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IDProjectCategoryView StatusLast Update
0006556DarkRadiantMap Editingpublic12.07.2024 20:21
ReporterDragofer Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product Version3.9.0 
Summary0006556: Map unloadable if first entity created is not worldspawn
DescriptionTDM requires entity 0 to be worldspawn in order to be able to load the map. It's possible to accidentally assign that entity number to a different entity.

For example, I recently created a test map for a new decorative model where I started by adding my custom model, then imported the mapper_tools/testmap prefab around it. My model was entity 0 and the map was unloadable.

DR could be more robust if it (took additional measures) to ensure that worldspawn is always entity 0.
Btw, it could be that the scenario I described above is actually an issue with importing prefabs.
Steps To ReproduceMy attached test map is attached.
TagsNo tags attached.
Attached Files
paddle_model_bug.pk4 (2,990,597 bytes)

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Issue History

Date Modified Username Field Change
12.07.2024 20:21 Dragofer New Issue
12.07.2024 20:21 Dragofer File Added: paddle_model_bug.pk4