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IDProjectCategoryView StatusLast Update
0005843The Dark ModCodingpublic17.12.2021 15:40
Reporterstgatilov Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status assignedResolutionopen 
Product VersionTDM 2.09 
Target VersionTDM 2.11 
Summary0005843: Dmap computes wrong shadows on version 4 of NHAT
DescriptionDmap precomputes shadow volumes for world geometry.
These volumes are shown when r_useOptimizedShadows is enabled and stencial shadows are used.

Testing shows that new version of "No Honor Among Thieves" has a lot of broken shadows near the start of the first mission.
It seems that they go away if one disabled the aforementioned cvar.

It would be great to look into it.
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

17.12.2021 15:40

reporter   ~0014595

Once the xmas contest map is done I can take a look and see which light/s or entities have the "r_useOptimizedShadows" on and remove it.

Issue History

Date Modified Username Field Change
17.12.2021 15:37 stgatilov New Issue
17.12.2021 15:37 stgatilov Status new => assigned
17.12.2021 15:37 stgatilov Assigned To => stgatilov
17.12.2021 15:40 Bikerdude Note Added: 0014595