Viewing Issues 1251 - 1300 / 2655

    PID CategorySeverityStatusUpdated Summary
  000515721
[The Dark Mod]  Physics
normal
resolved (stgatilov)
17/02/2020Random collisions force player to drop held item
  000494073
[The Dark Mod]  AI
major
resolved (grayman)
16/02/2020Various AI get dead/unconscious before you get to them
  0005152   
[DarkRadiant]  Map Editing
minor
acknowledged
14/02/2020'Select Group Parts' is disabled by going into Vertices mode
  0005146   
[The Dark Mod]  GUI
minor
new
09/02/2020Can't double click to load savegames during a mission
  00051441  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/02/2020Fix render tools on GL Core profile
  000480822
[The Dark Mod]  Design/Coding
trivial
resolved (stgatilov)
01/02/2020Make SCons Python3 compatible (Patch included)
  0003878182
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
01/02/2020Soft particles
  00039505  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
01/02/2020Let particle effects use world axis instead of emitter axis
  00051331  
[DarkRadiant]  Map Editing
normal
acknowledged
28/01/2020Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives
  00049812  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
16/01/2020Urn in Chalice of Kings gets wrongly pruned
  0005119   
[DarkRadiant]  General
tweak
confirmed
10/01/2020Feature: Factory Settings
  000510922
[The Dark Mod]  Coding
normal
resolved (grayman)
07/01/2020Problems with double sliding doors.
  0005068124
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/01/2020View shrinks while underwater
  00004352  
[The Dark Mod]  Script/Def
major
confirmed
04/01/2020Maps with custom scripts fail when loaded from savegame
  00036432  
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2020AI need to use switches to open and close doors
  00039794  
[The Dark Mod]  Animation
normal
feedback
03/01/2020Archer needs better combat turn
  00048522  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
03/01/2020Player lantern pulses when Player is on a ladder
  00011043  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2020Gas arrows leak through glass and doors
  00051021  
[The Dark Mod]  Script/Def
normal
new
02/01/2020These script events don't seem to work
  000503232
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
30/12/2019A case of bad particle clipping with FBO and soft particles
  000508524
[The Dark Mod]  Graphics
minor
resolved (duzenko)
29/12/2019r_fboResolution greater than 1: skybox and flame
  0005055113
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019Incorrect shadow mapping when using Stencil shadows + Soft shadowing
  00050661  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019"r_usePersistentMapping 0" is broken
  00050833  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019Player-held weapons are no longer lit
  0005080   
[The Dark Mod]  Map Editing
minor
new
27/12/2019Saveragdolls saves to darkmod/maps, not darkmod/fms/*mission*/maps
  00050793  
[The Dark Mod]  Coding
major
resolved (stgatilov)
26/12/2019Thread-safety of idFileSystem and background image loading
  000491382
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
25/12/2019Object proportions depend on aspect ratio
  00050674  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
16/12/2019Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad)
  0004232132
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/12/2019skins do not change collision data
  00050721  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
14/12/2019Lightning broken: baseLightProject invert failed
  00047791  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
08/12/2019Resized models have overblown specular in GLSL enhanced ambient
  00050383  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
07/12/2019'M' key (cycle maps) not behaving
  00050691  
[The Dark Mod]  Physics
tweak
resolved (stgatilov)
05/12/2019Improve rope swinging
  00048398  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2019Sword animation can get stuck on screen.
  000506024
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/11/2019GL_FloatColor broken: test/glass look has changed
  0005064   
[DarkRadiant]  General
trivial
new
24/11/2019turning off windows with DR still open crashes the editor
  00047632  
[The Dark Mod]  Design/Coding
normal
assigned (taaaki)
22/11/2019Tracker/wiki still have modetwo.net links
  00048641  
[The Dark Mod]  TDM Installer
tweak
resolved (stgatilov)
22/11/2019Remove pk4 timestamps fixes from updater
  000459515  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
16/11/2019Install VC++ redistributable in tdm_update
  00048753  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
16/11/2019Update and Improve VCRedist installation
  000506122
[The Dark Mod]  Graphics
major
resolved (duzenko)
15/11/2019r_useDrawMulti broken
  00050562  
[The Dark Mod]  AI
feature
resolved (grayman)
15/11/2019Can't stop an AI during patrol
  0005059 2
[The Dark Mod]  Graphics
feature
new
13/11/2019Stereoscopy support
  0005058   
[The Dark Mod]  Coding
minor
new
13/11/2019TDM doesn't automatically suspend desktop compositing in KDE
  00050439  
[The Dark Mod]  Graphics
normal
new
14/09/2019RGBA keywords have no effect in cubemap stages if material has light interaction
  00050466  
[The Dark Mod]  Feature proposal
feature
new
14/09/2019Controllable gloss for specular maps
  00039444  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
14/09/2019Fix most water shaders so they don't distort foreground objects
  0002564   
[The Dark Mod]  Script/Def
feature
new
08/09/2019add "toggleTargets" to tdm_light_holder script object
  00048972  
[The Dark Mod]  Design/Coding
feature
new
30/08/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
  00023746  
[The Dark Mod]  AI
normal
confirmed
25/08/2019Horse - player can walk through the dead horse