Viewing Issues 401 - 450 / 2371

    PID CategorySeverityStatusUpdated Summary
  0005583   
[DarkRadiant]  Renderer
normal
assigned (greebo)
10/04/2021Shader passes group renderables per Light
  00055803  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/04/2021Dmap : better windings precision
  000548681
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/04/2021dmap: close vertices due to numeric errors, and bloomed sparklies
  0005569   
[DarkRadiant]  GUI
normal
confirmed (greebo)
09/04/2021Material Editor: ability to set the shader parms
  0005579   
[The Dark Mod]  Sound
normal
new
06/04/2021"Mission Success" Audio Broken
  0005577 1
[The Dark Mod]  GUI
normal
new
03/04/2021Debrief Video: Fails to Start
  00055752  
[The Dark Mod]  Sound
major
new
31/03/2021When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
  00054685  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
29/03/2021Debug rendering like s_drawSounds does not work under com_smp
  000552061
[The Dark Mod]  Graphics
normal
new
28/03/2021FOV: Find a way to correct the distortion
  00047136  
[The Dark Mod]  Script/Def
minor
resolved (stgatilov)
27/03/2021Starting new script thread with method is wrong
  00054726  
[DarkRadiant]  Map Editing
normal
acknowledged
23/03/2021Alternative grid increments like 1/10/100/250/500/1000
  0002350   
[DarkRadiant]  Renderer
normal
confirmed (orbweaver)
20/03/2021BlendLight (shadow) textures don't show
  00019233  
[DarkRadiant]  Map Editing
feature
acknowledged (orbweaver)
20/03/2021Minimal support of def_attach-able relationships
  00037631  
[The Dark Mod]  GUI
normal
resolved (grayman)
15/03/2021Loading bar progress should better represent actual progress
  0004977212
[The Dark Mod]  Feature proposal
normal
confirmed
15/03/2021Player lantern should move with player while leaning
  0005453   
[The Dark Mod]  Design/Coding
minor
new
15/03/2021Rethink how FM's should override cvars
  00048132  
[The Dark Mod]  Graphics
tweak
new
15/03/2021Consider OpenGL "no-error context" option
  00049823  
[The Dark Mod]  AI
normal
new
15/03/2021KO'ed AI should drown faster
  0003135343
[The Dark Mod]  Coding
feature
new
15/03/2021Add per-pixel material definitions ("material maps")
  000498019  
[The Dark Mod]  Graphics
normal
acknowledged (cabalistic)
15/03/2021Front-facing shadow face casts back-shadow when it should not
  00055642  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
15/03/2021OpenAL: bsinc resampler buggy in 1.19.1
  00053282  
[The Dark Mod]  Models
normal
new
13/03/2021Sack has black regions
  0005563 2
[The Dark Mod]  Textures
normal
new
12/03/2021Unreferenced Assets
  00054883  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
11/03/2021dmap: faster optimize algorithm
  00052575  
[The Dark Mod]  Graphics
tweak
resolved (duzenko)
07/03/2021Tools glitch
  0005560 1
[The Dark Mod]  Design/Coding
normal
new
05/03/2021Bus error crash when loading painter's wife (backtrace)
  0005559   
[The Dark Mod]  Design/Coding
normal
new
04/03/2021Clipping into brush corners
  0005295 1
[The Dark Mod]  Design/Coding
crash
new
28/02/2021Func_Peek crash for 2.07 & 2.08 in 32-bit TDM
  000439091
[The Dark Mod]  Models
normal
new
28/02/2021Models with surfaces using "Default' or nonexistent material
  00050229  
[The Dark Mod]  Graphics
feature
assigned (cabalistic)
27/02/2021Implement a forward+ render
  00049444  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
27/02/2021Adjust names for launching mission
  0005550 1
[The Dark Mod]  GUI
normal
new
26/02/2021Message GUIs become black after loading a save
  0005548   
[DarkRadiant]  GUI
feature
acknowledged
26/02/2021GUI Chooser
  00050493  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
26/02/2021Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
  00049787  
[The Dark Mod]  GUI
normal
acknowledged
26/02/2021Review Mission Details for already downloaded missions
  00037734  
[The Dark Mod]  Feature proposal
feature
acknowledged
26/02/2021Add Player Ability to Push AI
  00043353  
[The Dark Mod]  Feature proposal
normal
acknowledged
26/02/2021Spawn arrow results independent of projected arrows
  0005545   
[The Dark Mod]  Models
normal
assigned (kingsal)
24/02/2021Replace female_head03 texture
  00014382  
[The Dark Mod]  Physics
normal
confirmed
22/02/2021Grabber: Can manipulate at infinite distance if object is not stuck
  000552241
[DarkRadiant]  Models
minor
acknowledged
21/02/2021DR .ase importer should remove vertex doubles, .lwo importer should not
  0004615403
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/02/2021Remote camera lost when saving\loading
  0004731343
[The Dark Mod]  Models
feature
resolved (Dragofer)
21/02/2021Add Epifire's security camera model
  0005539 1
[DarkRadiant]  Models
feature
confirmed
17/02/2021OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file)
  0004939122
[The Dark Mod]  Graphics
normal
confirmed (duzenko)
15/02/2021Wrong mirror reflection on model - bc_teatray
  0005186102
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
15/02/2021Make prefabs with rotation hacks comply with new rules
  0005536 3
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Editor
  0005537   
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Chooser
  00055351  
[The Dark Mod]  AI
major
new
12/02/2021It should be easier to clear rats stuck in doors
  00054001  
[The Dark Mod]  Feature proposal
feature
resolved (cabalistic)
07/02/2021Initial support for gamepad controls
  00055261  
[DarkRadiant]  GUI
minor
acknowledged
05/02/2021Visportals filter should only hide visportal brushes