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IDProjectCategoryView StatusLast Update
0004727The Dark ModPhysicspublic19.12.2018 13:25
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Product VersionSVN 
Target VersionTDM 2.08Fixed in Version 
Summary0004727: Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
DescriptionFire a noisemaker at a func_fracture made of glass, and the arrow might cling to it instead of breaking the glass or bouncing off.

See the screenshot.
TagsNo tags attached.

Activities

grayman

grayman

11.01.2018 04:25

administrator  

ws6_corruption_arrow.jpg (552,398 bytes)
grayman

grayman

11.01.2018 04:26

administrator   ~0009993

Should check other arrows.
grayman

grayman

11.01.2018 04:30

administrator   ~0009994

Fails the same way in 2.05.
Obstler

Obstler

20.07.2018 11:56

developer   ~0010708

The noisemaker projectile does not deal any damage, so it cannot break the func_fracture. In addition, it behaves the same for all surface types (spawning a noisemaker model and making some noise). So either one of those things need change if we want a different behaviour.

See def/tdm_weapon_noisemaker.def for details.

Issue History

Date Modified Username Field Change
11.01.2018 04:22 grayman New Issue
11.01.2018 04:22 grayman File Added: ws6_corruption_2018-01-10_23.19.18.tga
11.01.2018 04:25 grayman File Deleted: ws6_corruption_2018-01-10_23.19.18.tga
11.01.2018 04:25 grayman File Added: ws6_corruption_arrow.jpg
11.01.2018 04:26 grayman Note Added: 0009993
11.01.2018 04:30 grayman Note Added: 0009994
20.07.2018 11:56 Obstler Note Added: 0010708
19.12.2018 13:25 grayman Target Version TDM 2.07 => TDM 2.08