View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006452 | The Dark Mod | Animation | public | 21.01.2024 00:34 | 22.01.2024 12:24 |
Reporter | Fiver | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
Product Version | SVN | ||||
Summary | 0006452: Jump cuts before and after the final cutscene in A New Job | ||||
Description | The finale cutscene in A New Job, after approaching the contact, starts and ends with jump cuts. Proposed change: * Fix the first jumpcut: If possible, when the player approaches the contact, take control of the avatar and move it into the position that it has in the cutscene. * Fix the second jumpcut: Fade out at the end of the cutscene and don't cut back to the the player view. Reproduced in TDM 2.12/64 #10623 (beta212-03). | ||||
Steps To Reproduce | * Approach the contact but don't turn towards him. | ||||
Tags | cutscene, realism | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
21.01.2024 00:34 | Fiver | New Issue | |
21.01.2024 00:35 | Fiver | Tag Attached: realism | |
21.01.2024 00:36 | Fiver | Tag Attached: cutscene | |
22.01.2024 12:24 | Fiver | Summary | Jump cuts before and after the finale cutscene in A New Job => Jump cuts before and after the final cutscene in A New Job |