View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004748 | The Dark Mod | Sound | public | 13.03.2018 02:25 | 09.07.2022 15:34 |
Reporter | grayman | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Fixed in Version | TDM 2.07 | ||||
Summary | 0004748: Missing sound & alerted Ai. | ||||
Description | Reported here: http://forums.thedarkmod.com/topic/19162-beta-testing-206/page-27#entry419114 | ||||
Tags | No tags attached. | ||||
related to | 0004775 | resolved | Springheel | Bouncing water arrow causes beep |
Probably the same as 4775 Our arrow weapon defs don't have bounce sounds defined because weapons are typically in two states: 1) Available in a static loot location 2) Collected into inventory For some reason, some actions can activate the arrow entity's physics and the lack of a defined bounce sound produces the debug beep (if sound debug is enabled). |
|
@nbohr1more, is this tracker still applicable..? | |
This was fixed with rev 15535 by Springheel - base class of all arrows has a set of snd_bounce spawnargs. | |
Date Modified | Username | Field | Change |
---|---|---|---|
13.03.2018 02:25 | grayman | New Issue | |
19.03.2018 16:31 |
|
Summary | Missing sound => Missing sound & alerted Ai. |
08.01.2019 21:17 | nbohr1more | Relationship added | related to 0004775 |
08.01.2019 21:19 | nbohr1more | Note Added: 0011260 | |
26.12.2020 15:51 | Bikerdude | Note Added: 0013257 | |
09.07.2022 15:34 | Dragofer | Assigned To | => Springheel |
09.07.2022 15:34 | Dragofer | Status | new => resolved |
09.07.2022 15:34 | Dragofer | Resolution | open => fixed |
09.07.2022 15:34 | Dragofer | Fixed in Version | => TDM 2.07 |
09.07.2022 15:34 | Dragofer | Note Added: 0014985 |