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Reporter | VanishedOne | Assigned To | | |
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Priority | normal | Severity | normal | Reproducibility | sometimes |
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Status | new | Resolution | open | |
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Platform | x64 | OS | Windows | OS Version | 8.1 |
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Product Version | TDM 2.04 | |
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Summary | 0004389: Textures glitching on some surfaces aligned with light centre |
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Description | In the attached map file, stay where you are, look down slightly and turn left and right. You should see Z-fighting-esque green flickering on the ridges of the wall texture in front of you.
It's somehow caused by the wall light. The affected surface is within the light's volume and the light centre falls on the same axis. |
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Additional Information | For mappers who find cases of this, the work-around is to move the light centre slightly. Finding cases in the first place is troublesome, since they may appear only when visportals between the light and the affected surface are open. |
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Tags | No tags attached. |
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Attached Files | |
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