View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003165 | The Dark Mod | Coding | public | 03.07.2012 01:21 | 26.12.2020 11:11 |
Reporter | Springheel | Assigned To | angua | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Target Version | TDM 1.08 | ||||
Summary | 0003165: Rightful Property Doors completely silent | ||||
Description | In 1.07, the basement doors behind the inn work properly. In 1.08, they are completely silent from one side--they do not make locked sounds or lockpicking sounds if you are outside. Grayman: We had a discussion a couple weeks ago about those doors being black in 1.08 (not black in 1.07) because their face is flush with their visportal. This was fixed in SVN since the discussion. I just tried it and the doors are displayed properly, but their sound is now gone. It's next to impossible to pick them w/o hearing any feedback. I don't remember the sound not being there in 1.07. I had a problem with a door like this in my WIP. The "I'm locked" sound and the lockpicking sound could only be heard on one side of the door, which had its visportal running right down the center of it. I solved the problem by adding handles to the door. The presence of a handle on the side of the door that had previously been silent allowed the sounds to be heard on that side. | ||||
Tags | No tags attached. | ||||
Could this be related? "editor_float doorexpand" "Fractional amount in doom units that a door is expanded in its thinnest direction when trying to find a portal in a door. This corrects for not knowing exactly where a door origin is in relation to the rest of the door." "doorexpand" "1.0" |
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I think the issue here would be that if the visportal is exactly at one side of the door, then the door might think it is "outside" the leaf, so if you are standing on the other side, the sound is coming from "outside" the leaf and supressed. But hard to tell w/o debugging. | |
Whatever the problem is, it's new to 1.08, as the doors work properly under 1.07. | |
This issue was raised and fixed years ago, but perhaps has been reintroduced in 1.08. Greebo mentioned a separate fix necessary for doors with no handles, and the RP doors above did not have any: http://forums.thedarkmod.com/topic/8819-sounds-in-tdm/page__view__findpost__p__181485 |
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The GetPhysicsToSoundTransform routine had been set to const (in rev 5457) and was therefore unable to change the origin of the sound. | |
Date Modified | Username | Field | Change |
---|---|---|---|
03.07.2012 01:21 | Springheel | New Issue | |
08.07.2012 01:13 | Springheel | Note Added: 0004702 | |
12.07.2012 16:42 | tels | Note Added: 0004706 | |
14.07.2012 01:14 | Springheel | Note Added: 0004708 | |
26.07.2012 14:56 | Springheel | Note Added: 0004731 | |
21.08.2012 16:21 | angua | Assigned To | => angua |
21.08.2012 16:21 | angua | Status | new => assigned |
21.08.2012 16:38 | angua | Note Added: 0004774 | |
21.08.2012 16:38 | angua | Status | assigned => resolved |
21.08.2012 16:38 | angua | Resolution | open => fixed |
26.12.2020 11:11 | stgatilov | Relationship added | related to 0004337 |