View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006430 | The Dark Mod | Coding | public | 05.01.2024 21:31 | 19.01.2024 02:22 |
Reporter | Fiver | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
Product Version | TDM 2.11 | ||||
Summary | 0006430: Last object of a type that is knocked out of player's hand stays highlighted | ||||
Description | The last object of a certain type that is knocked out of the player's hand stays highlighted. Reproduced in TDM 2.12/64 #10613 (beta212-02). | ||||
Steps To Reproduce | * In Training Mission, set inventory to have exactly one flashbomb. (If you have more than one flashbomb, drop all others so you only have one left. If you have none, you can spawn one in the console or get one flashbomb from room Objects & Handling) * Go to the Jumping & Climbing corridor and look at the door's left frame (640.25 -1958.32 244.25 -1.0 113.2 0.0) * Hold the flashbomb in front of the player. * The object is highlighted. * Move yaw left so the flashbomb is caught between the door and the door's frame and is jerked out of the player's hand. * The flashbomb will drop to the floor. * Move closer to where the flashbomb landed on the ground, but don't look straight at it. * The flashbomb is highlighted. (unexpected, since the player is not looking at it) * Look straight at the flashbomb. * The flashbomb stays highlighted. (expected, since the player looks straight at it) * Look away from the flashbomb. * The flashbomb is no longer highlighted. (expected, since the player is not looking at it) | ||||
Tags | highlight | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
05.01.2024 21:31 | Fiver | New Issue | |
05.01.2024 21:31 | Fiver | Tag Attached: highlight | |
05.01.2024 22:39 | Fiver | Product Version | => TDM 2.11 |
05.01.2024 22:39 | Fiver | Summary | Object knocked out of player's hand stays highlighted => Last object of a type the is knocked out of player's hand stays highlighted |
05.01.2024 22:39 | Fiver | Description Updated | |
05.01.2024 22:39 | Fiver | Steps to Reproduce Updated | |
19.01.2024 02:22 | Fiver | Summary | Last object of a type the is knocked out of player's hand stays highlighted => Last object of a type that is knocked out of player's hand stays highlighted |