Viewing Issues 151 - 200 / 2564

    PID CategorySeverityStatusUpdated Summary
  000424431
[The Dark Mod]  Textures
normal
new
08/02/2024Add Bob's new textures
  00063168  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
08/02/2024Add Hold Frob for Alternate Interaction
  000638351
[The Dark Mod]  Textures
normal
resolved (Amadeus)
07/02/2024Broken/Borked texture: covered grandfatherclock_victorian_01
  000638412
[The Dark Mod]  Sound
normal
resolved (Amadeus)
06/02/2024Broken sound file: \sound\machinery\machines\m3_loop
  000647811
[The Dark Mod]  Textures
normal
resolved (Amadeus)
05/02/2024Incorrect autumn skins for bush_small/large models, lack of editor image
  00062681  
[The Dark Mod]  Models
normal
resolved (Dragofer)
02/02/2024Wall safe prefab lock clasps translate wildly if prefab is rotated
  000647911
[The Dark Mod]  Models
normal
resolved (Amadeus)
01/02/2024Backplate in switch prefab has incorrect skin
  0004848361
[The Dark Mod]  Coding
crash
resolved (duzenko)
30/01/2024Crashes when quick loading | Lightgem as Subview
  00052843  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
29/01/2024Remove outdated rendering cvars
  000645721
[The Dark Mod]  Models
normal
resolved (Amadeus)
29/01/2024Incorrect frobstage_texture for a number of sign models
  00064591  
[The Dark Mod]  Mapping
normal
resolved (Amadeus)
29/01/2024Quality-of-life and bug fixes for Merry Chest prefabs
  00062812  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024blocks_large_sandstone material file calls incorrect diffusemap
  000646421
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map.
  00046682  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
  00064751  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty
  000463131
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
  000635585
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Normal texture for banners broken.
  00064741  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
29/01/2024atdm:fireplace_wooden - def attached models floating above main model
  0006477   
[The Dark Mod]  Graphics
normal
new
29/01/2024func_peek view in wrong position on Linux
  0006476   
[DarkRadiant]  General
normal
new
28/01/2024Feature Request: Allow to copy spawnargs from Entity Class Tree
  00044309  
[The Dark Mod]  Coding
normal
assigned (duzenko)
28/01/2024Allow TDM to run on non-primary monitors
  00061912  
[DarkRadiant]  General
normal
assigned (greebo)
28/01/2024Cloning objects from a group using selection focus places the new objects in a new group
  000647231
[DarkRadiant]  General
feature
confirmed
28/01/2024XPath game queries fail to due change to xmlReadFile - can't open Darkradiant
  00064731  
[DarkRadiant]  Design/Coding
normal
suspended
28/01/2024Move core algorithms to Python Scripts
  0005843199
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
28/01/2024Dmap computes wrong shadows on version 4 of NHAT
  0006467   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
27/01/2024Support saving entity key/value pairs containing double quotes
  00062653  
[DarkRadiant]  Objectives
normal
resolved (greebo)
27/01/2024Objective Description flumoxed by double-quotes
  0006470   
[The Dark Mod]  Saving/Loading
crash
new
27/01/2024Activating an atdm:playertools_savegame crashes TDM on Linux
  0006378   
[The Dark Mod]  GUI
normal
new
26/01/2024Sometimes when going from game to the Main menu, the Death screen is shown
  00055351  
[The Dark Mod]  AI
major
new
26/01/2024It should be easier to clear rats stuck in doors
  0004242   
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024Ragdoll can block doorways
  0006468   
[The Dark Mod]  Models
normal
new
26/01/2024After blocking opening a door then next attempt to open it will fail
  00036339  
[The Dark Mod]  Physics
normal
new
26/01/2024Can't use doors when pressed up against them
  00048302  
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024AI refuses to leave a door he can't close because a corpse is in the way
  00064021  
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Improve use of analogue triggers on gamepads
  0006466   
[The Dark Mod]  GUI
normal
new
26/01/2024Inconcistent mouse pointer speed between menues for gamepad
  00064201  
[The Dark Mod]  Def / Setup
minor
new
26/01/2024Mouse pointer speed as setting
  0006465   
[The Dark Mod]  Coding
normal
new
26/01/2024Frobbable objects competing over higlighting space
  00037293  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
26/01/2024St. Lucia alarm
  00036982  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
26/01/2024Statue alarm in St. Lucia
  0006374   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Chandeliers in church hall
  000646052
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
26/01/2024Add canCloseDoors spawnarg
  00064081  
[The Dark Mod]  Def / Setup
normal
new
26/01/2024Allow changing gamepad control for moving object closer and further away
  00064431  
[The Dark Mod]  Def / Setup
normal
new
26/01/2024Some gamepad settings, like some bindings and gamepad values, are not listed in DarkmodPadbinds.cfg
  00014533  
[The Dark Mod]  Physics
normal
resolved (Ishtvan)
26/01/2024Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz
  00052087  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
26/01/2024Support for extra mouse buttons
  0006400   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Add a test function to test mapping of buttons and keys and mouse from GUI
  00057202  
[The Dark Mod]  GUI
normal
new
26/01/2024Left-side mouse not well supported
  00047975  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
26/01/2024Put keybinds into it's own cfg file.
  00064581  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
25/01/2024Toggled run state not restored on game load