Viewing Issues 1351 - 1400 / 2181

    PID CategorySeverityStatusUpdated Summary
   00034826  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/11/2014Wench character mesh needs update
   0003892   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/11/2014Adjust female idle
   00038911  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
02/11/2014Problem with rusted builder guard
   0003884   
[The Dark Mod]  Animation
normal
resolved (Springheel)
28/10/2014Improved throw animation for females
   000388231
[The Dark Mod]  AI
normal
resolved (grayman)
24/10/2014AI stuck on door
   0003876   
[The Dark Mod]  Textures
normal
resolved (Springheel)
17/10/2014New snow particle not satisfactory
   0002912   
[The Dark Mod]  Animation
normal
resolved (Springheel)
17/10/2014Hands on Hips animation
   0003483   
[The Dark Mod]  Models
normal
resolved (Springheel)
15/10/2014Update Builder Guard Model
   00038652  
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/10/2014Create new bark
   00038391  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
05/10/2014Language updates -- Swedish and German
   00027794  
[The Dark Mod]  GUI
normal
confirmed
05/10/2014Translate the menu and HUD into different languages
   00038671  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/10/2014include float.h explicitly in math/Math.h for Linux
   0003863   
[The Dark Mod]  Coding
normal
new
03/10/2014Animation related script events broken for heads
   00038622  
[The Dark Mod]  Coding
trivial
resolved (SteveL)
03/10/2014Fix parameter name for idAnimState::AnimIsPaused
   00033501  
[The Dark Mod]  AI
normal
resolved (Springheel)
22/09/2014Armed Wench missing idle_weapon animation
   00038551  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
22/09/2014Document animated LOD
   000369432
[The Dark Mod]  Coding
normal
confirmed
22/09/2014Problem with info_location ambient lighting?
   00038581  
[The Dark Mod]  Physics
normal
resolved (grayman)
21/09/2014Torch automatic extinguish when dropped by user doesn't happen
   000289732
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
21/09/2014add addImpulse() script event
   00038471  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2014Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him
   00030761  
[The Dark Mod]  Animation
normal
resolved (Springheel)
20/09/2014Inventor Scientist jitters while playing search
   000347721
[The Dark Mod]  Models
normal
resolved (Springheel)
19/09/2014Eric head needs adjusting
   000377061
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
18/09/2014Make LOD work for AI
   00015122  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
18/09/2014Blood decal disappears after dropping body
   00037212  
[The Dark Mod]  Graphics
feature
resolved (grayman)
16/09/2014Add black smoke to exploding mine and fire arrow
   0003737   
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
16/09/2014Mine particles not displaying
   00038481  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2014Changes to follow an AI killing an opponent
   000380612  
[The Dark Mod]  AI
normal
resolved (SteveL)
15/09/2014Make sure turn animation overrides idles
   00038541  
[The Dark Mod]  Script/Def
normal
resolved (SteveL)
15/09/2014String handling script events from Tels
   00037524  
[The Dark Mod]  Coding
feature
resolved (SteveL)
15/09/2014Let entity lights use shadowlights and blendlights
   00032381  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/09/2014Lights are still rendered, even when hidden or off
   0003761   
[The Dark Mod]  AI
normal
resolved (Springheel)
13/09/2014AI prefabs
   00038492  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/09/2014Flask models
   00038372  
[The Dark Mod]  Coding
normal
resolved (SteveL)
13/09/2014Linux compilation fixes
   0003816121
[The Dark Mod]  Textures
normal
resolved (Springheel)
12/09/2014citywatch tunic doesn't spawn wound decals
   0003814   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/09/2014Quiver
   00038428  
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/09/2014put alpha textures on separate layer
   00038431  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2014AI chasing enemy AI can lose him in good lighting
   00038442  
[The Dark Mod]  Coding
minor
resolved (SteveL)
08/09/2014Renderer ignores reskinning of animated meshes when applying an overlay
   00038198  
[The Dark Mod]  Coding
normal
resolved (SteveL)
08/09/2014Skybox sometimes blinks out while mantling up worldspawn
   00035481  
[The Dark Mod]  AI
normal
resolved (grayman)
07/09/2014Bumping an AI in a particular state has no effect
   00024661  
[The Dark Mod]  AI
normal
new
07/09/2014Extend "Sitting" code to alternate AI animations
   00037643  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/09/2014Combine scroll textures
   0003809   
[The Dark Mod]  Models
normal
resolved (Springheel)
05/09/2014Open book model has gaps
   0003836 1
[The Dark Mod]  AI
normal
resolved (Springheel)
04/09/2014gaps in low poly citywatch mesh
   0003838   
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/09/2014Candle holder not casting shadow
   00035471  
[The Dark Mod]  AI
normal
resolved (grayman)
30/08/2014An instance of a failed KO freezing an AI
   0003807111
[The Dark Mod]  GUI
feature
resolved (grayman)
24/08/2014Use different overlay guis depending on resolution aspect ratio
   00038281  
[The Dark Mod]  Coding
normal
new
23/08/2014trigger_touch hidden clipmodel breaks assumptions
   00038271  
[The Dark Mod]  Script/Def
minor
resolved (Obsttorte)
22/08/2014The script function getMouseGesture() does not make use of the result MOUSEDIR_NONE.