View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006556 | DarkRadiant | Map Editing | public | 12.07.2024 20:21 | 12.07.2024 20:21 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 3.9.0 | ||||
Summary | 0006556: Map unloadable if first entity created is not worldspawn | ||||
Description | TDM requires entity 0 to be worldspawn in order to be able to load the map. It's possible to accidentally assign that entity number to a different entity. For example, I recently created a test map for a new decorative model where I started by adding my custom model, then imported the mapper_tools/testmap prefab around it. My model was entity 0 and the map was unloadable. DR could be more robust if it (took additional measures) to ensure that worldspawn is always entity 0. Btw, it could be that the scenario I described above is actually an issue with importing prefabs. | ||||
Steps To Reproduce | My attached test map is attached. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||