mod]  AI
normal
new
06/02/2021Examine blackjacking rules
   0005524   
[DarkRadiant]  GUI
tweak
resolved (greebo)
05/02/2021Add portal_sky filter to default filters
   00055261  
[DarkRadiant]  GUI
minor
acknowledged
05/02/2021Visportals filter should only hide visportal brushes
   0004644111
[DarkRadiant]  Models
normal
resolved (greebo)
05/02/2021Use of BITMAP field in ASE differs from TDM
   00050354  
[The Dark Mod]  Models
normal
new
05/02/2021tea_tray_silver2.ase/bc_teatray issues
   00054943611
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
05/02/2021g_stopTime causes portal_sky to turn black
   0005525   
[DarkRadiant]  GUI
minor
new
05/02/2021Toggle multiple filters at once
   000552141
[DarkRadiant]  GUI
normal
feedback
05/02/2021Layers window: Show All button grayed out
   00055232  
[DarkRadiant]  GUI
tweak
acknowledged
05/02/2021Keying through Light Inspector textures adds many events to undo queue
   00055183  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
05/02/2021Newly added or imported items don't use the location of previously selected item
   0005460414
[DarkRadiant]  Map Editing
normal
resolved (greebo)
05/02/2021Newly drawn brushes don't use height of previous selection with "Show Size Info" switched off
   000526711
[DarkRadiant]  Map Editing
normal
resolved (greebo)
05/02/2021Duplicating model and moving with Alt-arrow results in pivot on original model when trying to rotate afterwards
   00048464  
[DarkRadiant]  GUI
normal
resolved (greebo)
05/02/2021Rotation widget does not re-center on selected object
   000546532
[DarkRadiant]  GUI
normal
resolved (greebo)
05/02/2021Brushes with no visible surface towards orthoview "camera" are invisible in orthoview
   000551631
[DarkRadiant]  Models
feature
acknowledged
03/02/2021Model exporter: option to remove doubled vertices
   00047351  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
03/02/2021Can't select one-sided models in certain 2D views
   000526632
[DarkRadiant]  Map Editing
normal
resolved (greebo)
03/02/2021Twosided models can only be selected from one side
   00054441  
[DarkRadiant]  GUI
normal
resolved (greebo)
03/02/2021Brushes with no visible surface towards orthoview "camera" are unselectable in orthoview
   0005116116
[DarkRadiant]  Models
normal
resolved (greebo)
03/02/2021Export patches: .ase has too many verts
   00053123  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/02/2021While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick
   000551421
[The Dark Mod]  Graphics
feature
new
02/02/2021Feature: implement an AA solution that works with specular aliasing
   00051384  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/02/2021Refactor particle systems code
   000108414  
[The Dark Mod]  Coding
normal
resolved (tels)
01/02/2021Grabber doesn't allow frobbing after held item is removed
   00030415  
[The Dark Mod]  Feature proposal
feature
resolved (AluminumHaste)
30/01/2021We need Restart Mission option...
   00031391  
[The Dark Mod]  GUI
normal
resolved (grayman)
30/01/2021Restart Map button only works once
   000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/01/2021Stencil shadow bug on guards
   0005517   
[DarkRadiant]  Map Editing
block
new
30/01/2021Increase zoom from 2d orthographic view
   00029151  
[DarkRadiant]  Models
minor
confirmed
30/01/2021Flickering of MD5 models inside the 3d camera view and ortho viewports
   0005359 2
[DarkRadiant]  Map Editing
feature
new
30/01/2021Feature: mirror the rotation & origin of non-bsp entities
   00049681  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2021Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button