Viewing Issues 151 - 200 / 2607

    PID CategorySeverityStatusUpdated Summary
  0006164241
[The Dark Mod]  GUI
feature
feedback (stgatilov)
20/02/2024New features in GUI engine
  000627651
[The Dark Mod]  Saving/Loading
major
new
20/02/2024Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  0006285166
[The Dark Mod]  Models
normal
resolved (nbohr1more)
19/02/2024church_altar.pfb prefab missing an entire layer of steps
  000648711
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024The distant_cityscape_01 material not seamless
  000649211
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024Editor image for geometric02_red_end_HD material is missing
  0006488 1
[The Dark Mod]  Coding
major
new
16/02/2024Inventory bug (two items on single button press)
  00058873  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
16/02/2024Raise trace model limits and optimize memory
  0006448   
[The Dark Mod]  Feature proposal
normal
new
12/02/2024Analogue lean
  00064363  
[The Dark Mod]  AI
normal
new
12/02/2024Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence
  0006412   
[The Dark Mod]  Models
minor
new
12/02/2024It is possible to mantle and stand on end tip of hanging rope
  0006486   
[The Dark Mod]  AI
normal
new
11/02/2024Rat disappeared when hit with blackjack
  00034017  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
11/02/2024Drowning broken?
  0006369   
[The Dark Mod]  GUI
text
new
11/02/2024Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached
  0004996   
[The Dark Mod]  Animation
normal
new
11/02/2024Hands remaining animated when an AI has become a ragdoll
  00039725  
[The Dark Mod]  AI
normal
resolved (SteveL)
11/02/2024Ai twitching after death.
  00037971  
[The Dark Mod]  AI
normal
new
11/02/2024Knocking out sleeping AI with heavy objects
  00035671  
[The Dark Mod]  Design/Coding
crash
assigned (taaaki)
11/02/2024TDM incapable of being ran from a read-only directory as a normal user
  000565631
[The Dark Mod]  Saving/Loading
normal
assigned (stgatilov)
11/02/2024Saves broken if "darkmod" occurs in path twice
  00051944  
[The Dark Mod]  GUI
normal
new
11/02/2024Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable
  0003463381
[The Dark Mod]  GUI
normal
suspended
11/02/2024Mission preview screenshots disappearing
  000498019  
[The Dark Mod]  Graphics
normal
acknowledged (cabalistic)
11/02/2024Front-facing shadow face casts back-shadow when it should not
  0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
11/02/2024Soft shadows: sometimes light leaks near edges (in complete darkness)
  00043612  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
11/02/2024Create new light type "customLight"
  00051611  
[The Dark Mod]  General
normal
new
11/02/2024Would like code support for a better destructable crate.
  000367113  
[The Dark Mod]  Feature proposal
feature
feedback
11/02/2024Absence noticeability improper when bound.
  000255911
[The Dark Mod]  Def / Setup
feature
new
11/02/2024Add an explodable mushroom
  0003135343
[The Dark Mod]  Coding
feature
new
11/02/2024Add per-pixel material definitions ("material maps")
  000464822
[The Dark Mod]  Coding
normal
new
11/02/2024Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
  00040646  
[The Dark Mod]  Animation
normal
new
11/02/2024Checklist of minor anim issues for 2.04
  0002247301
[The Dark Mod]  Animation
normal
new
11/02/2024Facial Animations
   00054185  
[The Dark Mod]  AI
normal
new
11/02/2024path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
  000004811  
[The Dark Mod]  Coding
major
new
11/02/2024Stim Response through walls
  000488611
[The Dark Mod]  Animation
normal
new
11/02/2024Armed skeleton animates incorrectly when starting sitting
  0006432 1
[The Dark Mod]  AI
normal
new
11/02/2024Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack
  00062982  
[The Dark Mod]  AI
normal
new
11/02/2024CheckBlocked prevents slow-moving AIs from patrolling
  0006295   
[The Dark Mod]  AI
feature
new
11/02/2024Allow scary AI to intimidate enemies, making them flee instead of attacking
  00060911  
[The Dark Mod]  AI
normal
assigned (Obsttorte)
11/02/2024Idle animations can cause ai to see the player behind him.
  000568812
[The Dark Mod]  AI
major
new
11/02/2024Sitting AI gets stuck standing in table when alerted
  0005614   
[The Dark Mod]  AI
normal
new
11/02/2024Misleading AI path node sit-location warning message
  00049823  
[The Dark Mod]  AI
normal
new
11/02/2024KO'ed AI should drown faster
  00048703  
[The Dark Mod]  AI
normal
feedback
11/02/2024Fleeing AI can't open locked door
  0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  00044342  
[The Dark Mod]  AI
normal
suspended
11/02/2024Problem with 2 AI on narrow elevator
  000432681
[The Dark Mod]  AI
normal
new
11/02/2024Searching AI problem in Awaiting the Storm
  00042994  
[The Dark Mod]  AI
normal
confirmed
11/02/2024Wench head flutters when using an elevator
  000424821
[The Dark Mod]  AI
normal
new
11/02/2024AI door blocking
  0004241   
[The Dark Mod]  AI
normal
new
11/02/2024AI fighting near doorways get sucked into the doorway
  000410131
[The Dark Mod]  AI
normal
new
11/02/2024Seeing someone die by arrow is not considered suspicious by the objective system
  00040903  
[The Dark Mod]  AI
normal
assigned (Springheel)
11/02/2024Chain mail shadows
  00040701  
[The Dark Mod]  AI
normal
new
11/02/2024Beef up the rules for coordinated searching