View Issue Details

IDProjectCategoryView StatusLast Update
0005363The Dark ModCodingpublic20.10.2020 21:54
Reporterkingsal Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
OSWindows 10OS Version64 
Product VersionTDM 2.08 
Summary0005363: Func_fractures have incorrect sounds after loading save game
DescriptionIt looks like idBrittles are not saving their snd_shatter spawnargs on save game/load? A map will start off with the appropriate fracture sound, but on loading a saved game it will default to a kind of wooden hit noise.

Steps To ReproduceYou have to try it a couple times, but load up the test map. Break a few windows, save and then load your game. You'll see that some windows make no sound or a quiet "wooden" sound.
TagsNo tags attached.

Activities

kingsal

kingsal

20.10.2020 21:51

reporter  

fracture_test.map (10,205 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
"editor_drLastCameraPos" "-312.965 157.552 -263.825"
"editor_drLastCameraAngle" "-11.7 350.4 0"
// primitive 0
{
brushDef3
{
( 0 0 1 176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -400 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -368 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
}
// entity 1
{
"classname" "light"
"name" "light_1"
"origin" "-64 0 -224"
"light_center" "0 0 0"
"light_radius" "384 320 256"
}
// entity 2
{
"classname" "info_player_start"
"name" "info_player_start_1"
"origin" "128 -96 -336"
"angle" "180.000000"
}
// entity 3
{
"classname" "atdm:weapon_shortsword"
"name" "SwordHard1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -32.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 4
{
"classname" "atdm:weapon_shortsword"
"name" "SwordEasy1"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -16.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 5
{
"classname" "atdm:weapon_shortsword"
"name" "SwordExpert1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -48.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 6
{
"classname" "func_fracture"
"name" "func_fracture_1"
"model" "func_fracture_1"
"origin" "-60 -64 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52.00000000000023 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 -1.4210854715202e-14 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -51.99999999999977 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -63.99999999999999 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 7
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_1"
"origin" "40 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 8
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_2"
"origin" "56 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 9
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_3"
"origin" "72 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 10
{
"classname" "func_fracture"
"name" "func_fracture_2"
"model" "func_fracture_2"
"origin" "-60 40 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 11
{
"classname" "func_fracture"
"name" "func_fracture_3"
"model" "func_fracture_3"
"origin" "-60 144 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 12
{
"classname" "func_fracture"
"name" "func_fracture_4"
"model" "func_fracture_4"
"origin" "-220 144 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 13
{
"classname" "func_fracture"
"name" "func_fracture_5"
"model" "func_fracture_5"
"origin" "-220 -64 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 0 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 14
{
"classname" "func_fracture"
"name" "func_fracture_6"
"model" "func_fracture_6"
"origin" "-220 40 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
fracture_test.map (10,205 bytes)   
kingsal

kingsal

20.10.2020 21:54

reporter   ~0012819

(Updated test map )Added black jack.
fracture_test2.map (10,989 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
"editor_drLastCameraPos" "-312.965 157.552 -263.825"
"editor_drLastCameraAngle" "-11.7 350.4 0"
// primitive 0
{
brushDef3
{
( 0 0 1 176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -400 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -368 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
}
// entity 1
{
"classname" "light"
"name" "light_1"
"origin" "-64 0 -224"
"light_center" "0 0 0"
"light_radius" "384 320 256"
}
// entity 2
{
"classname" "info_player_start"
"name" "info_player_start_1"
"origin" "128 -96 -336"
"angle" "180.000000"
}
// entity 3
{
"classname" "atdm:weapon_shortsword"
"name" "SwordHard1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -32.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 4
{
"classname" "atdm:weapon_shortsword"
"name" "SwordEasy1"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -16.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 5
{
"classname" "atdm:weapon_shortsword"
"name" "SwordExpert1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "125 -48.5 -292.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 6
{
"classname" "func_fracture"
"name" "func_fracture_1"
"model" "func_fracture_1"
"origin" "-60 -64 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52.00000000000023 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 -1.4210854715202e-14 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -51.99999999999977 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -63.99999999999999 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 7
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_1"
"origin" "40 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 8
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_2"
"origin" "56 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 9
{
"classname" "atdm:ammo_firearrow"
"name" "atdm_ammo_firearrow_3"
"origin" "72 16 -304"
"rotation" "1 0 0 0 0 -1 0 1 0"
"inv_map_start" "1"
}
// entity 10
{
"classname" "func_fracture"
"name" "func_fracture_2"
"model" "func_fracture_2"
"origin" "-60 40 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 11
{
"classname" "func_fracture"
"name" "func_fracture_3"
"model" "func_fracture_3"
"origin" "-60 144 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 12
{
"classname" "func_fracture"
"name" "func_fracture_4"
"model" "func_fracture_4"
"origin" "-220 144 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 13
{
"classname" "func_fracture"
"name" "func_fracture_5"
"model" "func_fracture_5"
"origin" "-220 -64 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 0 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 14
{
"classname" "func_fracture"
"name" "func_fracture_6"
"model" "func_fracture_6"
"origin" "-220 40 -308"
// primitive 0
{
brushDef3
{
( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0
( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0
( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0
( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0
}
}
}
// entity 15
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackEasy1"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "140.6 -1.2 -244.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 16
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackHard1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "140.6 -17.2 -244.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 17
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackExpert1"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"origin" "140.6 -33.2 -244.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
fracture_test2.map (10,989 bytes)   

Issue History

Date Modified Username Field Change
20.10.2020 21:51 kingsal New Issue
20.10.2020 21:51 kingsal File Added: fracture_test.map
20.10.2020 21:54 kingsal Note Added: 0012819
20.10.2020 21:54 kingsal File Added: fracture_test2.map