Viewing Issues 601 - 650 / 2263

    PID CategorySeverityStatusUpdated Summary
   00047551  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/03/2020Optimize EAS memory and time consumption.
   000489961
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
09/03/2020Vine patches don't grow on LOD entity classes
   000500541
[The Dark Mod]  SEED
normal
resolved (stgatilov)
09/03/2020Error loading SEED image maps with random selection
   00050174  
[The Dark Mod]  Def / Setup
tweak
resolved (stgatilov)
09/03/2020Mine explosions have a light, fire arrow explosions don't
   000496541
[The Dark Mod]  Coding
normal
resolved (stgatilov)
09/03/2020Debug build fails to load Swing
   00050015  
[The Dark Mod]  Design/Coding
minor
resolved (stgatilov)
09/03/2020Glitch with sword renders weapons unusable
   000510663
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020dmap-optimized stencil shadows errors
   00051301  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020"deform particle" with "fadeIndex" broken
   00049631  
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
09/03/2020Some keys cannot be assigned on Linux
   0005014124
[The Dark Mod]  Physics
normal
resolved (stgatilov)
09/03/2020Complex water brushes become defunct when adjacent to each other
   000486511  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
09/03/2020Improve the way how FPS cap works (uncapped FPS)
   00050845  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020Interaction culling and Shadowhide WIP performance
   00045911  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/03/2020Debug build crashes on exit
   00046901  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
09/03/2020Make a command to reload EFX file quickly
   00050622  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
09/03/2020Disable VCRedist installation step in updater
   0005158   
[The Dark Mod]  Sound System
feature
new
08/03/2020TDM dosent dynamically detect default sound device
   00049322  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
28/02/2020Graphical Settings Menu Overhaul
   00051644  
[The Dark Mod]  AI
normal
resolved (grayman)
24/02/2020Reduce Instances of AI sitting/sleeping in strange places.
   000501973
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2020Reaction time of AI too fast when spotting player in full light
   00051611  
[The Dark Mod]  General
normal
new
23/02/2020Would like code support for a better destructable crate.
   000423012
[The Dark Mod]  Physics
normal
resolved (grayman)
23/02/2020Flinders spawning with no velocity
   00051391  
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
21/02/2020Renew particle declarations for rain
   000515619  
[The Dark Mod]  AI
major
resolved (grayman)
19/02/2020Physics failures: Huge translation
   000515721
[The Dark Mod]  Physics
normal
resolved (stgatilov)
17/02/2020Random collisions force player to drop held item
   00035161  
[The Dark Mod]  Coding
normal
resolved (grayman)
17/02/2020AI can be blocked by simple movable
   000494073
[The Dark Mod]  AI
major
resolved (grayman)
16/02/2020Various AI get dead/unconscious before you get to them
   0005152   
[DarkRadiant]  Map Editing
minor
acknowledged
14/02/2020'Select Group Parts' is disabled by going into Vertices mode
   00051434  
[The Dark Mod]  Graphics
major
resolved (duzenko)
11/02/2020Allow to run TDM on GL3 core profile
   0005146   
[The Dark Mod]  GUI
minor
new
09/02/2020Can't double click to load savegames during a mission
   00051441  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/02/2020Fix render tools on GL Core profile
   000514212
[The Dark Mod]  Script/Def
normal
new
09/02/2020Calling scripts via console breaks future saves
   000480822
[The Dark Mod]  Design/Coding
trivial
resolved (stgatilov)
01/02/2020Make SCons Python3 compatible (Patch included)
   0003878182
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
01/02/2020Soft particles
   00039505  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
01/02/2020Let particle effects use world axis instead of emitter axis
   00050184  
[The Dark Mod]  Textures
normal
new
28/01/2020FM-overridden material definitions do not automatically load in-game
   00051331  
[DarkRadiant]  Map Editing
normal
acknowledged
28/01/2020Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives
   00051201  
[The Dark Mod]  Def / Setup
minor
new
22/01/2020Campaigns: make changes to 'Mission Complete' text and sound mission-specific
   00049812  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
16/01/2020Urn in Chalice of Kings gets wrongly pruned
   000512811
[DarkRadiant]  Map Editing
normal
acknowledged
14/01/2020Texture Tools: rotate function and selection improvements
   0003818114
[The Dark Mod]  Coding
normal
resolved (stgatilov)
11/01/2020Parallel lights glitch
   0005119   
[DarkRadiant]  General
tweak
confirmed
10/01/2020Feature: Factory Settings
   000510922
[The Dark Mod]  Coding
normal
resolved (grayman)
07/01/2020Problems with double sliding doors.
   0005068124
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/01/2020View shrinks while underwater
   00004352  
[The Dark Mod]  Script/Def
major
confirmed
04/01/2020Maps with custom scripts fail when loaded from savegame
   00036432  
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2020AI need to use switches to open and close doors
   00039794  
[The Dark Mod]  Animation
normal
feedback
03/01/2020Archer needs better combat turn
   000464721
[The Dark Mod]  Mapping
tweak
assigned
03/01/2020St. Lucia --Ladder model has a gap between faces
   00048522  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
03/01/2020Player lantern pulses when Player is on a ladder
   00011043  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2020Gas arrows leak through glass and doors
   00051021  
[The Dark Mod]  Script/Def
normal
new
02/01/2020These script events don't seem to work