View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006452 | The Dark Mod | Animation | public | 21.01.2024 00:34 | 22.01.2024 12:24 |
| Reporter | Fiver | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
| Product Version | SVN | ||||
| Summary | 0006452: Jump cuts before and after the final cutscene in A New Job | ||||
| Description | The finale cutscene in A New Job, after approaching the contact, starts and ends with jump cuts. Proposed change: * Fix the first jumpcut: If possible, when the player approaches the contact, take control of the avatar and move it into the position that it has in the cutscene. * Fix the second jumpcut: Fade out at the end of the cutscene and don't cut back to the the player view. Reproduced in TDM 2.12/64 #10623 (beta212-03). | ||||
| Steps To Reproduce | * Approach the contact but don't turn towards him. | ||||
| Tags | cutscene, realism | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 21.01.2024 00:34 | Fiver | New Issue | |
| 21.01.2024 00:35 | Fiver | Tag Attached: realism | |
| 21.01.2024 00:36 | Fiver | Tag Attached: cutscene | |
| 22.01.2024 12:24 | Fiver | Summary | Jump cuts before and after the finale cutscene in A New Job => Jump cuts before and after the final cutscene in A New Job |