View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005005 | The Dark Mod | SEED | public | 05.03.2019 00:53 | 09.03.2020 11:21 |
Reporter | VanishedOne | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.07 | ||||
Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
Summary | 0005005: Error loading SEED image maps with random selection | ||||
Description | According to http://wiki.thedarkmod.com/index.php?title=SEED_-_Image_maps#Random_maps 'If your map spawnarg consists of multiple maps listed with ",", one of them will be choosen randomly and then used: "map" "spots, spots2, sinus"' However, atdm:seed_random_grass_dense has "map" "splat, splat2, cloud, spots" and what I get is a console warning 'Could not load image splat, splat2, cloud, spots: File not found.' | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
I have found the bug, but I cannot confirm that it got fixed. I'm trying to make this entity work in DR, but my novice skills are not enough to make it work. I would be happy for a small test map... |
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Test map attached. seedtest.map (4,986 bytes)
Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "11.574 -0.0414049 -13.0769" "editor_drLastCameraAngle" "-8.7 315.9 0" // primitive 0 { brushDef3 { ( 0 0 1 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/skybox/skybox_afternoon_01" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 1 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/skybox/skybox_afternoon_01" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 -288 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/skybox/skybox_afternoon_01" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 -224 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 1 0 192 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/skybox/skybox_afternoon_01" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.03125 0 63 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( -1 0 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/grass/grass4" 0 0 0 ( 1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/nature/skybox/skybox_afternoon_01" 0 0 0 } } } // entity 1 { "classname" "atdm:seed_random_grass_dense" "name" "atdm_seed_random_grass_dense_1" "model" "atdm_seed_random_grass_dense_1" "origin" "96 -48 0" "density" "1.2" // primitive 0 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 ( 0 1 0 -80 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 ( 1 0 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 ( 0 -1 0 -80 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 ( -1 0 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/sfx/seed" 0 0 0 } } } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-32 -160 -64" "angle" "90.000000" } // entity 3 { "classname" "atdm:ambient_world" "name" "ambient_world" "origin" "224 32 -32" "light_center" "0 0 0" "light_radius" "320 320 320" "_color" "0.4 0.4 0.4" } |
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I see some pieces of grass here and there with my fix. Much less than without it =) So I hope it has the intended effect. |
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Fixed in svn rev 8491. Test map added to SVN (just in case). |
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Date Modified | Username | Field | Change |
---|---|---|---|
05.03.2019 00:53 | VanishedOne | New Issue | |
02.01.2020 15:04 | stgatilov | Note Added: 0012017 | |
02.01.2020 15:04 | stgatilov | Assigned To | => stgatilov |
02.01.2020 15:04 | stgatilov | Status | new => assigned |
02.01.2020 16:23 | VanishedOne | File Added: seedtest.map | |
02.01.2020 16:23 | VanishedOne | Note Added: 0012026 | |
02.01.2020 17:18 | stgatilov | Note Added: 0012030 | |
02.01.2020 17:23 | stgatilov | Note Added: 0012031 | |
02.01.2020 17:24 | stgatilov | Status | assigned => resolved |
02.01.2020 17:24 | stgatilov | Resolution | open => fixed |
02.01.2020 17:24 | stgatilov | Fixed in Version | => TDM 2.08 |
09.03.2020 11:21 | stgatilov | Target Version | => TDM 2.08 |