Viewing Issues 801 - 850 / 2636

    PID CategorySeverityStatusUpdated Summary
  00050242  
[The Dark Mod]  Textures
normal
resolved (Springheel)
09/07/2022Missing dark_redwood materials
  000599342
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
07/07/2022Remove console warnings from AIs at startup
  00044913  
[The Dark Mod]  Feature proposal
normal
new
03/07/2022"Remove Mission" button in "New Missions" menu
  0005995 2
[DarkRadiant]  Models
normal
new
02/07/2022DR-exported models that are only partially solid
  00030311  
[The Dark Mod]  Feature proposal
feature
assigned (demagogue)
02/07/2022Security Levels for Locations & AI (e.g., AI start friendly, but turn to enemy if see a crime in low sec area, etc)
   00050082  
[The Dark Mod]  Def / Setup
minor
new
02/07/2022"is_lantern" spawnarg breaks the "should_be_vert" spawnarg
  000440917  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/07/2022Add an option to lift the 60 fps lock
  00049249  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
02/07/2022Rope physics mad when FPS is low and uncapped
  00046042  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
02/07/2022Paintings have inconsistent loot values
  00023984  
[The Dark Mod]  Coding
feature
confirmed (Fidcal)
02/07/2022Add "foreach" to triggers to expand 'call' spawnarg.
  000400210  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2022Review Stealth Score Reporting
  00042227  
[The Dark Mod]  Coding
normal
new
02/07/2022Might be a Mission Stats problem with registering alerts
  0003213   
[The Dark Mod]  Coding
feature
new
02/07/2022triggers need "callobjectfunction"
  000597022
[The Dark Mod]  Textures
normal
resolved (Obsttorte)
25/06/2022scorch circle decal in fireplace prefab doesn't render
  00050762  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
25/06/2022Switch updater/packager Linux build from SCons to CMake.
  00059845  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
25/06/2022Add the possibility to "multiloot".
  00059875  
[The Dark Mod]  AI
normal
resolved (Obsttorte)
25/06/2022AIs always enter agitated searching after noticing missing items regardless of "absence_alert"
  00058911  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
23/06/2022Remove excessive code for bindless texture support
  00059732  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
21/06/2022Change crouch state on key down with crouch toggle
  00029032  
[The Dark Mod]  AI
normal
resolved (grayman)
20/06/2022The distance check added for warnings in 1.07 leads to alerts being spread too wide
  0005983 1
[DarkRadiant]  Map Editing
normal
acknowledged
18/06/2022Rotating brush / group / func_static at 90° result to invalid texture matrix
  00059802  
[DarkRadiant]  Map Editing
normal
acknowledged
18/06/2022Feature request: Global rotation value option
  00059781  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
17/06/2022AI should notice if func_fracture entities (e.g. breakable glass) got broken.
  00059761  
[The Dark Mod]  Script/Def
normal
resolved (Obsttorte)
15/06/2022Add script functions for adding/removing frob peers
  0005975   
[The Dark Mod]  GUI
tweak
new
13/06/2022cvar given wrong intial value. Obsolete?
  00059612  
[The Dark Mod]  Coding
normal
resolved
12/06/2022Fix rope/ladder speed while crouched
  00059582  
[DarkRadiant]  General
minor
confirmed
12/06/2022(3.0.0pre5) Version Control feature ignores some folders
  00058421  
[The Dark Mod]  Tweaking
tweak
resolved (Obsttorte)
12/06/2022Show asterisk or sharp at the beginning of mission name in in-game downloader.
  00059674  
[The Dark Mod]  Objectives
feature
resolved (Obsttorte)
11/06/2022Allow to silenty change the state of an objective.
  000567861
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
11/06/2022Track pickpockets in mission statistics
  00059303  
[The Dark Mod]  Textures
normal
resolved (Obsttorte)
11/06/2022Fix The Graffiti Sign Materials
  00050452  
[The Dark Mod]  Feature proposal
normal
new
06/05/2022Implement a "boids" system
  0005957   
[The Dark Mod]  Coding
normal
new
04/05/2022"add_precompiled_header" wrongly used with multiple parameters at "CMakeLists.txt"
  00055546  
[The Dark Mod]  Sound
normal
resolved (AluminumHaste)
23/04/2022Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward
  0005881171
[The Dark Mod]  Coding
minor
resolved (stgatilov)
22/04/2022Revise conan dependencies
  000564831
[The Dark Mod]  Coding
normal
resolved (stgatilov)
15/04/2022AAS: expanding brush generated almost parallel faces
  0005929   
[DarkRadiant]  Map Editing
normal
acknowledged
03/04/2022Bring back the Cycle Cap Texture function
  00058711  
[DarkRadiant]  Selection System
normal
acknowledged
02/04/20224 minor problems manipulating an entity composed of primitives
  00059217  
[The Dark Mod]  Coding
major
resolved (stgatilov)
27/03/2022fails to compile: missing file: unzip.h
  0005922 2
[DarkRadiant]  Map Editing
normal
acknowledged
18/03/2022Brushe issues when working on angles (it added + 0.0001 on brush coordinates )
  00035712  
[DarkRadiant]  Map Editing
normal
feedback
18/03/2022Angled brushes can warp and resize on move
  000583910  
[The Dark Mod]  Coding
major
resolved (stgatilov)
17/03/2022conanfile.py: no longer available: zlib/1.2.11
  00031602  
[The Dark Mod]  GUI
normal
new
15/03/2022Find a way to designate "community favourite" maps
  00058202  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
10/03/2022Migrate all VC projects to MSVC 2022
  00054955  
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
07/03/2022Terminate tdm_update support
  00059041  
[DarkRadiant]  GUI
crash
acknowledged
01/03/2022Changing Blending Modes in Material Editor can crash Dark Radiant
  000589511
[DarkRadiant]  GUI
normal
feedback
01/03/2022Editor tooltips not shown if multiple entities selected
  00057442  
[The Dark Mod]  Models
normal
acknowledged
26/02/2022Desk3 cabinet doors can get player stuck
  00058943  
[The Dark Mod]  Coding
normal
resolved
17/02/2022Cubemap/Envshot dont line up with geometry
  0004214141
[The Dark Mod]  GUI
normal
resolved (SteveL)
16/02/2022Underwater GUI overlay drawn over lightgem