Viewing Issues 401 - 450 / 2273

    PID CategorySeverityStatusUpdated Summary
   00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
   000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
   0005466   
[The Dark Mod]  Def / Setup
minor
new
26/12/2020Some undead post useless console warnings about joints at map start
   000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
   000518321
[The Dark Mod]  Models
normal
new
26/12/2020Fix atdm:electric_arc_long01
   00020791  
[The Dark Mod]  Tweaking
normal
new
26/12/2020Player lantern to far from body, intersects world
   00047482  
[The Dark Mod]  Sound
normal
new
26/12/2020Missing sound & alerted Ai.
   00035652  
[The Dark Mod]  Feature proposal
feature
new
26/12/2020Have scroll keys page through the Objectives
   00049886  
[The Dark Mod]  Sound
normal
new
26/12/2020"Hardwood" surface uses default stone sound set
   00050342  
[The Dark Mod]  Def / Setup
normal
new
26/12/2020Missing assets for sparks.fx
   000521811
[The Dark Mod]  Graphics
normal
new
26/12/2020broken material def
   00050002  
[The Dark Mod]  Models
normal
new
26/12/2020Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
   00051821  
[The Dark Mod]  Script/Def
normal
new
26/12/2020Lanterns don't react to "extinguished" or "start_off" or "start_on"
   000463511
[The Dark Mod]  Design/Coding
normal
new
26/12/2020New portalSky method is see-through like caulk skies... which isn't always desirable
   00053414  
[The Dark Mod]  Sound
normal
new
26/12/2020Menu Music can't be switched off during a mission
   00054351  
[The Dark Mod]  Textures
normal
new
26/12/2020Broken texture: textures/darkmod/decals/dirt/scorch_flatbottom
   00042069  
[The Dark Mod]  Sound
normal
new
26/12/2020Wooden chests sound exactly like wooden doors
   000428781
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
26/12/2020metal_safe prefab has a broken door
   00054631  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/12/2020Delete .darkradiant files from prefabs folder
   00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
26/12/2020Locked door sounds are softer on a hatch in Betrayal
   00031655  
[The Dark Mod]  Coding
normal
resolved (angua)
26/12/2020Rightful Property Doors completely silent
   000470787
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Wrong reflection in mirror
   000532731
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Mirror render broken
   00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
   00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
   00048282  
[The Dark Mod]  Sound System
minor
assigned (Springheel)
25/12/2020Player voice is played when you restart St.Lucia mission
   00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling
   00051694  
[The Dark Mod]  Coding
minor
assigned (cabalistic)
23/12/2020Clean multithreading routines
   00052841  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
17/12/2020Remove outdated rendering cvars
   0005252   
[The Dark Mod]  Distribution
normal
assigned (stgatilov)
17/12/2020Create official mirror for code repo on GitHub
   0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
17/12/2020Soft shadows: sometimes light leaks near edges (in complete darkness)
   000462712  
[The Dark Mod]  Sound
normal
feedback
17/12/2020Sound volume option is not respected
   00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
   00049312  
[The Dark Mod]  Design/Coding
normal
confirmed
17/12/2020Investigate frob highlight accuracy improvements
   00042994  
[The Dark Mod]  AI
normal
confirmed
17/12/2020Wench head flutters when using an elevator
   000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
   00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
   00040601  
[The Dark Mod]  GUI
normal
new
17/12/2020Examine mission names and how they're displayed on the GUIs
   000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
   00044787  
[The Dark Mod]  GUI
normal
assigned
17/12/2020Highlighted menu items are sometimes difficult to read
   00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
   00042227  
[The Dark Mod]  Coding
normal
assigned
15/12/2020Might be a Mission Stats problem with registering alerts
   00017282  
[The Dark Mod]  Textures
normal
new
15/12/2020Need an altered glass texture or decal for when glass has been moss-arrowed
   00046233  
[The Dark Mod]  Design/Coding
tweak
new
15/12/2020Tweak the "Click when ready" screen rendered views order
   0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/12/2020Remove unused obsolete rendering paths
   00054411  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2020r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings
   0002642122
[The Dark Mod]  Coding
feature
assigned (stgatilov)
14/12/2020Add multiple particles to func_emitter
   00040902  
[The Dark Mod]  AI
normal
assigned (Springheel)
14/12/2020Chain mail shadows
   00027589  
[The Dark Mod]  GUI
normal
assigned
14/12/2020Arms detach from body on pause
   00054374  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/12/2020Particles: static collision with "linear" mapLayout