| | | 0003989 | 42 | 7 |
| normal | | 29/05/2020 | Examine returning to sitting position after interruption |
| | | 0005265 | 4 | |
| normal | | 28/05/2020 | Problem with allowing sitting/sleeping when AI is far away. |
| | | 0004665 | 18 | |
| major | | 26/05/2020 | Mouse Sensitivity Tied to Framerate |
| | | 0002509 | 3 | |
| normal | new | 26/05/2020 | blackjack idle |
| | | 0003486 | 5 | |
| normal | | 25/05/2020 | Completed Werebeast needed |
| | | 0005010 | | |
| normal | new | 25/05/2020 | Broken items noticed by e.g. animals |
| | | 0005260 | 1 | |
| normal | new | 24/05/2020 | Stealth score: bodies found incorrect |
| | | 0004288 | 5 | |
| normal | resolved | 21/05/2020 | Minimizing TDM |
| | | 0005240 | 2 | |
| normal | | 20/05/2020 | Clothed zombie missing textures |
| | | 0005253 | | 1 |
| tweak | | 12/05/2020 | Bad model: ElevatorButtonPost2 |
| | | 0004833 | 3 | |
| feature | | 11/05/2020 | zsync-like differential updates (unofficial prototype) |
| | | 0005247 | | |
| normal | new | 10/05/2020 | 'Show/hide light volumes' shows a light volume in the model chooser. |
| | | 0004917 | 4 | |
| normal | | 07/05/2020 | vid_restart causes buggy shadow map overlays when new shadow map feature is activated |
| | | 0005063 | 4 | |
| normal | | 07/05/2020 | Soft shadows not always enabled |
| | | 0004956 | 3 | |
| normal | | 07/05/2020 | Spectrum keyword on materials dysfunctional |
| | | 0005042 | 7 | |
| major | | 04/05/2020 | Timestamps fiasco: Unix vs DOS, local vs UTC |
| | | 0005002 | 2 | |
| normal | | 03/05/2020 | Updater: fix self-update on 64-bit Linux |
| | | 0005213 | 2 | |
| minor | | 03/05/2020 | tdm_update: better handling of permission errors |
| | | 0005225 | 1 | |
| feature | acknowledged | 25/04/2020 | Preserve layers when importing a map |
| | | 0005224 | 5 | 1 |
| normal | confirmed | 25/04/2020 | 'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape |
| | | 0005040 | 4 | |
| minor | | 09/04/2020 | AVX implementation of DeriveTangents and NormalizeTangents |
| | | 0005145 | 6 | 2 |
| normal | feedback | 08/04/2020 | DR and the engine behave differently when dealing with the angle spawnarg of a idDoor. |
| | | 0005205 | 1 | |
| normal | | 04/04/2020 | Player is temporarily suspended mid-air when shouldering a body mid-air |
| | | 0003607 | 5 | |
| normal | | 04/04/2020 | Add dip to shouldering bodies |
| | | 0004964 | 22 | 1 |
| normal | | 04/04/2020 | Version check fails |
| | | 0005206 | 1 | |
| tweak | | 03/04/2020 | Player view rotation should not be locked while shouldering animation is played out |
| | | 0004992 | 3 | |
| normal | feedback | 01/04/2020 | Add swim burst sounds for various speeds and especially for underwater |
| | | 0001932 | 4 | |
| normal | suspended | 30/03/2020 | Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll |
| | | 0005201 | 1 | |
| major | | 28/03/2020 | 2.08 Ape beasts missing wearables. |
| | | 0004674 | 4 | |
| normal | new | 27/03/2020 | Particles that look different or are invisible since 2.06 |
| | | 0005197 | | |
| normal | new | 26/03/2020 | Problems with 'Error during initialization' messages about scripting bugs |
| | | 0005195 | 1 | |
| normal | | 26/03/2020 | Missing painting_dead* material decls for dead* painting skins |
| | | 0005171 | 3 | |
| minor | suspended | 26/03/2020 | Edit Filter bug - Index field problem |
| | | 0005192 | | |
| normal | confirmed | 23/03/2020 | Failure to apply material name through Surface Inspector's entry box |
| | | 0005185 | 2 | |
| normal | | 18/03/2020 | The new cvar con_legacyFont should be archived and its default set to the D3 style. |
| | | 0005177 | 3 | |
| normal | new | 13/03/2020 | Upholstered furniture using wood surface types for cushioned surfaces |
| | | 0004275 | 2 | |
| normal | | 13/03/2020 | Two window models with 'glass' panes using wood surface type |
| | | 0000526 | 9 | |
| tweak | | 13/03/2020 | Some materials have incorrect surface types |
| | | 0005167 | 1 | |
| normal | | 13/03/2020 | textures/darkmod/wood/boards/wood_brown_dull01_ns missing |
| | | 0004118 | 1 | |
| normal | | 13/03/2020 | Add Arcturus' lion models |
| | | 0004645 | 3 | |
| normal | | 13/03/2020 | Arcturus lion statues lack normal map |
| | | 0005160 | 1 | |
| minor | | 13/03/2020 | Error in material definitions for signs: frob highlight shows Bear and Belcher sign |
| | | 0004972 | | |
| feature | | 12/03/2020 | Screen-Space Ambient Occlusion |
| | | 0004755 | 1 | |
| minor | | 09/03/2020 | Optimize EAS memory and time consumption. |
| | | 0004899 | 6 | 1 |
| normal | | 09/03/2020 | Vine patches don't grow on LOD entity classes |
| | | 0005005 | 4 | 1 |
| normal | | 09/03/2020 | Error loading SEED image maps with random selection |
| | | 0005017 | 4 | |
| tweak | | 09/03/2020 | Mine explosions have a light, fire arrow explosions don't |
| | | 0004965 | 4 | 1 |
| normal | | 09/03/2020 | Debug build fails to load Swing |
| | | 0005001 | 5 | |
| minor | | 09/03/2020 | Glitch with sword renders weapons unusable |
| | | 0005106 | 6 | 3 |
| normal | | 09/03/2020 | dmap-optimized stencil shadows errors |