Viewing Issues 151 - 200 / 2193

    PID CategorySeverityStatusUpdated Summary
   00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
   000540682
[DarkRadiant]  Objectives
normal
resolved (greebo)
26/12/2020Provide list of all named map entities when editing the "Name of single Entity" objective specifier
   00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
   0005459   
[The Dark Mod]  Coding
normal
new
25/12/2020Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light
   00048282  
[The Dark Mod]  Sound System
minor
assigned (Springheel)
25/12/2020Player voice is played when you restart St.Lucia mission
   0004735   
[DarkRadiant]  Map Editing
normal
acknowledged
25/12/2020Can't select one-sided models in certain 2D views
   0005443   
[DarkRadiant]  GUI
normal
resolved (greebo)
25/12/2020Size display of lights doesn't change when modifying "light_radius"
   0005457   
[DarkRadiant]  GUI
trivial
resolved (greebo)
25/12/2020Grid size not shown at startup
   00054511  
[DarkRadiant]  Saving and loading
minor
resolved (greebo)
25/12/2020Layer operations do not mark the map as unsaved
   00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling
   00051694  
[The Dark Mod]  Coding
minor
assigned (cabalistic)
23/12/2020Clean multithreading routines
   00051722  
[The Dark Mod]  Coding
minor
assigned (stgatilov)
22/12/2020Improve interaction culling: case when player-visible object is not visible from light
   000536441
[DarkRadiant]  GUI
feature
resolved (orbweaver)
22/12/2020Better visual representation of light entities in views
   000544731
[DarkRadiant]  Compilation/Build
major
resolved
22/12/2020DR won't start after cmake migration: Cannot find the main module in any of the paths
   0005452   
[DarkRadiant]  Scripting
normal
resolved (greebo)
21/12/2020Upgrade pybind11 dependencies
   0005453   
[The Dark Mod]  Design/Coding
minor
new
20/12/2020Rethink how FM's should override cvars
   00054483  
[DarkRadiant]  Map Editing
block
resolved (greebo)
20/12/2020Loading 16 bit PNG is crashing DarkRadiant, and greyscale PNGs are not loaded correctly
   0005440   
[DarkRadiant]  General
normal
resolved (greebo)
19/12/2020Overwriting protection of newer files: alert the player when the file has been modified on disk before saving
   00048814  
[The Dark Mod]  Sound
normal
assigned
17/12/2020Apply EFX to location of player's ear, and not the player's origin
   00052841  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
17/12/2020Remove outdated rendering cvars
   00053236  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
17/12/2020Improve menu GUI and remove unexpected overrides of menu GUI files
   0005252   
[The Dark Mod]  Distribution
normal
assigned (stgatilov)
17/12/2020Create official mirror for code repo on GitHub
   0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
17/12/2020Soft shadows: sometimes light leaks near edges (in complete darkness)
   000462712  
[The Dark Mod]  Sound
normal
feedback
17/12/2020Sound volume option is not respected
   00052911  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
17/12/2020Gamma/brightness have no effect underwater
   00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
   0005282   
[The Dark Mod]  GUI
normal
assigned (AluminumHaste)
17/12/2020Readables look stretched in widescreen modes
   00049072  
[The Dark Mod]  Sound System
feature
confirmed
17/12/2020Make OpenAL settings more configurable inside TDM
   0004977212
[The Dark Mod]  Feature proposal
normal
confirmed
17/12/2020Player lantern should move with player while leaning
   00049312  
[The Dark Mod]  Design/Coding
normal
confirmed
17/12/2020Investigate frob highlight accuracy improvements
   00042994  
[The Dark Mod]  AI
normal
confirmed
17/12/2020Wench head flutters when using an elevator
   000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
   00052581  
[The Dark Mod]  Sound
normal
assigned
17/12/2020func_listener not working in a cinematic?
   0002626   
[The Dark Mod]  GUI
feature
assigned (Obstler)
17/12/2020Add mouse-over help for menu entries
   00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
   00049751  
[The Dark Mod]  GUI
feature
assigned (Obstler)
17/12/2020Add proper scaling to the new inventory grid
   00050492  
[The Dark Mod]  GUI
normal
assigned (Obstler)
17/12/2020Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
   00049443  
[The Dark Mod]  GUI
normal
assigned (Obstler)
17/12/2020Adjust names for launching mission
   00040601  
[The Dark Mod]  GUI
normal
new
17/12/2020Examine mission names and how they're displayed on the GUIs
   000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
   00044787  
[The Dark Mod]  GUI
normal
assigned
17/12/2020Highlighted menu items are sometimes difficult to read
   00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
   000543682
[DarkRadiant]  GUI
feature
resolved (greebo)
16/12/2020Feature request: User control of font size of "size" numbers on ortho screen
   0003135343
[The Dark Mod]  Coding
feature
assigned
15/12/2020Add per-pixel material definitions ("material maps")
   00053163  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
15/12/2020Hot reload feature
   00042227  
[The Dark Mod]  Coding
normal
assigned
15/12/2020Might be a Mission Stats problem with registering alerts
   00049823  
[The Dark Mod]  AI
normal
assigned
15/12/2020KO'ed AI should drown faster
   00048132  
[The Dark Mod]  Graphics
tweak
assigned
15/12/2020Consider OpenGL "no-error context" option
   00017282  
[The Dark Mod]  Textures
normal
new
15/12/2020Need an altered glass texture or decal for when glass has been moss-arrowed
   00046233  
[The Dark Mod]  Design/Coding
tweak
new
15/12/2020Tweak the "Click when ready" screen rendered views order