View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003987 | The Dark Mod | Def / Setup | public | 25.12.2014 14:02 | 09.07.2022 19:43 |
| Reporter | SteveL | Assigned To | Dragofer | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.03 | ||||
| Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
| Summary | 0003987: atdm:nature_pine needs a LOD tweak | ||||
| Description | The model and particle effect visibly shift a bit in different directions when the first LOD stage is passed. It needs a tweak to its lod offset spawnargs. | ||||
| Tags | No tags attached. | ||||
|
Rev 16529 Adjust LOD offset values for the pine skeleton LOD models (which all have slightly different shapes and origins) to minimise jumping/popping. Also replaced atdm:nature_pine, since its particle-based leaves looked unconvincing compared to the alternatives. It has only been used once in any released FM - I've therefore given it the same entityDef as another, similar-sized pine entity with pre-attached leaves and adjusted the editor tooltip. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 25.12.2014 14:02 | SteveL | New Issue | |
| 28.03.2018 09:48 |
|
Relationship added | related to 0003771 |
| 09.07.2022 19:42 | Dragofer | Note Added: 0014997 | |
| 09.07.2022 19:43 | Dragofer | Assigned To | => Dragofer |
| 09.07.2022 19:43 | Dragofer | Status | new => resolved |
| 09.07.2022 19:43 | Dragofer | Resolution | open => fixed |
| 09.07.2022 19:43 | Dragofer | Fixed in Version | => TDM 2.11 |
| 09.07.2022 19:43 | Dragofer | Target Version | => TDM 2.11 |