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IDProjectCategoryView StatusLast Update
0006430The Dark ModCodingpublic19.01.2024 02:22
ReporterFiver Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformLinuxOSDebianOS Version11 Bullseye
Product VersionTDM 2.11 
Summary0006430: Last object of a type that is knocked out of player's hand stays highlighted
DescriptionThe last object of a certain type that is knocked out of the player's hand stays highlighted.

Reproduced in TDM 2.12/64 #10613 (beta212-02).
Steps To Reproduce* In Training Mission, set inventory to have exactly one flashbomb. (If you have more than one flashbomb, drop all others so you only have one left. If you have none, you can spawn one in the console or get one flashbomb from room Objects & Handling)
* Go to the Jumping & Climbing corridor and look at the door's left frame (640.25 -1958.32 244.25 -1.0 113.2 0.0)
* Hold the flashbomb in front of the player.
* The object is highlighted.
* Move yaw left so the flashbomb is caught between the door and the door's frame and is jerked out of the player's hand.
* The flashbomb will drop to the floor.
* Move closer to where the flashbomb landed on the ground, but don't look straight at it.
* The flashbomb is highlighted. (unexpected, since the player is not looking at it)
* Look straight at the flashbomb.
* The flashbomb stays highlighted. (expected, since the player looks straight at it)
* Look away from the flashbomb.
* The flashbomb is no longer highlighted. (expected, since the player is not looking at it)
Tagshighlight

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Issue History

Date Modified Username Field Change
05.01.2024 21:31 Fiver New Issue
05.01.2024 21:31 Fiver Tag Attached: highlight
05.01.2024 22:39 Fiver Product Version => TDM 2.11
05.01.2024 22:39 Fiver Summary Object knocked out of player's hand stays highlighted => Last object of a type the is knocked out of player's hand stays highlighted
05.01.2024 22:39 Fiver Description Updated
05.01.2024 22:39 Fiver Steps to Reproduce Updated
19.01.2024 02:22 Fiver Summary Last object of a type the is knocked out of player's hand stays highlighted => Last object of a type that is knocked out of player's hand stays highlighted