Viewing Issues 951 - 1000 / 2185

    PID CategorySeverityStatusUpdated Summary
   00041482  
[The Dark Mod]  Sound System
major
resolved (SteveL)
16/10/2017Sounds popping in big maps
   00042865  
[The Dark Mod]  GUI
feature
resolved (SteveL)
16/10/2017Merge Durandall's new inventory GUI
   00018681  
[The Dark Mod]  Sound
normal
feedback
16/10/2017Soundprop sound needed for windows shattering
   00041493  
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
16/10/2017Picking up stuff without clunking
   000240021
[The Dark Mod]  AI
normal
feedback
16/10/2017Multiple-AI animations and barks can become synchronized
   00038571  
[The Dark Mod]  AI
feature
resolved (grayman)
15/10/2017Is better AI search cooperation possible?
   00033772  
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017"Can't Drop Body" sound is wrong
   0003363   
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017Drop body sound using blackjack sheath?
   000255911
[The Dark Mod]  Def / Setup
feature
new
14/10/2017Add an explodable mushroom
   00024457  
[The Dark Mod]  GUI
minor
resolved (Springheel)
14/10/2017Load Screen options need rearranging
   00027034  
[The Dark Mod]  GUI
feature
resolved (Obstler)
12/10/2017Need a way to scale the GUI
   00043934  
[The Dark Mod]  GUI
feature
resolved (Obstler)
12/10/2017Add the possibility to change the size of the gui elements via a slider in the menu.
   00031951  
[The Dark Mod]  Coding
minor
resolved (taaaki)
12/10/2017Prevent TDM from running as root
   0001689   
[The Dark Mod]  AI
normal
new
12/10/2017Weapon attachment parsing should only happen when weapon is drawn
   00033312  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI have several problems when entering Combat
   00029251  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI should look at target when warning
   00042121  
[The Dark Mod]  Design/Coding
minor
new
10/10/2017Glass cracks don't show up in player lantern
   0001430   
[The Dark Mod]  AI
normal
new
10/10/2017AI having trouble finding player by sound?
   00028431  
[The Dark Mod]  Coding
major
feedback
10/10/2017Support for language-dependend image or sound assets
   00024566  
[The Dark Mod]  Coding
feature
resolved (Serpentine)
10/10/2017Make TDM friendly with ATI Catalyst AI
   00042622  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/10/2017Locked doors with button controllers can be opened by illegal keys
   0004296 3
[The Dark Mod]  Coding
normal
new
09/10/2017Glitch with remote render
   00035431  
[The Dark Mod]  Physics
normal
new
09/10/2017Bad physics for small moveables
   00026154  
[The Dark Mod]  Script/Def
normal
new
09/10/2017Need script even providing a relative rotation
   00023541  
[The Dark Mod]  Coding
feature
suspended
09/10/2017Add a way to control local ambient lights depending on nearby lights
   00028352  
[The Dark Mod]  AI
normal
new
09/10/2017Need angles/offsets per attachment joint
   00032222  
[The Dark Mod]  Sound System
normal
resolved
09/10/2017OpenAL not supported on Linux
   00039551  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/10/2017Port EAX code to use openAL/EFX based on dhewm3
   00006651  
[The Dark Mod]  Physics
normal
new
09/10/2017Moveables stacked on top of eachother begin to levitate up
   00006253  
[The Dark Mod]  Design/Coding
minor
resolved (nbohr1more)
09/10/2017Under water, ladders "suck you in" to them from too far away
   00027872  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
08/10/2017Complete Vine Arrow
   00008001  
[The Dark Mod]  Coding
normal
new
08/10/2017Player reflection should be disabled when in water
   00016721  
[The Dark Mod]  GUI
normal
new
07/10/2017Show multiple documentation entries as a list per entity
   000443881
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/10/2017Bad lighting with victorian wallpaper
   00024276  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/10/2017Broken SIMD Support on Linux
   0003954   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Port relevant changes from dhewm3 to darkmod_src
   0003953   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Enable compilation on x64 platforms.
   00024166  
[The Dark Mod]  AI
major
resolved (grayman)
06/10/2017Sleeping AI can fall through the ground when they wake up
   00003623  
[The Dark Mod]  Mapping
minor
feedback
06/10/2017Water does not slow down arrows
   00036611  
[The Dark Mod]  Coding
minor
resolved
05/10/2017Report highest Engine + DLL code revision number
   000453711
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
05/10/2017Single executable
   0003492862
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017AI vision tests
   00035728  
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017Speed up AI door handling when running
   000416681
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
05/10/2017Food does not give health
   0003160   
[The Dark Mod]  GUI
normal
new
05/10/2017Find a way to designate "community favourite" maps
   0001311   
[The Dark Mod]  GUI
normal
new
05/10/2017Need scrollbars for mission description text
   000120116  
[The Dark Mod]  GUI
normal
resolved (duzenko)
05/10/2017readables world gui text invisible in fast ambient light
   000322110  
[The Dark Mod]  Sound
minor
confirmed
05/10/2017TDM only supports 2 or 5.1 channel audio
   0000833   
[The Dark Mod]  Feature proposal
feature
confirmed
04/10/2017Add mapvars options for extra variations
   00031132  
[The Dark Mod]  Graphics
feature
resolved (tels)
04/10/2017Add a simple way for single entities to be hidden depending on "Object Details"