View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004816 | The Dark Mod | Sound | public | 04.06.2018 03:41 | 30.12.2018 11:38 |
Reporter | stgatilov | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004816: Revise stock sound shaders and set no_efx where appropriate | ||||
Description | In 2.06 we have EFX effects on locations, and some sounds may be excluded from these effects by puttint no_efx keyword in sound shaders. Now we should go through all stock sound shaders, and exclude add no_efx keyword to some of them. | ||||
Additional Information | Discussion on forum: http://forums.thedarkmod.com/topic/19213-efx-discussion/ | ||||
Tags | No tags attached. | ||||
I've added it to player and game sounds, as well as all ambient music. Also added it to certain sounds that already have a high level of built-in reverb, like thunder and distant echoes. | |
Date Modified | Username | Field | Change |
---|---|---|---|
04.06.2018 03:41 | stgatilov | New Issue | |
04.06.2018 03:41 | stgatilov | Status | new => assigned |
04.06.2018 03:41 | stgatilov | Assigned To | => Springheel |
04.06.2018 03:41 | stgatilov | Relationship added | related to 0004688 |
08.12.2018 13:56 | Springheel | Note Added: 0010851 | |
08.12.2018 13:56 | Springheel | Status | assigned => feedback |
30.12.2018 11:38 | STiFU | Status | feedback => resolved |
30.12.2018 11:38 | STiFU | Resolution | open => fixed |
30.12.2018 11:38 | STiFU | Fixed in Version | => TDM 2.07 |