Viewing Issues 1151 - 1200 / 2636

    PID CategorySeverityStatusUpdated Summary
  00052963  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
17/07/2020Implement FP exceptions handling: crash on NaN
  000529442
[The Dark Mod]  GUI
normal
resolved (stgatilov)
13/07/2020Some book fonts look wrong: thick & not antialiasing
  00052831  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
12/07/2020Update GLAD loader to GL 3.3
  000470518  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
11/07/2020Soft gamma
  0005237   
[The Dark Mod]  Coding
normal
resolved (cabalistic)
02/07/2020Improve FBO management
  00052741  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/06/2020Elementals sometimes make zombie sounds
  00052731  
[The Dark Mod]  Def / Setup
feature
resolved (Dragofer)
28/06/2020Blue flame elementals added
  00049253  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/06/2020Sounds not referenced in soundshaders
  00038664  
[The Dark Mod]  Sound
normal
resolved (Springheel)
28/06/2020Barks for getting help not used
  0004905142
[The Dark Mod]  GUI
normal
resolved (AluminumHaste)
28/06/2020Please add support for Ultrawide Resolutions
  00052046  
[The Dark Mod]  Models
normal
resolved (Dragofer)
21/06/20202.08 beta issues with new assets
  00052703  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
17/06/2020Better report on events overflow
  00052713  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/06/2020Missing texture - models/darkmod/loot/jewellery/lionhead_amulet.lwo
  0003989427
[The Dark Mod]  AI
normal
resolved (grayman)
29/05/2020Examine returning to sitting position after interruption
  00052654  
[The Dark Mod]  AI
normal
resolved (grayman)
28/05/2020Problem with allowing sitting/sleeping when AI is far away.
  000466518  
[The Dark Mod]  Coding
major
resolved (stgatilov)
26/05/2020Mouse Sensitivity Tied to Framerate
  00025093  
[The Dark Mod]  Animation
normal
new
26/05/2020blackjack idle
  00034865  
[The Dark Mod]  AI
normal
resolved (Springheel)
25/05/2020Completed Werebeast needed
  0005010   
[The Dark Mod]  Def / Setup
normal
new
25/05/2020Broken items noticed by e.g. animals
  00052601  
[The Dark Mod]  Tweaking
normal
new
24/05/2020Stealth score: bodies found incorrect
  00042885  
[The Dark Mod]  GUI
normal
resolved
21/05/2020Minimizing TDM
  00052402  
[The Dark Mod]  Textures
normal
resolved (Springheel)
20/05/2020Clothed zombie missing textures
  0005253 1
[The Dark Mod]  Models
tweak
assigned (Springheel)
12/05/2020Bad model: ElevatorButtonPost2
  00048333  
[The Dark Mod]  TDM Installer
feature
resolved (stgatilov)
11/05/2020zsync-like differential updates (unofficial prototype)
  0005247   
[DarkRadiant]  GUI
normal
new
10/05/2020'Show/hide light volumes' shows a light volume in the model chooser.
  00049174  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/05/2020vid_restart causes buggy shadow map overlays when new shadow map feature is activated
  00050634  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/05/2020Soft shadows not always enabled
  00049563  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
07/05/2020Spectrum keyword on materials dysfunctional
  00050427  
[The Dark Mod]  Coding
major
resolved (stgatilov)
04/05/2020Timestamps fiasco: Unix vs DOS, local vs UTC
  00050022  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
03/05/2020Updater: fix self-update on 64-bit Linux
  00052132  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
03/05/2020tdm_update: better handling of permission errors
  00052251  
[DarkRadiant]  Map Editing
feature
acknowledged
25/04/2020Preserve layers when importing a map
  000522451
[DarkRadiant]  Map Editing
normal
confirmed
25/04/2020'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape
  00050404  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/04/2020AVX implementation of DeriveTangents and NormalizeTangents
  000514562
[DarkRadiant]  Models
normal
feedback
08/04/2020DR and the engine behave differently when dealing with the angle spawnarg of a idDoor.
  00052051  
[The Dark Mod]  Animation
normal
resolved (STiFU)
04/04/2020Player is temporarily suspended mid-air when shouldering a body mid-air
  00036075  
[The Dark Mod]  Def / Setup
normal
resolved (STiFU)
04/04/2020Add dip to shouldering bodies
  0004964221
[The Dark Mod]  Saving/Loading
normal
resolved (STiFU)
04/04/2020Version check fails
  00052061  
[The Dark Mod]  Animation
tweak
resolved (STiFU)
03/04/2020Player view rotation should not be locked while shouldering animation is played out
  00049923  
[The Dark Mod]  Sound
normal
feedback
01/04/2020Add swim burst sounds for various speeds and especially for underwater
  00019324  
[The Dark Mod]  Tweaking
normal
suspended
30/03/2020Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll
  00052011  
[The Dark Mod]  AI
major
resolved (Springheel)
28/03/20202.08 Ape beasts missing wearables.
  00046744  
[The Dark Mod]  Coding
normal
new
27/03/2020Particles that look different or are invisible since 2.06
  0005197   
[The Dark Mod]  Coding
normal
new
26/03/2020Problems with 'Error during initialization' messages about scripting bugs
  00051951  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/03/2020Missing painting_dead* material decls for dead* painting skins
  00051713  
[DarkRadiant]  GUI
minor
suspended
26/03/2020Edit Filter bug - Index field problem
  0005192   
[DarkRadiant]  Shader System
normal
confirmed
23/03/2020Failure to apply material name through Surface Inspector's entry box
  00051852  
[The Dark Mod]  Graphics
normal
resolved (grayman)
18/03/2020The new cvar con_legacyFont should be archived and its default set to the D3 style.
  00051773  
[The Dark Mod]  Models
normal
new
13/03/2020Upholstered furniture using wood surface types for cushioned surfaces
  00042752  
[The Dark Mod]  Models
normal
resolved (Dragofer)
13/03/2020Two window models with 'glass' panes using wood surface type