View Issue Details

IDProjectCategoryView StatusLast Update
0005689The Dark ModTexturespublic17.07.2022 17:16
ReporterMirceaKitsune Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.11Fixed in VersionTDM 2.11 
Summary0005689: Default grass particles ignore lighting and appear fully bright
DescriptionI'm trying to use grass particles on my map as they're the best way to get small dense grass at good performance. The only reliable model for this is tdm_grass_clump_01.prt and tdm_grass_clump_02.prt. However these particle models have an issue in their configuration: They don't respond to lighting and render at full brightness which looks badly broken! I'd rather not fork the particle settings just to work around a bug, so I thought I'd report the issue instead. Can the lighting on those models be fixed please?
Steps To ReproduceCreate a func_emitter with those particle models and observe them in your map.
Additional InformationNote that tdm_wildgrass_1.prt and tdm_wildgrass_1a.prt have the exact same issue; Please address those too if anyone will look into this.
TagsBug, graphics, particle

Activities

MirceaKitsune

MirceaKitsune

30.07.2021 12:25

reporter  

3MH7gLf.jpg (552,976 bytes)
Qw8nGFk.jpg (516,529 bytes)
MirceaKitsune

MirceaKitsune

30.07.2021 16:40

reporter   ~0014222

I noticed most smoke particles appear to not be lit either. In their case it's a darker texture so it's not as noticeable. Still could they be fixed too? It would result in more realistic lighting, and this doesn't seem like it affects performance noticeably either from what I'm getting so far.
Dragofer

Dragofer

17.07.2022 17:14

developer   ~0015036

Rev 16560
Grass decal particles were referencing a texture image directly instead of a material definition, causing them to render fullbright. Also adjusted the upright grass decals to always face the player.
Dragofer

Dragofer

17.07.2022 17:14

developer   ~0015037

Dragofer

Dragofer

17.07.2022 17:16

developer   ~0015038

Setting to resolved. There are a lot of smoke particles: if you can point out which ones are affected in a new ticket, it'd be appreciated.

Issue History

Date Modified Username Field Change
30.07.2021 12:25 MirceaKitsune New Issue
30.07.2021 12:25 MirceaKitsune Tag Attached: particles
30.07.2021 12:25 MirceaKitsune File Added: 3MH7gLf.jpg
30.07.2021 12:25 MirceaKitsune File Added: Qw8nGFk.jpg
30.07.2021 15:43 MirceaKitsune Tag Detached: particles
30.07.2021 15:43 MirceaKitsune Tag Attached: particle
30.07.2021 15:43 MirceaKitsune Tag Attached: Bug
30.07.2021 16:39 MirceaKitsune Tag Attached: graphics
30.07.2021 16:40 MirceaKitsune Note Added: 0014222
17.07.2022 17:14 Dragofer Note Added: 0015036
17.07.2022 17:14 Dragofer Note Added: 0015037
17.07.2022 17:14 Dragofer File Added: darkmod (2022-07-17 19-14-54) (-65.67 65.13 68.25).jpg
17.07.2022 17:16 Dragofer Assigned To => Dragofer
17.07.2022 17:16 Dragofer Status new => resolved
17.07.2022 17:16 Dragofer Resolution open => fixed
17.07.2022 17:16 Dragofer Fixed in Version => TDM 2.11
17.07.2022 17:16 Dragofer Target Version => TDM 2.11
17.07.2022 17:16 Dragofer Note Added: 0015038