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IDProjectCategoryView StatusLast Update
0006567The Dark ModAIpublic13.09.2024 21:52
ReporterMirceaKitsune Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformLinuxOSManjaroOS VersionStable
Product VersionTDM 2.12 
Summary0006567: alarm_sound does not respect the team spawnarg
DescriptionAlarm sound entities seem to ignore the team spawnarg and will still alert AI on teams neutral or enemy to the team set on the entity.
Steps To ReproduceUse any trigger to call an atdm:start_alarm linked to an atdm:alarm_sound. Give the sound a spawnarg of "team 9" (undead), place a bunch of citywatch near it which are "team 2" (guards). Despite teams 2 and 9 being enemies by default, the alarm will still make the citywatch AI become alert too.
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Issue History

Date Modified Username Field Change
13.09.2024 21:51 MirceaKitsune New Issue