View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002366 | The Dark Mod | AI | public | 23.09.2010 18:55 | 17.07.2024 14:49 |
Reporter | Arcturus | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.03 | ||||
Summary | 0002366: Inverse kinematics spoil legs of horses | ||||
Description | When inverse kinematics is enabled, animations of legs are spoiled - they are sliding on the ground. When inverse kinematics is disabled, hoofs do not slide on the ground while walking. However, front or back legs are hanging in the air when horse is walking or standing on slopes. | ||||
Tags | animation, Physics, realism | ||||
Arcturus: Can this issue be reproduced in a mission? | |
There's a test/horse.map with some horses walking. You can see that the legs are sliding about. If you delete all "anim ik_pose" lines from the \darkmod\def\tdm_ai_animal_horse2.def file you can see that the legs are not sliding. But then of course inverse kinematics won't work. | |
Date Modified | Username | Field | Change |
---|---|---|---|
23.09.2010 18:55 | Arcturus | New Issue | |
10.02.2024 22:38 | Fiver | Note Added: 0016501 | |
15.07.2024 22:21 | Arcturus | Note Added: 0016796 | |
16.07.2024 19:46 | Fiver | Tag Attached: animation | |
16.07.2024 19:46 | Fiver | Tag Attached: realism | |
16.07.2024 19:48 | Fiver | Summary | Horse - IK system => Inverse kinematics spoil legs of horses |
16.07.2024 19:48 | Fiver | Description Updated | |
17.07.2024 14:49 | Fiver | Tag Attached: Physics |