| | | 0005816 | 3 | |
| feature | | 24/01/2022 | Volumetric lights (aka "god rays") |
| | | 0004109 | 5 | |
| major | | 23/01/2022 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | | 0005887 | | |
| minor | new | 23/01/2022 | Raise trace model limits and optimize memory |
| | | 0005886 | | |
| feature | | 23/01/2022 | Add BVH-based optimization for whole-surface processing in renderer frontend |
| | | 0000061 | 1 | |
| minor | | 18/01/2022 | Choice of model render modes |
| | | 0005883 | | |
| normal | new | 17/01/2022 | backport into stable: openal compiler fix |
| | | 0005836 | 1 | |
| normal | | 16/01/2022 | Changing multiple lights between omni/projected resets colours to black |
| | | 0005656 | 3 | 1 |
| normal | | 13/01/2022 | Saves broken if "darkmod" occurs in path twice |
| | | 0005880 | | |
| minor | | 13/01/2022 | Shadow maps backend should use shadow surfaces |
| | | 0005879 | | |
| normal | | 13/01/2022 | Discuss location to store community assets (which did not get into core) |
| | | 0002935 | 4 | 1 |
| minor | assigned | 13/01/2022 | Mines tossed onto a thin func_static can have a physics problem |
| | | 0005170 | 24 | 2 |
| minor | | 13/01/2022 | Fix console warnings |
| | | 0005076 | 1 | |
| normal | | 13/01/2022 | Switch updater/packager Linux build from SCons to CMake. |
| | | 0005876 | 5 | 3 |
| normal | | 13/01/2022 | Stripped bright line on the boundary of light volume |
| | | 0005877 | 1 | |
| normal | new | 11/01/2022 | Typo in shouldered name of manbeasts |
| | | 0005860 | 7 | 2 |
| normal | | 11/01/2022 | Texture broken by 2.10: lights/cloudscroll |
| | | 0005875 | | |
| minor | | 11/01/2022 | Render same frame in frontend and backend when SMP if off |
| | | 0005796 | 17 | 1 |
| feature | | 10/01/2022 | Envshot is broken again - 2.10 x64 |
| | | 0005874 | | |
| normal | new | 10/01/2022 | Main window wont restore from taskbar |
| | | 0005870 | 3 | 1 |
| normal | | 07/01/2022 | Broken particle - simple fix |
| | | 0005325 | 12 | |
| normal | | 04/01/2022 | New error reported about texture stain01b_s |
| | | 0005529 | 9 | 7 |
| normal | | 04/01/2022 | Projected lights can't use appropriate falloff images |
| | | 0005863 | | |
| normal | new | 04/01/2022 | Game sometimes refuses to relinquish focus on alt+tab |
| | | 0005865 | | |
| normal | new | 04/01/2022 | r_skipfoglights doesn't work correctly |
| | | 0005869 | | |
| normal | | 04/01/2022 | Better diagnostic for syntax errors in GUI code |
| | | 0005868 | | |
| feature | new | 04/01/2022 | Interactions rendering with polygonOffset |
| | | 0005867 | | |
| feature | new | 04/01/2022 | Try to support interactions on projected decals |
| | | 0005866 | | |
| feature | new | 03/01/2022 | Feature: show _color of entities in camera viewport |
| | | 0005856 | | |
| feature | new | 03/01/2022 | Looping multi-sound shaders only loop the first file in the list |
| | | 0005718 | 2 | |
| normal | new | 02/01/2022 | Vertex blended model material unable to support two bumpmaps. |
| | | 0005861 | | |
| normal | new | 01/01/2022 | Alt+Enter breaks the graphics |
| | | 0004726 | 5 | |
| normal | | 01/01/2022 | Check I18N links on Mission web pages |
| | | 0005859 | 1 | |
| normal | | 30/12/2021 | Collision models for patch-only entities have not BSP optimization |
| | | 0005705 | 2 | |
| minor | | 28/12/2021 | "Replace Selection with exported Model" should preserve spawnargs |
| | | 0005845 | 3 | 2 |
| crash | new | 28/12/2021 | TDM crashes when restoring a save done soon after killing an elemental |
| | | 0005596 | 5 | |
| tweak | | 28/12/2021 | r_lockSurfaces broken |
| | | 0005314 | 3 | |
| normal | | 28/12/2021 | While loading a game there are weird texts or graphics displayed in the first second |
| | | 0005223 | 7 | 1 |
| normal | | 28/12/2021 | 2.08 Bad internal format console error |
| | | 0004975 | 1 | |
| feature | new | 28/12/2021 | Add proper scaling to the new inventory grid |
| | | 0004915 | 3 | |
| tweak | | 28/12/2021 | Create HD version of briefing_video |
| | | 0004514 | 10 | 1 |
| major | | 27/12/2021 | Game runs sluggish randomly |
| | | 0005834 | | |
| minor | | 27/12/2021 | Refactor: merge interaction and ambient shaders |
| | | 0005828 | | |
| minor | | 27/12/2021 | Try to reduce duplication among shader code. |
| | | 0005598 | 33 | 5 |
| normal | | 27/12/2021 | Performance regression on hedge01_square_long |
| | | 0005852 | | |
| minor | | 22/12/2021 | Refactor objectives GUI and fix checkboxes in restart GUI |
| | | 0005851 | | |
| minor | new | 21/12/2021 | Stencil shadows with multisampling: don't blit whole framebuffer |
| | | 0005850 | | |
| normal | new | 21/12/2021 | Volumetric lights: render to texture then blur |
| | | 0005319 | 4 | 1 |
| normal | new | 21/12/2021 | Trigger_multiple stops working if AI stops moving |
| | | 0005600 | 1 | |
| normal | | 21/12/2021 | Crashes due to cvarSystem not being threadsafe |
| | | 0005827 | 2 | |
| feature | | 19/12/2021 | Better distinction between inherited and regular spawnargs |