View Issue Details

IDProjectCategoryView StatusLast Update
0001868The Dark ModSoundpublic09.07.2022 15:27
ReporterIshtvan Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.04Fixed in VersionTDM 2.05 
Summary0001868: Soundprop sound needed for windows shattering
DescriptionWe need to make a default soundprop suspicious sound def for when windows shatter, then reference it in misc.def, func_fracture entity under the local def sprS_shatter. That way breakable windows will by default alert AI when they break.
TagsNo tags attached.

Relationships

related to 0004177 new Func_fractures overhaul 

Activities

nbohr1more

nbohr1more

16.10.2017 14:48

developer   ~0009490

Last edited: 16.10.2017 14:49

http://forums.thedarkmod.com/topic/17258-breakable-glass/page-3

Grayman:

When an AI spots a broken item, he barks "snd_foundBrokenItem"

Dragofer

Dragofer

09.07.2022 15:27

developer   ~0014984

This was fixed in 2017 by Springheel. Shattering glass uses "yell" sound propagation.

Issue History

Date Modified Username Field Change
26.07.2009 18:50 Ishtvan New Issue
16.10.2017 14:45 nbohr1more Relationship added related to 0004177
16.10.2017 14:48 nbohr1more Note Added: 0009490
16.10.2017 14:49 nbohr1more Note Edited: 0009490
16.10.2017 14:50 nbohr1more Status new => feedback
16.10.2017 14:50 nbohr1more Product Version => SVN
16.10.2017 14:50 nbohr1more Target Version => TDM 2.04
09.07.2022 15:27 Dragofer Assigned To => Springheel
09.07.2022 15:27 Dragofer Status feedback => resolved
09.07.2022 15:27 Dragofer Resolution open => fixed
09.07.2022 15:27 Dragofer Fixed in Version => TDM 2.05
09.07.2022 15:27 Dragofer Note Added: 0014984