View Issue Details

IDProjectCategoryView StatusLast Update
0002366The Dark ModAIpublic17.07.2024 14:49
ReporterArcturus Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.03 
Summary0002366: Inverse kinematics spoil legs of horses
DescriptionWhen inverse kinematics is enabled, animations of legs are spoiled - they are sliding on the ground.

When inverse kinematics is disabled, hoofs do not slide on the ground while walking. However, front or back legs are hanging in the air when horse is walking or standing on slopes.
Tagsanimation, Physics, realism

Activities

Fiver

Fiver

10.02.2024 22:38

reporter   ~0016501

Arcturus: Can this issue be reproduced in a mission?
Arcturus

Arcturus

15.07.2024 22:21

reporter   ~0016796

There's a test/horse.map with some horses walking. You can see that the legs are sliding about. If you delete all "anim ik_pose" lines from the \darkmod\def\tdm_ai_animal_horse2.def file you can see that the legs are not sliding. But then of course inverse kinematics won't work.

Issue History

Date Modified Username Field Change
23.09.2010 18:55 Arcturus New Issue
10.02.2024 22:38 Fiver Note Added: 0016501
15.07.2024 22:21 Arcturus Note Added: 0016796
16.07.2024 19:46 Fiver Tag Attached: animation
16.07.2024 19:46 Fiver Tag Attached: realism
16.07.2024 19:48 Fiver Summary Horse - IK system => Inverse kinematics spoil legs of horses
16.07.2024 19:48 Fiver Description Updated
17.07.2024 14:49 Fiver Tag Attached: Physics