View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003362 | The Dark Mod | AI | public | 01.04.2013 19:50 | 24.11.2017 16:37 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | TDM 1.08 | ||||
Summary | 0003362: AI react too slowly when entering combat | ||||
Description | (RPGista) AI sometimes have a hard time dealing with a fast moving player. Before they draw, they often want to be facing the player to be able to do it, resulting in hesitation and resetting positioning (while the player is free to hit him by going in and out of range). Grayman – We might be stuck with this. The melee animations only make sense when the AI is facing his enemy, and we’re at the mercy of how long it takes turning and animations to complete. I have observed them turning and drawing a weapon at the same time, though. The code executes both actions simultaneously; it doesn’t wait for the combatants to be facing each other before weapons are drawn. (RPGista) AI reaction time between alert-fully alert-aware of the player-drawing for combat is often too slow; the player is able to cover a lot of distance when running before the AI will recognize him as a threat and defend himself (this might or might not be accurate, I'm talking about a typical situation where you come from a dark shadow area and ambush some AI in a lit area). If you have his back then the situation should be hopeless for them, but if they are facing you while you're running towards them they should be able to react a bit faster. | ||||
Tags | No tags attached. | ||||