View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006572 | The Dark Mod | Graphics | public | 30.09.2024 13:24 | 30.09.2024 22:41 |
Reporter | wellingtoncrab | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.13 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006572: Cubemap Reflections Only Take the First Bump Stage and Don’t Check For Conditions | ||||
Description | Cubemap reflections won’t work on materials with multiple bump map stages and conditions, such as when creating animated bump maps. See examples in forum thread here: https://forums.thedarkmod.com/index.php?/topic/22550-cubemap-reflection-bug-with-animated-normal-maps/#comment-496889 | ||||
Steps To Reproduce | At the end of a material with animated bump maps, such as arcturus’s mesh water, place a cubemap reflection stage such as { forceHighQuality blend gl_dst_alpha, gl_one CubeMap _ambientWorldSpecularCubeMap texgen reflect RGB .5 } Alternatively you can look at the material “water_animatedA” available in the CC0 texture project on the beta mapper repository (example material def attatched): https://svn.thedarkmod.com/contributor/betamapper/wellingtoncrab/_cc0tex | ||||
Tags | No tags attached. | ||||
Attached Files | animatednormalexample.txt (30,857 bytes)
water_animatedA { noshadows noselfshadow noimpact nonsolid qer_editorimage textures/common/prototype/proto_liquid_ed ////// Specular { blend specularmap map _white rgb 0.15 } ////// Water distortion effect { if ( (time * 30) % 59 == 0 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0001.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 1 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0002.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 2 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0003.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 3 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0004.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 4 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0005.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 5 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0006.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 6 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0007.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 7 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0008.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 8 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0009.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 9 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0010.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 10 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0011.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 11 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0012.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 12 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0013.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 13 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0014.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 14 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0015.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 15 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0016.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 16 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0017.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 17 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0018.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 18 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0019.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 19 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0020.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 20 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0021.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 21 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0022.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 22 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0023.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 23 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0024.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 24 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0025.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 25 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0026.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 26 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0027.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 27 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0028.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 28 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0029.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 29 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0030.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 30 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0031.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 31 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0032.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 32 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0033.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 33 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0034.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 34 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0035.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 35 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0036.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 36 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0037.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 37 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0038.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 38 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0039.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 39 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0040.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 40 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0041.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 41 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0042.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 42 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0043.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 43 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0044.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 44 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0045.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 45 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0046.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 46 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0047.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 47 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0048.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 48 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0049.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 49 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0050.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 50 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0051.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 51 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0052.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 52 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0053.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 53 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0054.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 54 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0055.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 55 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0056.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 56 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0057.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 57 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0058.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 58 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0059.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } { if ( (time * 30) % 59 == 59 ) vertexProgram heatHazeWithAlphaDepth.vfp vertexParm 0 time * 0 , time * 0 // scroll vertexParm 1 (( parm6 + 2.5) - (( parm6 || 0) * 2.5)) //magnitude fragmentMap 0 _currentRender fragmentMap 1 textures/water_source/water_animatedA/0060.png fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth } ///////// Water Color { blend add map textures/water_source/water_cyan red Parm0 * 0.4 green Parm1 * 0.4 blue Parm2 * 0. } { blend filter map textures/water_source/water_cyan colored RGB 3 } ////////// Normal Maps { if ( (time * 30) % 59 == 0 ) blend bumpmap map textures/water_source/water_animatedA/0001.png } { if ( (time * 30) % 59 == 1 ) blend bumpmap map textures/water_source/water_animatedA/0002.png } { if ( (time * 30) % 59 == 2 ) blend bumpmap map textures/water_source/water_animatedA/0003.png } { if ( (time * 30) % 59 == 3 ) blend bumpmap map textures/water_source/water_animatedA/0004.png } { if ( (time * 30) % 59 == 4 ) blend bumpmap map textures/water_source/water_animatedA/0005.png } { if ( (time * 30) % 59 == 5 ) blend bumpmap map textures/water_source/water_animatedA/0006.png } { if ( (time * 30) % 59 == 6 ) blend bumpmap map textures/water_source/water_animatedA/0007.png } { if ( (time * 30) % 59 == 7 ) blend bumpmap map textures/water_source/water_animatedA/0008.png } { if ( (time * 30) % 59 == 8 ) blend bumpmap map textures/water_source/water_animatedA/0009.png } { if ( (time * 30) % 59 == 9 ) blend bumpmap map textures/water_source/water_animatedA/0010.png } { if ( (time * 30) % 59 == 10 ) blend bumpmap map textures/water_source/water_animatedA/0011.png } { if ( (time * 30) % 59 == 11 ) blend bumpmap map textures/water_source/water_animatedA/0012.png } { if ( (time * 30) % 59 == 12 ) blend bumpmap map textures/water_source/water_animatedA/0013.png } { if ( (time * 30) % 59 == 13 ) blend bumpmap map textures/water_source/water_animatedA/0014.png } { if ( (time * 30) % 59 == 14 ) blend bumpmap map textures/water_source/water_animatedA/0015.png } { if ( (time * 30) % 59 == 15 ) blend bumpmap map textures/water_source/water_animatedA/0016.png } { if ( (time * 30) % 59 == 16 ) blend bumpmap map textures/water_source/water_animatedA/0017.png } { if ( (time * 30) % 59 == 17 ) blend bumpmap map textures/water_source/water_animatedA/0018.png } { if ( (time * 30) % 59 == 18 ) blend bumpmap map textures/water_source/water_animatedA/0019.png } { if ( (time * 30) % 59 == 19 ) blend bumpmap map textures/water_source/water_animatedA/0020.png } { if ( (time * 30) % 59 == 20 ) blend bumpmap map textures/water_source/water_animatedA/0021.png } { if ( (time * 30) % 59 == 21 ) blend bumpmap map textures/water_source/water_animatedA/0022.png } { if ( (time * 30) % 59 == 22 ) blend bumpmap map textures/water_source/water_animatedA/0023.png } { if ( (time * 30) % 59 == 23 ) blend bumpmap map textures/water_source/water_animatedA/0024.png } { if ( (time * 30) % 59 == 24 ) blend bumpmap map textures/water_source/water_animatedA/0025.png } { if ( (time * 30) % 59 == 25 ) blend bumpmap map textures/water_source/water_animatedA/0026.png } { if ( (time * 30) % 59 == 26 ) blend bumpmap map textures/water_source/water_animatedA/0027.png } { if ( (time * 30) % 59 == 27 ) blend bumpmap map textures/water_source/water_animatedA/0028.png } { if ( (time * 30) % 59 == 28 ) blend bumpmap map textures/water_source/water_animatedA/0029.png } { if ( (time * 30) % 59 == 29 ) blend bumpmap map textures/water_source/water_animatedA/0030.png } { if ( (time * 30) % 59 == 30 ) blend bumpmap map textures/water_source/water_animatedA/0031.png } { if ( (time * 30) % 59 == 31 ) blend bumpmap map textures/water_source/water_animatedA/0032.png } { if ( (time * 30) % 59 == 32 ) blend bumpmap map textures/water_source/water_animatedA/0033.png } { if ( (time * 30) % 59 == 33 ) blend bumpmap map textures/water_source/water_animatedA/0034.png } { if ( (time * 30) % 59 == 34 ) blend bumpmap map textures/water_source/water_animatedA/0035.png } { if ( (time * 30) % 59 == 35 ) blend bumpmap map textures/water_source/water_animatedA/0036.png } { if ( (time * 30) % 59 == 36 ) blend bumpmap map textures/water_source/water_animatedA/0037.png } { if ( (time * 30) % 59 == 37 ) blend bumpmap map textures/water_source/water_animatedA/0038.png } { if ( (time * 30) % 59 == 38 ) blend bumpmap map textures/water_source/water_animatedA/0039.png } { if ( (time * 30) % 59 == 39 ) blend bumpmap map textures/water_source/water_animatedA/0040.png } { if ( (time * 30) % 59 == 40 ) blend bumpmap map textures/water_source/water_animatedA/0041.png } { if ( (time * 30) % 59 == 41 ) blend bumpmap map textures/water_source/water_animatedA/0042.png } { if ( (time * 30) % 59 == 42 ) blend bumpmap map textures/water_source/water_animatedA/0043.png } { if ( (time * 30) % 59 == 43 ) blend bumpmap map textures/water_source/water_animatedA/0044.png } { if ( (time * 30) % 59 == 44 ) blend bumpmap map textures/water_source/water_animatedA/0045.png } { if ( (time * 30) % 59 == 45 ) blend bumpmap map textures/water_source/water_animatedA/0046.png } { if ( (time * 30) % 59 == 46 ) blend bumpmap map textures/water_source/water_animatedA/0047.png } { if ( (time * 30) % 59 == 47 ) blend bumpmap map textures/water_source/water_animatedA/0048.png } { if ( (time * 30) % 59 == 48 ) blend bumpmap map textures/water_source/water_animatedA/0049.png } { if ( (time * 30) % 59 == 49 ) blend bumpmap map textures/water_source/water_animatedA/0050.png } { if ( (time * 30) % 59 == 50 ) blend bumpmap map textures/water_source/water_animatedA/0051.png } { if ( (time * 30) % 59 == 51 ) blend bumpmap map textures/water_source/water_animatedA/0052.png } { if ( (time * 30) % 59 == 52 ) blend bumpmap map textures/water_source/water_animatedA/0053.png } { if ( (time * 30) % 59 == 53 ) blend bumpmap map textures/water_source/water_animatedA/0054.png } { if ( (time * 30) % 59 == 54 ) blend bumpmap map textures/water_source/water_animatedA/0055.png } { if ( (time * 30) % 59 == 55 ) blend bumpmap map textures/water_source/water_animatedA/0056.png } { if ( (time * 30) % 59 == 56 ) blend bumpmap map textures/water_source/water_animatedA/0057.png } { if ( (time * 30) % 59 == 57 ) blend bumpmap map textures/water_source/water_animatedA/0058.png } { if ( (time * 30) % 59 == 58 ) blend bumpmap map textures/water_source/water_animatedA/0059.png } { if ( (time * 30) % 59 == 59 ) blend bumpmap map textures/water_source/water_animatedA/0060.png } ////////// Cubemap Reflection { forceHighQuality blend gl_dst_alpha, gl_one CubeMap _ambientWorldSpecularCubeMap texgen reflect RGB .5 } } | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
30.09.2024 13:24 | wellingtoncrab | New Issue | |
30.09.2024 13:24 | wellingtoncrab | File Added: animatednormalexample.txt | |
30.09.2024 22:40 | stgatilov | Note Added: 0016850 | |
30.09.2024 22:41 | stgatilov | Assigned To | => stgatilov |
30.09.2024 22:41 | stgatilov | Status | new => resolved |
30.09.2024 22:41 | stgatilov | Resolution | open => fixed |
30.09.2024 22:41 | stgatilov | Fixed in Version | => TDM 2.13 |