Viewing Issues 1551 - 1600 / 2181

    PID CategorySeverityStatusUpdated Summary
   00035521  
[The Dark Mod]  AI
normal
resolved (grayman)
11/09/2013drunk_acuity_factor is applied twice to sleepers
   000351510  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2013AI giving warning barks after Observant alerts.
   00035443  
[The Dark Mod]  Sound
normal
resolved (grayman)
06/09/2013Hum from electric lights is very annoying
   00035171  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
06/09/2013Player water impact makes too much noise
   00035147  
[The Dark Mod]  TDM Updater
major
resolved (grayman)
06/09/2013tdm_update installation problems in 2.00
   00023311  
[The Dark Mod]  Tweaking
tweak
resolved (grayman)
05/09/2013no water-splash-sound when Skeleton falls into water
   00017713  
[The Dark Mod]  AI
normal
resolved (angua)
04/09/2013Need minimum time (or some control method) between barks of different alert levels
   00024292  
[The Dark Mod]  Coding
normal
new
04/09/2013Small AI (rat and small spider) cannot be hit by melee weapons
   0003542 1
[DarkRadiant]  Map Editing
minor
new
02/09/2013Selected brush planes/faces don't highlight
   0003496181
[The Dark Mod]  AI
normal
resolved (grayman)
29/08/2013"Surprise Bark" interrupts other barks and seems out of place
   00032034  
[The Dark Mod]  AI
normal
resolved (Springheel)
29/08/2013Crouch-walking on stone can NEVER alert AI
   00035371  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Black light in Too Late
   0003538   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Light Issue
   00035343  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
29/08/2013Awaiting the Storm issues
   00035218  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
22/08/2013Ragdolls make no noise when set to "small"
   00035243  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/08/2013Certain lights not contributing to illumination
   00034884  
[The Dark Mod]  AI
normal
resolved (Springheel)
19/08/2013Go over female footsteps
   00034532  
[The Dark Mod]  Coding
normal
resolved (Springheel)
19/08/2013Conversation in St. Lucia broken
   00035205  
[The Dark Mod]  AI
normal
resolved (grayman)
18/08/2013AI are turning around in Alert State 1
   000349771
[The Dark Mod]  Sound
normal
resolved (grayman)
18/08/2013Need snd_state5 vocal
   00035034  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Tears of St. Lucia flying door handle?
   00035122  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Fixes for Score to Settle
   0003522   
[DarkRadiant]  Map Editing
major
new
16/08/2013Option for Automatic snapping to grid for brushes is needed
   0003473111
[The Dark Mod]  Animation
normal
resolved (grayman)
13/08/2013AI sometimes get "stuck" leaning back
   0003518   
[The Dark Mod]  AI
normal
new
13/08/2013Dodging AI melee attacks is too easy
   00035011  
[The Dark Mod]  Distribution
normal
resolved (Springheel)
05/08/2013Update credits
   00035111  
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/08/2013New textures
   00035051  
[The Dark Mod]  AI
feature
resolved (grayman)
04/08/2013Create 'no_alert_idle' spawnarg
   00034109  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
04/08/2013TDM 2.0 beta exits with error code on startup
   00035061  
[The Dark Mod]  AI
normal
resolved (grayman)
04/08/2013AI should turn head to look at doused lights
   00033082  
[The Dark Mod]  Coding
normal
new
02/08/2013Targets of worldspawn are triggered in frame 0, but their script objects are initialized later
   00035101  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2013AI doesn't complete relight
   000341321  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/07/2013Swimming and splashing (jump into water) do not propagate sound to AI
   00035023  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/07/2013Zombie not making water footstep sounds
   0003500 1
[The Dark Mod]  Graphics
normal
resolved (Springheel)
26/07/2013Bad particle
   00034611  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/07/2013Check player volume for footsteps
   00034981  
[The Dark Mod]  AI
normal
resolved (grayman)
23/07/2013Some alert barks are out of place with latched alerts
   00028716  
[The Dark Mod]  General
major
resolved (Springheel)
22/07/2013Spawned Ai keys float in mid-air when dropped by player,
   00034991  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/07/2013Need More Zombie Footsteps
   000343913  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
22/07/2013Old Habits 1 lists particle as missing when it isn't
   0003493   
[The Dark Mod]  Mapping
normal
resolved (Springheel)
21/07/2013Test updated Flakebridge pk4
   00034456  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/2013AI goes into alert_idle because of rats.
   000349111
[The Dark Mod]  Graphics
normal
resolved (grayman)
17/07/2013Underwater_gui not drawn
   00034716  
[The Dark Mod]  Sound
normal
resolved (grayman)
17/07/2013Default "snd_footstep" not playing for AI
   00034872  
[The Dark Mod]  AI
normal
resolved (grayman)
17/07/2013Sleepers are giving "to_observant" barks
   00034892  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/07/2013Readables making incorrect impact sound
   0003490   
[The Dark Mod]  Animation
normal
new
16/07/2013Overhead attack and right to left attacks have too similar windup
   00031811  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/07/2013Examine which barks should propogate to friendly AI
   00034406  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/07/2013Zombies should not take damage from arrows; visual indicator needed
   00034341  
[The Dark Mod]  AI
normal
assigned (Springheel)
13/07/2013Mage and archmage currently using same projectile