View Issue Details

IDProjectCategoryView StatusLast Update
0005543The Dark ModObjectivespublic27.07.2021 18:31
ReporterFrost_Salamander Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.09 
Target VersionTDM 2.10Fixed in VersionTDM 2.10 
Summary0005543: add getObjectiveVisible() scriptevent to the idPlayer spawnclass
DescriptionFor some reason the idPlayer spawnclass/entity has a setObjectiveVisible() scriptevent but no getObjectiveVisible() one. This would be very handy to have for slightly more complicated objectives that are triggered by scripts, and you need to check if an objective is visible before you execute the script logic. Can be worked around, but it's inconvenient.
TagsNo tags attached.

Activities

Dragofer

Dragofer

22.02.2021 23:02

developer   ~0013718

Last edited: 22.02.2021 23:02

I agree, I was missing this script event too. Done with rev 9147.
Modified MissionData.cpp/h and Player.cpp/h
Geep

Geep

27.07.2021 18:31

reporter   ~0014198

Just was looking for this function too. Glad it will there in 2.10

Issue History

Date Modified Username Field Change
22.02.2021 21:24 Frost_Salamander New Issue
22.02.2021 23:02 Dragofer Assigned To => Dragofer
22.02.2021 23:02 Dragofer Status new => resolved
22.02.2021 23:02 Dragofer Resolution open => fixed
22.02.2021 23:02 Dragofer Note Added: 0013718
22.02.2021 23:02 Dragofer Fixed in Version => TDM 2.10
22.02.2021 23:02 Dragofer Target Version => TDM 2.10
22.02.2021 23:02 Dragofer Note Edited: 0013718
27.07.2021 18:31 Geep Note Added: 0014198