View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005543 | The Dark Mod | Objectives | public | 22.02.2021 21:24 | 27.07.2021 18:31 |
Reporter | Frost_Salamander | Assigned To | Dragofer | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.09 | ||||
Target Version | TDM 2.10 | Fixed in Version | TDM 2.10 | ||
Summary | 0005543: add getObjectiveVisible() scriptevent to the idPlayer spawnclass | ||||
Description | For some reason the idPlayer spawnclass/entity has a setObjectiveVisible() scriptevent but no getObjectiveVisible() one. This would be very handy to have for slightly more complicated objectives that are triggered by scripts, and you need to check if an objective is visible before you execute the script logic. Can be worked around, but it's inconvenient. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
22.02.2021 21:24 | Frost_Salamander | New Issue | |
22.02.2021 23:02 | Dragofer | Assigned To | => Dragofer |
22.02.2021 23:02 | Dragofer | Status | new => resolved |
22.02.2021 23:02 | Dragofer | Resolution | open => fixed |
22.02.2021 23:02 | Dragofer | Note Added: 0013718 | |
22.02.2021 23:02 | Dragofer | Fixed in Version | => TDM 2.10 |
22.02.2021 23:02 | Dragofer | Target Version | => TDM 2.10 |
22.02.2021 23:02 | Dragofer | Note Edited: 0013718 | |
27.07.2021 18:31 | Geep | Note Added: 0014198 |