View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004805 | The Dark Mod | Graphics | public | 29.05.2018 13:24 | 29.05.2018 13:29 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | high | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004805: GLSL compile errors in interaction.fs | ||||
Description | The game prints the following GLSL compilation error into console: ERROR: 0:161: '=' : cannot convert from '3-component vector of float' to '2-component vector of float' ERROR: 0:162: '=' : cannot convert from '3-component vector of float' to '2-component vector of float' As a result, the whole lighting stops working (even without soft shadows). | ||||
Steps To Reproduce | Simply run TDM and check GLSL shader compilation messages. The problem happens only on some platforms. | ||||
Additional Information | The workaround is to set r_useGLSL 0 Thus reverting back to ARB2 shaders. | ||||
Tags | No tags attached. | ||||
Examples: http://forums.thedarkmod.com/topic/18982-tdm-206/page-30#entry422045 http://forums.thedarkmod.com/topic/19450-fan-mission-stops-loading-and-goes-back-to-briefing-206/#entry422211 |
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For some reason, some GLSL implementation do not work properly with rectangular matrices (i.e. mat3x2). Fixed in svn rev 15224. |
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Date Modified | Username | Field | Change |
---|---|---|---|
29.05.2018 13:24 | stgatilov | New Issue | |
29.05.2018 13:24 | stgatilov | Status | new => assigned |
29.05.2018 13:24 | stgatilov | Assigned To | => stgatilov |
29.05.2018 13:26 | stgatilov | Note Added: 0010479 | |
29.05.2018 13:29 | stgatilov | Note Added: 0010480 | |
29.05.2018 13:29 | stgatilov | Status | assigned => resolved |
29.05.2018 13:29 | stgatilov | Fixed in Version | => TDM 2.07 |
29.05.2018 13:29 | stgatilov | Resolution | open => fixed |