View Issue Details

IDProjectCategoryView StatusLast Update
0003545The Dark ModPhysicspublic23.12.2018 16:17
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.00 
Summary0003545: Arrow treats sky like a hard surface
DescriptionArrows colliding with the sky should disappear. Currently they act like they hit a hard surface. Broadheads and rope arrows break, gas and water disperse their stims, a fire arrow explodes, and a moss arrow rains moss patches from heaven.

Needs to be tested with the skyportal texture or other sky textures. This report is for arrows hitting caulk that's set up to be the sky.
TagsNo tags attached.

Activities

grayman

grayman

06.09.2013 03:11

administrator   ~0006160

This could be as simple as adding 'noimpact' to the definition of caulk in tdm_internal_engine.mtr.

All the sky textures are marked this way.

A surface painted with a 'noimpact' texture will remove the projectile from the game.

The question is, however, whether making caulk eat projectiles is going to adversely affect existing missions.

user81

28.03.2018 10:41

  ~0010243

Did this issue ever get resolved..?
grayman

grayman

28.03.2018 12:40

administrator   ~0010262

don't know

user81

28.03.2018 13:10

  ~0010272

Ok will test with the skyportal texture or other sky textures. This report is for arrows hitting caulk that's set up to be the sky and report back.

user81

22.12.2018 10:08

  ~0011045

This needs to be checked.
duzenko

duzenko

22.12.2018 13:21

developer   ~0011052

Do we actually have the caulk material ever used by map entities?
grayman

grayman

22.12.2018 20:55

administrator   ~0011059

Caulk can appear on brushes used in func_statics. They are typically on faces the player will never see.
duzenko

duzenko

22.12.2018 20:59

developer   ~0011060

There is a suggestion above to add something to the caulk material but I'm confused if caulk ever reaches the TDM code or gets filtered out somewhere in DR/dmap
Springheel

Springheel

23.12.2018 14:39

administrator   ~0011069

"The question is, however, whether making caulk eat projectiles is going to adversely affect existing missions."

I can't imagine a scenario where it would be important to a mission that arrows impact on caulk surface.
duzenko

duzenko

23.12.2018 14:42

developer   ~0011071

Just for the argument sake, which mission uses caulk for sky?
grayman

grayman

23.12.2018 14:52

administrator   ~0011074

Lots.

Braeden Church is a recent mission that uses it. Just look up at the starting point.
duzenko

duzenko

23.12.2018 16:17

developer   ~0011085

Looking at idProjectile::Collide noimpact should do the job?

Issue History

Date Modified Username Field Change
06.09.2013 02:15 grayman New Issue
06.09.2013 03:11 grayman Note Added: 0006160
28.03.2018 10:41 user81 Note Added: 0010243
28.03.2018 12:40 grayman Note Added: 0010262
28.03.2018 13:10 user81 Assigned To => user81
28.03.2018 13:10 user81 Status new => assigned
28.03.2018 13:10 user81 Note Added: 0010272
22.12.2018 10:01 user81 Assigned To user81 =>
22.12.2018 10:01 user81 Status assigned => feedback
22.12.2018 10:08 user81 Note Added: 0011045
22.12.2018 13:21 duzenko Note Added: 0011052
22.12.2018 20:55 grayman Note Added: 0011059
22.12.2018 20:55 grayman Status feedback => new
22.12.2018 20:59 duzenko Note Added: 0011060
23.12.2018 14:39 Springheel Note Added: 0011069
23.12.2018 14:42 duzenko Note Added: 0011071
23.12.2018 14:52 grayman Note Added: 0011074
23.12.2018 16:17 duzenko Note Added: 0011085