View Issue Details

IDProjectCategoryView StatusLast Update
0003212The Dark ModGraphicspublic23.12.2018 20:34
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status feedbackResolutionopen 
Product VersionTDM 1.08 
Summary0003212: Hinge doesn't appear in game
DescriptionSee this note:

http://forums.thedarkmod.com/topic/14003-testing-108/page__view__findpost__p__293588

Changing the ambient settings doesn't make the hinge appear.

The texture is bc_hinge02.
TagsNo tags attached.
Attached Files
er_door_wood_r.ase.txt (51,972 bytes)   
*3DSMAX_ASCIIEXPORT	200
*COMMENT "Dark Radiant ASCII Scene Export (*.ase) v0.6"
*SCENE {
	*SCENE_FILENAME "F:/Doom3 -ZAPASOWE/crystalgravev2 FINAL/maps/krysztalowygrob1.map"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 3
	*MATERIAL 0 {
		*MATERIAL_NAME "lockplate02"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5882	0.5882	0.5882
		*MATERIAL_DIFFUSE 0.5882	0.5882	0.5882
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "lockplate02"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "\\purgatory\purgatory\doom\base\lockplate02"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "bc_hinge"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5882	0.5882	0.5882
		*MATERIAL_DIFFUSE 0.5882	0.5882	0.5882
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "bc_hinge"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "\\purgatory\purgatory\doom\base\bc_hinge"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 2 {
		*MATERIAL_NAME "textures/darkmod/wood/boards/worn_01"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5882	0.5882	0.5882
		*MATERIAL_DIFFUSE 0.5882	0.5882	0.5882
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "textures\darkmod\wood\boards\worn_01"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "\\purgatory\purgatory\doom\base\textures\darkmod\wood\boards\worn_01"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "mesh0"
	*NODE_TM {
		*NODE_NAME "mesh0"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	   -0.1250	  -39.0000	   40.0000
			*MESH_VERTEX 1	   -0.1250	  -47.0000	   40.0000
			*MESH_VERTEX 2	   -0.1250	  -39.0000	   58.0000
			*MESH_VERTEX 3	   -0.1250	  -47.0000	   58.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	    0.1150	0.0000
			*MESH_TVERT 1	   -1.0000	    0.1150	0.0000
			*MESH_TVERT 2	    0.0000	    1.0000	0.0000
			*MESH_TVERT 3	   -1.0000	    1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "mesh1"
	*NODE_TM {
		*NODE_NAME "mesh1"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   12.0000
			*MESH_VERTEX 1	   -0.1250	    0.1250	   12.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   24.0000
			*MESH_VERTEX 3	   -0.1250	    0.1250	   24.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -0.0874	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	    1.0000	0.0000
			*MESH_TVERT 3	   -0.0874	    1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	    1.0000	    0.0000
			*MESH_FACENORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	    1.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh2"
	*NODE_TM {
		*NODE_NAME "mesh2"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    3.5000	  -48.1250	   57.0000
			*MESH_VERTEX 1	    0.5000	  -48.1250	   57.0000
			*MESH_VERTEX 2	    3.5000	  -48.1250	   41.0000
			*MESH_VERTEX 3	    0.5000	  -48.1250	   41.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	    0.0000	    0.1154	0.0000
			*MESH_TVERT 2	    1.0000	   -0.0000	0.0000
			*MESH_TVERT 3	    1.0000	    0.1154	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	   -1.0000	    0.0000
			*MESH_FACENORMAL 1	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	   -1.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "mesh3"
	*NODE_TM {
		*NODE_NAME "mesh3"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	   -0.1250	    0.1250	   12.0000
			*MESH_VERTEX 1	   -0.1250	  -36.0000	   12.0000
			*MESH_VERTEX 2	   -0.1250	    0.1250	   24.0000
			*MESH_VERTEX 3	   -0.1250	  -36.0000	   24.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh4"
	*NODE_TM {
		*NODE_NAME "mesh4"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	  -39.0000	   58.0000
			*MESH_VERTEX 1	    4.1250	  -47.0000	   58.0000
			*MESH_VERTEX 2	    4.1250	  -39.0000	   40.0000
			*MESH_VERTEX 3	    4.1250	  -47.0000	   40.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	    1.0000	0.0000
			*MESH_TVERT 1	   -1.0000	    1.0000	0.0000
			*MESH_TVERT 2	    0.0000	    0.1150	0.0000
			*MESH_TVERT 3	   -1.0000	    0.1150	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "mesh5"
	*NODE_TM {
		*NODE_NAME "mesh5"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	   -0.1250	    0.1250	   78.0000
			*MESH_VERTEX 1	   -0.1250	  -36.0000	   78.0000
			*MESH_VERTEX 2	   -0.1250	    0.1250	   90.0000
			*MESH_VERTEX 3	   -0.1250	  -36.0000	   90.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh6"
	*NODE_TM {
		*NODE_NAME "mesh6"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   90.0000
			*MESH_VERTEX 1	    4.1250	  -36.0000	   90.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   78.0000
			*MESH_VERTEX 3	    4.1250	  -36.0000	   78.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -1.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -0.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh7"
	*NODE_TM {
		*NODE_NAME "mesh7"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   56.0000
			*MESH_VERTEX 1	    4.1250	  -36.0000	   56.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   44.0000
			*MESH_VERTEX 3	    4.1250	  -36.0000	   44.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -1.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -0.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh8"
	*NODE_TM {
		*NODE_NAME "mesh8"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   24.0000
			*MESH_VERTEX 1	    4.1250	  -36.0000	   24.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   12.0000
			*MESH_VERTEX 3	    4.1250	  -36.0000	   12.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -1.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -0.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh9"
	*NODE_TM {
		*NODE_NAME "mesh9"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 14
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.0000	  -48.0000	   94.0000
			*MESH_VERTEX 1	    4.0000	  -41.2778	   96.8472
			*MESH_VERTEX 2	    4.0000	  -33.2778	   98.5556
			*MESH_VERTEX 3	    4.0000	  -24.0000	   99.1250
			*MESH_VERTEX 4	    4.0000	  -14.7222	   98.5556
			*MESH_VERTEX 5	    4.0000	   -6.7222	   96.8472
			*MESH_VERTEX 6	    4.0000	    0.0000	   94.0000
			*MESH_VERTEX 7	    0.0000	  -48.0000	   94.0000
			*MESH_VERTEX 8	    0.0000	  -41.2778	   96.8472
			*MESH_VERTEX 9	    0.0000	  -33.2778	   98.5556
			*MESH_VERTEX 10	    0.0000	  -24.0000	   99.1250
			*MESH_VERTEX 11	    0.0000	  -14.7222	   98.5556
			*MESH_VERTEX 12	    0.0000	   -6.7222	   96.8472
			*MESH_VERTEX 13	    0.0000	    0.0000	   94.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     7 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     1:  A:   1 B:   8 C:     7 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     2:  A:   1 B:   2 C:     8 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     3:  A:   2 B:   9 C:     8 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     4:  A:   2 B:   3 C:     9 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     5:  A:   3 B:   10 C:     9 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     6:  A:   3 B:   4 C:     10 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     7:  A:   4 B:   11 C:     10 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     8:  A:   4 B:   5 C:     11 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     9:  A:   5 B:   12 C:     11 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     10:  A:   5 B:   6 C:     12 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     11:  A:   6 B:   13 C:     12 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
		}
		*MESH_NUMTVERTEX 14
		*MESH_TVERTLIST {
			*MESH_TVERT 0	  289.4949	 -100.3062	0.0000
			*MESH_TVERT 1	  289.3556	 -100.3063	0.0000
			*MESH_TVERT 2	  289.1933	 -100.3063	0.0000
			*MESH_TVERT 3	  289.0078	 -100.3062	0.0000
			*MESH_TVERT 4	  288.8064	 -100.3063	0.0000
			*MESH_TVERT 5	  288.6371	 -100.3063	0.0000
			*MESH_TVERT 6	  288.5001	 -100.3062	0.0000
			*MESH_TVERT 7	  289.4949	 -100.2623	0.0000
			*MESH_TVERT 8	  289.3556	 -100.2623	0.0000
			*MESH_TVERT 9	  289.1933	 -100.2623	0.0000
			*MESH_TVERT 10	  289.0078	 -100.2623	0.0000
			*MESH_TVERT 11	  288.8064	 -100.2623	0.0000
			*MESH_TVERT 12	  288.6371	 -100.2623	0.0000
			*MESH_TVERT 13	  288.5001	 -100.2623	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	7
			*MESH_TFACE 1	1	8	7
			*MESH_TFACE 2	1	2	8
			*MESH_TFACE 3	2	9	8
			*MESH_TFACE 4	2	3	9
			*MESH_TFACE 5	3	10	9
			*MESH_TFACE 6	3	4	10
			*MESH_TFACE 7	4	11	10
			*MESH_TFACE 8	4	5	11
			*MESH_TFACE 9	5	12	11
			*MESH_TFACE 10	5	6	12
			*MESH_TFACE 11	6	13	12
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 12
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
			*MESH_CFACE 2	0	0	0
			*MESH_CFACE 3	0	0	0
			*MESH_CFACE 4	0	0	0
			*MESH_CFACE 5	0	0	0
			*MESH_CFACE 6	0	0	0
			*MESH_CFACE 7	0	0	0
			*MESH_CFACE 8	0	0	0
			*MESH_CFACE 9	0	0	0
			*MESH_CFACE 10	0	0	0
			*MESH_CFACE 11	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    0.0000	   -0.4897	    0.8719
				*MESH_VERTEXNORMAL 0	    0.0000	   -0.4897	    0.8719
				*MESH_VERTEXNORMAL 1	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 7	    0.0000	   -0.4897	    0.8719
			*MESH_FACENORMAL 1	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 1	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 8	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 7	    0.0000	   -0.4897	    0.8719
			*MESH_FACENORMAL 2	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 1	    0.0000	   -0.2956	    0.9553
				*MESH_VERTEXNORMAL 2	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 8	    0.0000	   -0.2956	    0.9553
			*MESH_FACENORMAL 3	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 2	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 9	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 8	    0.0000	   -0.2956	    0.9553
			*MESH_FACENORMAL 4	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 2	    0.0000	   -0.1307	    0.9914
				*MESH_VERTEXNORMAL 3	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 9	    0.0000	   -0.1307	    0.9914
			*MESH_FACENORMAL 5	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 3	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 10	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 9	    0.0000	   -0.1307	    0.9914
			*MESH_FACENORMAL 6	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 3	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 4	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 10	    0.0000	    0.0000	    1.0000
			*MESH_FACENORMAL 7	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 4	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 11	    0.0000	    0.1307	    0.9914
				*MESH_VERTEXNORMAL 10	    0.0000	    0.0000	    1.0000
			*MESH_FACENORMAL 8	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 4	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 5	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 11	    0.0000	    0.1307	    0.9914
			*MESH_FACENORMAL 9	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 5	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 12	    0.0000	    0.2956	    0.9553
				*MESH_VERTEXNORMAL 11	    0.0000	    0.1307	    0.9914
			*MESH_FACENORMAL 10	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 5	   -1.#IND	   -1.#IND	   -1.#IND
				*MESH_VERTEXNORMAL 6	    0.0000	    0.4897	    0.8719
				*MESH_VERTEXNORMAL 12	    0.0000	    0.2956	    0.9553
			*MESH_FACENORMAL 11	    0.0000	    0.4897	    0.8719
				*MESH_VERTEXNORMAL 6	    0.0000	    0.4897	    0.8719
				*MESH_VERTEXNORMAL 13	    0.0000	    0.4897	    0.8719
				*MESH_VERTEXNORMAL 12	    0.0000	    0.2956	    0.9553
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 2
}
*GEOMOBJECT {
	*NODE_NAME "mesh10"
	*NODE_TM {
		*NODE_NAME "mesh10"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   44.0000
			*MESH_VERTEX 1	   -0.1250	    0.1250	   44.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   56.0000
			*MESH_VERTEX 3	   -0.1250	    0.1250	   56.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -0.0874	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	    1.0000	0.0000
			*MESH_TVERT 3	   -0.0874	    1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	    1.0000	    0.0000
			*MESH_FACENORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    0.0000	    1.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh11"
	*NODE_TM {
		*NODE_NAME "mesh11"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	   -0.1250	    0.1250	   44.0000
			*MESH_VERTEX 1	   -0.1250	  -36.0000	   44.0000
			*MESH_VERTEX 2	   -0.1250	    0.1250	   56.0000
			*MESH_VERTEX 3	   -0.1250	  -36.0000	   56.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -1.0000	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	   -1.0000	0.0000
			*MESH_TVERT 3	   -1.0000	   -1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	   -1.0000	    0.0000	    0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "mesh12"
	*NODE_TM {
		*NODE_NAME "mesh12"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 24
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.0000	  -48.0000	   94.0000
			*MESH_VERTEX 1	    4.0000	  -48.0000	    0.0000
			*MESH_VERTEX 2	    4.0000	    0.0000	   -0.0000
			*MESH_VERTEX 3	    4.0000	   -0.0000	   94.0000
			*MESH_VERTEX 4	    0.0000	  -48.0000	   94.0000
			*MESH_VERTEX 5	    0.0000	  -48.0000	   -0.0000
			*MESH_VERTEX 6	    4.0000	  -48.0000	    0.0000
			*MESH_VERTEX 7	    4.0000	  -48.0000	   94.0000
			*MESH_VERTEX 8	    0.0000	    0.0000	    0.0000
			*MESH_VERTEX 9	    4.0000	    0.0000	    0.0000
			*MESH_VERTEX 10	    4.0000	  -48.0000	    0.0000
			*MESH_VERTEX 11	    0.0000	  -48.0000	   -0.0000
			*MESH_VERTEX 12	   -0.0000	  -48.0000	    0.0000
			*MESH_VERTEX 13	    0.0000	  -48.0000	   94.0000
			*MESH_VERTEX 14	    0.0000	    0.0000	   94.0000
			*MESH_VERTEX 15	    0.0000	    0.0000	    0.0000
			*MESH_VERTEX 16	    4.0000	    0.0000	   94.0000
			*MESH_VERTEX 17	    4.0000	    0.0000	    0.0000
			*MESH_VERTEX 18	    0.0000	    0.0000	    0.0000
			*MESH_VERTEX 19	   -0.0000	    0.0000	   94.0000
			*MESH_VERTEX 20	    0.0000	    0.0000	   94.0000
			*MESH_VERTEX 21	    0.0000	  -48.0000	   94.0000
			*MESH_VERTEX 22	    4.0000	  -48.0000	   94.0000
			*MESH_VERTEX 23	    4.0000	    0.0000	   94.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     1:  A:   0 B:   2 C:     3 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     2:  A:   4 B:   5 C:     6 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     3:  A:   4 B:   6 C:     7 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     4:  A:   8 B:   9 C:     10 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     5:  A:   8 B:   10 C:     11 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     6:  A:   12 B:   13 C:     14 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     7:  A:   12 B:   14 C:     15 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     8:  A:   16 B:   17 C:     18 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     9:  A:   16 B:   18 C:     19 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     10:  A:   20 B:   21 C:     22 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE     11:  A:   20 B:   22 C:     23 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
		}
		*MESH_NUMTVERTEX 24
		*MESH_TVERTLIST {
			*MESH_TVERT 0	   33.4949	   -5.9341	0.0000
			*MESH_TVERT 1	   33.4949	   -4.9011	0.0000
			*MESH_TVERT 2	   32.5001	   -4.9011	0.0000
			*MESH_TVERT 3	   32.5001	   -5.9341	0.0000
			*MESH_TVERT 4	   19.7257	   -5.9341	0.0000
			*MESH_TVERT 5	   19.7257	   -4.9011	0.0000
			*MESH_TVERT 6	   19.7671	   -4.9011	0.0000
			*MESH_TVERT 7	   19.7671	   -5.9341	0.0000
			*MESH_TVERT 8	    7.8980	  -67.2667	0.0000
			*MESH_TVERT 9	    7.8151	  -67.2667	0.0000
			*MESH_TVERT 10	    7.8151	  -66.4357	0.0000
			*MESH_TVERT 11	    7.8980	  -66.4357	0.0000
			*MESH_TVERT 12	   33.4950	   -4.9011	0.0000
			*MESH_TVERT 13	   33.4950	   -5.9341	0.0000
			*MESH_TVERT 14	   32.5002	   -5.9341	0.0000
			*MESH_TVERT 15	   32.5002	   -4.9011	0.0000
			*MESH_TVERT 16	   44.7524	   -5.9341	0.0000
			*MESH_TVERT 17	   44.7524	   -4.9011	0.0000
			*MESH_TVERT 18	   44.7939	   -4.9011	0.0000
			*MESH_TVERT 19	   44.7939	   -5.9341	0.0000
			*MESH_TVERT 20	   32.5001	  -99.8316	0.0000
			*MESH_TVERT 21	   33.4950	  -99.8316	0.0000
			*MESH_TVERT 22	   33.4950	  -99.8755	0.0000
			*MESH_TVERT 23	   32.5001	  -99.8755	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	0	2	3
			*MESH_TFACE 2	4	5	6
			*MESH_TFACE 3	4	6	7
			*MESH_TFACE 4	8	9	10
			*MESH_TFACE 5	8	10	11
			*MESH_TFACE 6	12	13	14
			*MESH_TFACE 7	12	14	15
			*MESH_TFACE 8	16	17	18
			*MESH_TFACE 9	16	18	19
			*MESH_TFACE 10	20	21	22
			*MESH_TFACE 11	20	22	23
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 12
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
			*MESH_CFACE 2	0	0	0
			*MESH_CFACE 3	0	0	0
			*MESH_CFACE 4	0	0	0
			*MESH_CFACE 5	0	0	0
			*MESH_CFACE 6	0	0	0
			*MESH_CFACE 7	0	0	0
			*MESH_CFACE 8	0	0	0
			*MESH_CFACE 9	0	0	0
			*MESH_CFACE 10	0	0	0
			*MESH_CFACE 11	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 1	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 2	    1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 3	    1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 2	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 4	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 5	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 6	    0.0000	   -1.0000	    0.0000
			*MESH_FACENORMAL 3	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 4	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 6	    0.0000	   -1.0000	    0.0000
				*MESH_VERTEXNORMAL 7	    0.0000	   -1.0000	    0.0000
			*MESH_FACENORMAL 4	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 8	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 9	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 10	    0.0000	    0.0000	   -1.0000
			*MESH_FACENORMAL 5	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 8	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 10	    0.0000	    0.0000	   -1.0000
				*MESH_VERTEXNORMAL 11	    0.0000	    0.0000	   -1.0000
			*MESH_FACENORMAL 6	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 12	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 13	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 14	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 7	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 12	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 14	   -1.0000	    0.0000	    0.0000
				*MESH_VERTEXNORMAL 15	   -1.0000	    0.0000	    0.0000
			*MESH_FACENORMAL 8	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 16	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 17	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 18	    0.0000	    1.0000	    0.0000
			*MESH_FACENORMAL 9	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 16	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 18	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 19	    0.0000	    1.0000	    0.0000
			*MESH_FACENORMAL 10	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 20	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 21	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 22	    0.0000	    0.0000	    1.0000
			*MESH_FACENORMAL 11	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 20	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 22	    0.0000	    0.0000	    1.0000
				*MESH_VERTEXNORMAL 23	    0.0000	    0.0000	    1.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 2
}
*GEOMOBJECT {
	*NODE_NAME "mesh13"
	*NODE_TM {
		*NODE_NAME "mesh13"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 4
		*MESH_NUMFACES 2
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	    4.1250	    0.1250	   78.0000
			*MESH_VERTEX 1	   -0.1250	    0.1250	   78.0000
			*MESH_VERTEX 2	    4.1250	    0.1250	   90.0000
			*MESH_VERTEX 3	   -0.1250	    0.1250	   90.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE     0:  A:   0 B:   1 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE     1:  A:   1 B:   3 C:     2 AB:       0 BC:    0 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
		}
		*MESH_NUMTVERTEX 4
		*MESH_TVERTLIST {
			*MESH_TVERT 0	    0.0000	   -0.0000	0.0000
			*MESH_TVERT 1	   -0.0874	   -0.0000	0.0000
			*MESH_TVERT 2	    0.0000	    1.0000	0.0000
			*MESH_TVERT 3	   -0.0874	    1.0000	0.0000
		}
		*MESH_NUMTVFACES 2
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	1	3	2
		}
		*MESH_NUMCVERTEX 1
		*MESH_CVERTLIST {
			*MESH_VERTCOL 0	1.0000	1.0000	1.0000
		}
		*MESH_NUMCVFACES 2
		*MESH_CFACELIST {
			*MESH_CFACE 0	0	0	0
			*MESH_CFACE 1	0	0	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	    0.0000	    1.0000	    0.0000
				*MESH_VERTEXNORMAL 0	    0.0000	    1.0000	    0.0000
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				*MESH_VERTEXNORMAL 2	    0.0000	    1.0000	    0.0000
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er_door_wood_r.ase.txt (51,972 bytes)   

Activities

Springheel

Springheel

30.08.2012 00:26

administrator   ~0004786

Last edited: 30.08.2012 00:38

There must be something wrong with the prefab itself then, because the exact same textures work fine on the existing door entities. When I make a patch and apply the texture to it, it also works fine.

user81

26.05.2014 22:51

  ~0006641

Last edited: 26.05.2014 22:52

It was me that submitted this prefab. When I created these doors for the crystal graveyard Baddcogg helped me at the time, the model that shipped with CGY works just fine though (see attached). The texture work fine for me when applied to an FS but not to an .ASE model.

Its something to do with the texture 'bc_hunge02'

Springheel

Springheel

14.12.2014 14:15

administrator   ~0007253

Someone else has reported not seeing this texture, but I can't figure out what's up.
VanishedOne

VanishedOne

23.12.2018 20:34

reporter   ~0011091

It's a clamped material, so the problem probably relates to co-ordinates: DR acts as though it tiles but TDM doesn't. If it's applied to a patch, using the texture tool to move it so it has 0,0 at its top-left-hand corner works in my experience. Brush behaviour I still don't fully understand.

Issue History

Date Modified Username Field Change
29.08.2012 18:58 grayman New Issue
29.08.2012 19:00 grayman Description Updated
30.08.2012 00:26 Springheel Note Added: 0004786
30.08.2012 00:38 Springheel Note Edited: 0004786
26.05.2014 22:51 user81 Note Added: 0006641
26.05.2014 22:51 user81 File Added: er_door_wood_r.ase.txt
26.05.2014 22:52 user81 Note Edited: 0006641
14.12.2014 14:15 Springheel Note Added: 0007253
28.03.2018 09:49 user81 Assigned To => user81
28.03.2018 09:49 user81 Status new => assigned
22.12.2018 10:02 user81 Assigned To user81 =>
22.12.2018 10:02 user81 Status assigned => feedback
23.12.2018 20:34 VanishedOne Note Added: 0011091