View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006567 | The Dark Mod | AI | public | 13.09.2024 21:51 | 13.09.2024 21:52 |
Reporter | MirceaKitsune | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Manjaro | OS Version | Stable |
Product Version | TDM 2.12 | ||||
Summary | 0006567: alarm_sound does not respect the team spawnarg | ||||
Description | Alarm sound entities seem to ignore the team spawnarg and will still alert AI on teams neutral or enemy to the team set on the entity. | ||||
Steps To Reproduce | Use any trigger to call an atdm:start_alarm linked to an atdm:alarm_sound. Give the sound a spawnarg of "team 9" (undead), place a bunch of citywatch near it which are "team 2" (guards). Despite teams 2 and 9 being enemies by default, the alarm will still make the citywatch AI become alert too. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
13.09.2024 21:51 | MirceaKitsune | New Issue |