Viewing Issues 401 - 450 / 2126

    PID CategorySeverityStatusUpdated Summary
   00050721  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
14/12/2019Lightning broken: baseLightProject invert failed
   00050212  
[DarkRadiant]  General
crash
resolved (orbweaver)
12/12/2019DR gets unhandled exception on start up.
   0005073   
[DarkRadiant]  Documentation
normal
resolved (greebo)
08/12/2019Deploy user guide to www.darkradiant.net
   0005071   
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
08/12/2019Upgrade VC++ projects to VS2019
   00047791  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
08/12/2019Resized models have overblown specular in GLSL enhanced ambient
   00050383  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
07/12/2019'M' key (cycle maps) not behaving
   00050691  
[The Dark Mod]  Physics
tweak
resolved (stgatilov)
05/12/2019Improve rope swinging
   00048398  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2019Sword animation can get stuck on screen.
   0004493355
[The Dark Mod]  Physics
normal
resolved (duzenko)
05/12/2019Some physics events have changed in 2.05 due to faster fps
   000506024
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/11/2019GL_FloatColor broken: test/glass look has changed
   000478931
[DarkRadiant]  GUI
feature
acknowledged
26/11/2019Better searching - entity/textures/model/prefab/folder/inspector windows.
   0003250   
[DarkRadiant]  Map Editing
feature
new
26/11/2019Extend Search-Feature of browsers
   00050391  
[DarkRadiant]  Renderer
feature
feedback
26/11/2019A way to highlight models with no material defined in DR render
   0005064   
[DarkRadiant]  General
trivial
new
24/11/2019turning off windows with DR still open crashes the editor
   000432671
[The Dark Mod]  AI
normal
feedback (grayman)
23/11/2019Searching AI problem in Awaiting the Storm
   00047632  
[The Dark Mod]  Design/Coding
normal
assigned (taaaki)
22/11/2019Tracker/wiki still have modetwo.net links
   00048641  
[The Dark Mod]  TDM Updater
tweak
resolved (stgatilov)
22/11/2019Remove pk4 timestamps fixes from updater
   00047247  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
22/11/2019Investigate "borderless windowed" screen mode
   000459515  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
16/11/2019Install VC++ redistributable in tdm_update
   00048753  
[The Dark Mod]  TDM Updater
minor
resolved (stgatilov)
16/11/2019Update and Improve VCRedist installation
   000506122
[The Dark Mod]  Graphics
major
resolved (duzenko)
15/11/2019r_useDrawMulti broken
   00050562  
[The Dark Mod]  AI
feature
resolved (grayman)
15/11/2019Can't stop an AI during patrol
   0005059 2
[The Dark Mod]  Graphics
feature
new
13/11/2019Stereoscopy support
   0005058   
[The Dark Mod]  Coding
minor
new
13/11/2019TDM doesn't automatically suspend desktop compositing in KDE
   00050439  
[The Dark Mod]  Graphics
normal
new
14/09/2019RGBA keywords have no effect in cubemap stages if material has light interaction
   00050466  
[The Dark Mod]  Feature proposal
feature
new
14/09/2019Controllable gloss for specular maps
   00039444  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
14/09/2019Fix most water shaders so they don't distort foreground objects
   0004798 2
[The Dark Mod]  Textures
normal
new
13/09/2019Red wallpaper: diffuse doesn't match normalmap
   0005052 1
[The Dark Mod]  Models
normal
new
10/09/2019Spade models have a gap when viewed from behind
   00037712112
[The Dark Mod]  Models
normal
acknowledged
10/09/2019Models with corrupt or badly scaled textures - ongoing
   0005051   
[The Dark Mod]  Def / Setup
minor
new
09/09/2019Inherited rotation gets automatically overwritten on door classes
   0002564   
[The Dark Mod]  Script/Def
feature
new
08/09/2019add "toggleTargets" to tdm_light_holder script object
   00050351  
[The Dark Mod]  Models
normal
new
03/09/2019tea_tray_silver2.ase/bc_teatray issues
   0002247301
[The Dark Mod]  Animation
normal
new
01/09/2019Facial Animations
   00050451  
[The Dark Mod]  Feature proposal
normal
new
31/08/2019Implement a "boids" system
   00048972  
[The Dark Mod]  Design/Coding
feature
new
30/08/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
   0005048   
[The Dark Mod]  Animation
normal
new
30/08/2019Horses may still glide when rotating
   00023746  
[The Dark Mod]  AI
normal
confirmed
25/08/2019Horse - player can walk through the dead horse
   0004996   
[The Dark Mod]  Animation
normal
new
25/08/2019Hands remaining animated when an AI has become a ragdoll
   00023731  
[The Dark Mod]  AI
normal
new
25/08/2019Horse - frobbing dead horse runs idle animations on ears
   00023659  
[The Dark Mod]  AI
major
resolved (Arcturus)
25/08/2019Horse - rotating in alert mode
   000504711
[The Dark Mod]  Animation
normal
new
25/08/2019Drunk women spawn in T-pose and don't idle properly
   000464822
[The Dark Mod]  Coding
normal
new
21/08/2019Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
   00050341  
[The Dark Mod]  Def / Setup
normal
new
17/08/2019Missing assets for sparks.fx
   000322418  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/08/2019TheDarkMod.exe crashes after updating a 1.07 installation to 1.08
   00050412  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
12/08/2019Resurrect projectile shooting "spread"
   000495361
[The Dark Mod]  Coding
feature
resolved (stgatilov)
16/05/2019Better GPU detection for Laptops
   000482041
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
16/05/2019Remove M4 from Linux build | GL linking system
   0004986247
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/05/2019Compass turns white when using stencil shadows
   0004961151
[The Dark Mod]  Graphics
crash
resolved (duzenko)
12/05/2019Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation.