Viewing Issues 1501 - 1550 / 2584

    PID CategorySeverityStatusUpdated Summary
  0003363   
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017Drop body sound using blackjack sheath?
  00024457  
[The Dark Mod]  GUI
minor
resolved (Springheel)
14/10/2017Load Screen options need rearranging
  00027034  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
12/10/2017Need a way to scale the GUI
  00043934  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
12/10/2017Add the possibility to change the size of the gui elements via a slider in the menu.
  00031951  
[The Dark Mod]  Coding
minor
resolved (taaaki)
12/10/2017Prevent TDM from running as root
  0001689   
[The Dark Mod]  AI
normal
new
12/10/2017Weapon attachment parsing should only happen when weapon is drawn
  00029251  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI should look at target when warning
  00042121  
[The Dark Mod]  Design/Coding
minor
new
10/10/2017Glass cracks don't show up in player lantern
  0001430   
[The Dark Mod]  AI
normal
new
10/10/2017AI having trouble finding player by sound?
  00028431  
[The Dark Mod]  Coding
major
feedback
10/10/2017Support for language-dependend image or sound assets
  00024566  
[The Dark Mod]  Coding
feature
resolved (Serpentine)
10/10/2017Make TDM friendly with ATI Catalyst AI
  00042622  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/10/2017Locked doors with button controllers can be opened by illegal keys
  00026154  
[The Dark Mod]  Script/Def
normal
new
09/10/2017Need script even providing a relative rotation
  00028352  
[The Dark Mod]  AI
normal
new
09/10/2017Need angles/offsets per attachment joint
  00032222  
[The Dark Mod]  Sound System
normal
resolved
09/10/2017OpenAL not supported on Linux
  00039551  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/10/2017Port EAX code to use openAL/EFX based on dhewm3
  00006253  
[The Dark Mod]  Design/Coding
minor
resolved (nbohr1more)
09/10/2017Under water, ladders "suck you in" to them from too far away
  00027872  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
08/10/2017Complete Vine Arrow
  00008001  
[The Dark Mod]  Coding
normal
new
08/10/2017Player reflection should be disabled when in water
   00016721  
[The Dark Mod]  GUI
normal
new
07/10/2017Show multiple documentation entries as a list per entity
  000443881
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/10/2017Bad lighting with victorian wallpaper
  00024276  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/10/2017Broken SIMD Support on Linux
  0003954   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Port relevant changes from dhewm3 to darkmod_src
  0003953   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Enable compilation on x64 platforms.
  00024166  
[The Dark Mod]  AI
major
resolved (grayman)
06/10/2017Sleeping AI can fall through the ground when they wake up
  00036611  
[The Dark Mod]  Coding
minor
resolved
05/10/2017Report highest Engine + DLL code revision number
  000453711
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
05/10/2017Single executable
  0003492862
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017AI vision tests
  00035728  
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017Speed up AI door handling when running
  000416681
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
05/10/2017Food does not give health
  0001311   
[The Dark Mod]  GUI
normal
new
05/10/2017Need scrollbars for mission description text
  000120116  
[The Dark Mod]  GUI
normal
resolved (duzenko)
05/10/2017readables world gui text invisible in fast ambient light
  00031132  
[The Dark Mod]  Graphics
feature
resolved (tels)
04/10/2017Add a simple way for single entities to be hidden depending on "Object Details"
  000367012  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/10/2017"Trigger" spawnarg on path nodes improper
  00002521  
[The Dark Mod]  Mapping
feature
confirmed
04/10/2017trigger_effect entity to trigger response effects.
  00044244  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
04/10/2017Assess the anonreclaimer's patch
  00037066  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/10/2017Vine arrow bounces around
  00034243  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017A group of guards can search for too long
  00039924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017Dropped weapons should not be ignored by AI
  00036021  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017AI continue searching after killing an enemy
  000453810  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
30/09/2017Move the ffmpeg code out of the main exe
  0004159131
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/09/2017Shadows cast by lantern start jumping when the player enters water
  000462111  
[The Dark Mod]  Coding
major
resolved (nbohr1more)
20/09/2017Lightgem does not initialize when installing a new mission or via vid_restart.
  00043822  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
20/09/2017Missing/renamed glass materials in 2.04?
  00045124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
19/09/2017Vegetation LOD needs testing
  000439541
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/09/2017Lightgem Pixel Pack Buffer Optimization
  00032545  
[The Dark Mod]  Objectives
minor
resolved (grayman)
17/09/2017We don't have an "Invalid" icon.
  0004619   
[The Dark Mod]  GUI
feature
new
17/09/2017Add Tool Tips to "Press Attack to Start" screen?
  00043381  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/09/2017fms/missions.tdminfo gets borked
  00043401  
[The Dark Mod]  Coding
trivial
resolved (grayman)
16/09/2017Unnecessary WARNING when saving a game