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IDProjectCategoryView StatusLast Update
0006241The Dark ModGUIpublic26.01.2023 21:29
ReporterDaft Mugi Assigned Tostgatilov  
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.11Fixed in VersionTDM 2.11 
Summary0006241: invgrid backdrop conflicts with 'missions list' backdrop
DescriptionBoth 'guis/tdm_invgrid_parchment.gui' and 'guis/mainmenu_newgame.gui'
use 'dds/guis/assets/mainmenu/'.

This creates a problem when the player overrides '' to mod the inventory,
because it also overrides the 'missions list' backdrop.
One reason to override '' is to reduce the brightness of the inventory.

Use a dedicated backdrop for the inventory.
Change 'guis/tdm_invgrid_parchment.gui' to instead use a new DDS file called
To start, '' would be an identical copy of ''.
Steps To Reproduce1. Edit 'dds/guis/assets/mainmenu/'
2. Go to 'Missions List' and click on a mission.
3. Look at parchment backdrop on the left.
4. In-game, open the inventory.
5. Look at the inventory backdrop.
TagsNo tags attached.


Daft Mugi

Daft Mugi

23.01.2023 01:54

reporter   ~0015851

Attached patch.

Also, attached identical copy of '' as ''.
r16758-change-invgrid-parchment.diff (437 bytes)   
diff --git guis/tdm_invgrid_parchment.gui guis/tdm_invgrid_parchment.gui
index 4d75984..ceb1d50 100644
--- guis/tdm_invgrid_parchment.gui
+++ guis/tdm_invgrid_parchment.gui
@@ -355,7 +355,7 @@ windowDef Desktop
 	matcolor	1, 1, 1, 1
-	background  "guis/assets/mainmenu/oldparchment_backdrop5"
+	background  "guis/assets/mainmenu/invgrid_parchment_backdrop"
 	noclip 1
 	visible 1


23.01.2023 13:10

developer   ~0015852

I sorta agree with this.

The design was probably done this way to enforce consistency in the GUI interfaces.
Daft Mugi

Daft Mugi

23.01.2023 16:23

reporter   ~0015857

@nbohr1more What's the next step for this?

That DDS file changing both the in-game GUI and main menu GUI is unexpected.
I was surprised, anyway. "Reduced brightness of inventory. Yay! Missions List screen looks weird? Huh, why? =("


25.01.2023 19:43

administrator   ~0015886

I'm not confident mappers should try to override this texture.
And modders can just change the cvar "tdm_invgrid_hud_file" to their custom file if they want.

But yeah, that having separate image for invgrid sounds like a right idea.


26.01.2023 20:13

administrator   ~0015893

On the second throught, I'm not sure this is a good idea as it is.

There are several more images taken from main menu.
Luckily, engine prints message about them (all of them, I hope):

Trying to load image guis/assets/mainmenu/invgrid_parchment_backdrop from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_up from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_down from frontend, deferring...
Trying to load image guis/assets/mainmenu/black_swirl from frontend, deferring...
Trying to load image guis/assets/hud/inventory_icons/loot_icon_ruby from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_up_hover from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_down_hover from frontend, deferring...

And that's with the background already replaced.

Obviously, it is not just the background that is shared, there are all images taken from main menu.
That's the most natural thing to do to get consistent style.

I don't like the idea of copying all the images in order to support image-only mods.


26.01.2023 20:14

administrator   ~0015894

As a workaround, modders can copy whole tdm_invgrid_parchment, and edit it to their liking.
Then use the cvar to switch their local version to it.
Daft Mugi

Daft Mugi

26.01.2023 20:33

reporter   ~0015898

How do all of those other assets relate to this bug tracker?
This bug tracker is only for allowing the player to edit the parchment background. That's it.
It's not for modding the entire inventory screen.

I'm not understanding the problem with decoupling the parchment background (dds file) from the main menu.


26.01.2023 21:26

administrator   ~0015905

If someone decides to mod the inventory to change its look, he will most certainly change all images.

Maybe arrows are probably ignorable, but what about black_swirl ?
Hmm... the swirl seems to be always invisible?...


26.01.2023 21:28

administrator   ~0015906

Committed in svn rev 16763.

Issue History

Date Modified Username Field Change
23.01.2023 01:52 Daft Mugi New Issue
23.01.2023 01:54 Daft Mugi Note Added: 0015851
23.01.2023 01:54 Daft Mugi File Added: r16758-change-invgrid-parchment.diff
23.01.2023 01:54 Daft Mugi File Added:
23.01.2023 13:10 nbohr1more Note Added: 0015852
23.01.2023 16:23 Daft Mugi Note Added: 0015857
25.01.2023 19:43 stgatilov Note Added: 0015886
26.01.2023 20:13 stgatilov Note Added: 0015893
26.01.2023 20:14 stgatilov Note Added: 0015894
26.01.2023 20:33 Daft Mugi Note Added: 0015898
26.01.2023 21:26 stgatilov Note Added: 0015905
26.01.2023 21:28 stgatilov Note Added: 0015906
26.01.2023 21:29 stgatilov Assigned To => stgatilov
26.01.2023 21:29 stgatilov Status new => resolved
26.01.2023 21:29 stgatilov Resolution open => fixed
26.01.2023 21:29 stgatilov Fixed in Version => TDM 2.11
26.01.2023 21:29 stgatilov Target Version => TDM 2.11