Viewing Issues 1101 - 1150 / 2655

    PID CategorySeverityStatusUpdated Summary
  000545831
[The Dark Mod]  Animation
normal
new
26/12/2020Triggered startconversation causes anim glitching
  00049372  
[The Dark Mod]  Coding
crash
new
26/12/2020Arena: Crash on raiselava
  00039632  
[The Dark Mod]  Graphics
normal
new
26/12/2020Make soft particles work with all particles not just entity-based particles.
  00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
  000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
  000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
  00020791  
[The Dark Mod]  Tweaking
normal
new
26/12/2020Player lantern to far from body, intersects world
  00050002  
[The Dark Mod]  Models
normal
new
26/12/2020Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
  00051821  
[The Dark Mod]  Script/Def
normal
new
26/12/2020Lanterns don't react to "extinguished" or "start_off" or "start_on"
  000428781
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
26/12/2020metal_safe prefab has a broken door
  00054631  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/12/2020Delete .darkradiant files from prefabs folder
  00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
26/12/2020Locked door sounds are softer on a hatch in Betrayal
  00031655  
[The Dark Mod]  Coding
normal
resolved (angua)
26/12/2020Rightful Property Doors completely silent
  000470787
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Wrong reflection in mirror
  000532731
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Mirror render broken
  00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
  00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
  00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling
  00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
  000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
  00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
  000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
  00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
  0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/12/2020Remove unused obsolete rendering paths
  00054411  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2020r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings
  0002642122
[The Dark Mod]  Coding
feature
assigned (stgatilov)
14/12/2020Add multiple particles to func_emitter
  00054374  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/12/2020Particles: static collision with "linear" mapLayout
  00035962  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
03/12/2020Issues with key bindings
  0005268265
[The Dark Mod]  AI
major
resolved (grayman)
03/12/2020AI in King of Diamonds gets stuck on a chair, mission fails
  000299312  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
03/12/2020Removing an inventory item can invalidate cursor, resulting in crash
  0004523392
[The Dark Mod]  Tweaking
tweak
resolved (nbohr1more)
03/12/2020Romanian Translation fix slated for 2.06
  00052169  
[The Dark Mod]  Script/Def
normal
resolved (nbohr1more)
03/12/2020atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit
  0005369231
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
02/12/2020Scripting: how to save condump
  00053494  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
01/12/2020Implement priorities and checksums for FM download mirrors.
  00051362  
[The Dark Mod]  Graphics
major
resolved (stgatilov)
30/11/2020Wrong bounds of particle system
  0004132111
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
22/11/2020Weather particle distribution should be more random
  0005428   
[The Dark Mod]  Graphics
feature
new
22/11/2020Add a different frob-highlight for loot objects to make them better distinguishable from junk
  00031618  
[The Dark Mod]  Coding
normal
resolved (SteveL)
22/11/2020Dousing a fireplace causes smoke to bounce
  00053722  
[DarkRadiant]  GUI
normal
acknowledged
18/11/2020Orthoview brushes sometimes display as black
  000541672
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Surface Inspector: Random offsets are sometimes assigned to faces when using Natural
  00051256  
[DarkRadiant]  Selection System
normal
acknowledged
17/11/2020Select Group Parts only selects members that are entity brushes/patches
  0004863   
[DarkRadiant]  Map Editing
minor
acknowledged
17/11/2020Selecting within groups.
  0005415   
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Clipper tool: Resulting faces have an unpredictable scale
  000541161
[DarkRadiant]  GUI
normal
acknowledged
16/11/2020Surface Inspector: Can't set scale / offset / rotation for multiple surfaces simultaneously
  0005351   
[DarkRadiant]  Selection System
feature
confirmed
15/11/2020Feature: select linked entities
  00047248  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
14/11/2020Investigate "borderless windowed" screen mode
  00034191  
[The Dark Mod]  Coding
minor
resolved (tels)
14/11/2020in-game downloader does not randomize the server URLs
  000536041
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
03/11/2020Error "Assertion pos != std::string::npos" when starting updater
  000441413  
[The Dark Mod]  Tweaking
trivial
resolved (duzenko)
24/10/2020See if skybox can be rendered faster
  00053502  
[DarkRadiant]  Map Editing
normal
confirmed
10/10/2020Pasting textures with Ctrl-MMB-dragging rapidly fills up undo queue