Viewing Issues 401 - 450 / 2319

    PID CategorySeverityStatusUpdated Summary
  000550211
[DarkRadiant]  GUI
normal
acknowledged
28/01/2021Broken rendering of prefabs in Prefab Chooser preview on AMD cards
  0005509   
[DarkRadiant]  GUI
feature
acknowledged
26/01/2021Show shaders used by models in Map Info > Shaders
   00055052  
[DarkRadiant]  GUI
trivial
new
25/01/2021Selecting a prefab in Prefab Chooser counts as a saveable change
  00054997  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
25/01/2021Prefabs house cleaning
  0005503   
[DarkRadiant]  Shader System
feature
acknowledged
24/01/2021Reload Images
  0005504   
[DarkRadiant]  Shader System
minor
acknowledged
24/01/2021Reload Defs is not sufficient for reloading modelDefs
  0005033   
[DarkRadiant]  GUI
feature
acknowledged
23/01/2021Feature: consistent Esc & Enter keys functionality across all openable windows in DR
  00054704  
[DarkRadiant]  Models
normal
new
20/01/2021Black cube appears in dmapped mission
  00054973  
[The Dark Mod]  Def / Setup
minor
new
20/01/2021Explicitly set "rotate" and "translate" in entityDefs of special doors
  00044871  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
19/01/2021Plaster materials missing frob highlighting
  00003623  
[The Dark Mod]  Physics
minor
feedback
19/01/2021Water does not slow down arrows
  00043505  
[The Dark Mod]  Distribution
feature
resolved (taaaki)
19/01/2021Simplify Release Mechanics
  000525011  
[The Dark Mod]  Distribution
major
resolved (stgatilov)
19/01/2021New differential update and weekly builds
  00050761  
[The Dark Mod]  TDM Installer
normal
assigned (stgatilov)
19/01/2021Switch updater/packager Linux build from SCons to CMake.
  0005334201
[The Dark Mod]  Graphics
minor
resolved
17/01/2021White rectangle blinks when in-game text appears
  00053521  
[DarkRadiant]  GUI
minor
new
16/01/2021Entities with invalid classname and no model have no visual representation
  000497015  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
15/01/2021Avoid problems with rotation-resized models
  0005326113
[DarkRadiant]  Models
major
feedback
15/01/2021Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ?
  0004825111
[The Dark Mod]  Graphics
tweak
resolved (stgatilov)
13/01/2021Investigate approach to avoid/reduce light toggling on surfaces
  0004692126
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021An openable version of display_case01.lwo
  00054892  
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021Finish Rodin's Eve Statue
  00054642  
[The Dark Mod]  Physics
normal
new
12/01/2021TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics
  000440917  
[The Dark Mod]  Coding
normal
resolved (duzenko)
12/01/2021Add an option to lift the 60 fps lock
  0004493355
[The Dark Mod]  Physics
normal
resolved (duzenko)
12/01/2021Some physics events have changed in 2.05 due to faster fps
  000543844
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
12/01/2021Editor (_ed) texture dosent reflect in-game texture.
  000531941
[The Dark Mod]  Script/Def
normal
new
10/01/2021Trigger_multiple stops working if AI stops moving
  00054878  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/01/2021"image_preload 0" breaks rendering if SSAO or Bloom are enabled
  00054794  
[DarkRadiant]  Design/Coding
feature
assigned (jonri)
09/01/2021Auto-reload models, skins, materials, etc
  0005433101
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/2021Random crash when dynamically loading textures
  000495711  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
06/01/2021Snow and rain particles stopping on brushes
  00051374  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/01/2021Dmap optimization breaks rain patches
  000548032
[DarkRadiant]  Models
feature
acknowledged
05/01/2021Feature: ability to import model geometry as brushwork
  000548312
[DarkRadiant]  GUI
feature
acknowledged
05/01/2021Visual representation for .liquid models
  00053203  
[The Dark Mod]  Design/Coding
feature
resolved (AluminumHaste)
05/01/2021When Always Run is enabled, the Creep modifier does nothing
  00054773  
[DarkRadiant]  Models
normal
feedback
04/01/2021Model Export: "Use Entity Origin as export Origin" doesn't work
  000533231
[The Dark Mod]  Def / Setup
crash
resolved (Dragofer)
04/01/2021Dice thrower model missing
  0004190142
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
04/01/2021A patch to allow alt-tabbing under Linux
  000503721
[The Dark Mod]  Mapping
crash
resolved (stgatilov)
03/01/2021dmap crashes on specific map
  00042331  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021Crash during runAAS
  00052124  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021dmap: crash when merging leaf nodes in AAS
  00046804  
[The Dark Mod]  Graphics
tweak
assigned (cabalistic)
01/01/2021Falloff and projection textures replacement
  0001731   
[The Dark Mod]  Coding
normal
new
01/01/2021head_joint vs. head_jointname
  00010734  
[The Dark Mod]  Physics
normal
new
01/01/2021Butcher Knife & Kitchen Knife Levitating
  00054811  
[The Dark Mod]  Models
minor
resolved (Dragofer)
01/01/2021Ornate chandeliers look too bright because of duplicate geometry
  00016633  
[The Dark Mod]  GUI
normal
feedback
31/12/2020Shop not cleared between map loads
  00005405  
[The Dark Mod]  Coding
minor
new
31/12/2020Add entity scriptfunctions for getting/setting animation rates
  00039132  
[The Dark Mod]  Animation
normal
feedback
30/12/2020SetRate frame command
  00048661  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Make use of MultiDraw functions
  0005238   
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Reduce CPU draw call overhead in the backend
  00036845  
[The Dark Mod]  Graphics
feature
new
30/12/2020Investigate GPL Renderer Improvements