View Issue Details

IDProjectCategoryView StatusLast Update
0003165The Dark ModCodingpublic26.12.2020 11:11
ReporterSpringheel Assigned Toangua  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.08 
Target VersionTDM 1.08 
Summary0003165: Rightful Property Doors completely silent
DescriptionIn 1.07, the basement doors behind the inn work properly. In 1.08, they are completely silent from one side--they do not make locked sounds or lockpicking sounds if you are outside.

Grayman: We had a discussion a couple weeks ago about those doors being black in 1.08 (not black in 1.07) because their face is flush with their visportal. This was fixed in SVN since the discussion.

I just tried it and the doors are displayed properly, but their sound is now gone. It's next to impossible to pick them w/o hearing any feedback. I don't remember the sound not being there in 1.07.

I had a problem with a door like this in my WIP. The "I'm locked" sound and the lockpicking sound could only be heard on one side of the door, which had its visportal running right down the center of it. I solved the problem by adding handles to the door. The presence of a handle on the side of the door that had previously been silent allowed the sounds to be heard on that side.
TagsNo tags attached.

Relationships

related to 0004337 resolvedgrayman Locked door sounds are softer on a hatch in Betrayal 

Activities

Springheel

Springheel

08.07.2012 01:13

administrator   ~0004702

Could this be related?

"editor_float doorexpand" "Fractional amount in doom units that a door is expanded in its thinnest direction when trying to find a portal in a door. This corrects for not knowing exactly where a door origin is in relation to the rest of the door."
    "doorexpand" "1.0"
tels

tels

12.07.2012 16:42

reporter   ~0004706

I think the issue here would be that if the visportal is exactly at one side of the door, then the door might think it is "outside" the leaf, so if you are standing on the other side, the sound is coming from "outside" the leaf and supressed. But hard to tell w/o debugging.
Springheel

Springheel

14.07.2012 01:14

administrator   ~0004708

Whatever the problem is, it's new to 1.08, as the doors work properly under 1.07.
Springheel

Springheel

26.07.2012 14:56

administrator   ~0004731

This issue was raised and fixed years ago, but perhaps has been reintroduced in 1.08. Greebo mentioned a separate fix necessary for doors with no handles, and the RP doors above did not have any:

http://forums.thedarkmod.com/topic/8819-sounds-in-tdm/page__view__findpost__p__181485
angua

angua

21.08.2012 16:38

manager   ~0004774

The GetPhysicsToSoundTransform routine had been set to const (in rev 5457) and was therefore unable to change the origin of the sound.

Issue History

Date Modified Username Field Change
03.07.2012 01:21 Springheel New Issue
08.07.2012 01:13 Springheel Note Added: 0004702
12.07.2012 16:42 tels Note Added: 0004706
14.07.2012 01:14 Springheel Note Added: 0004708
26.07.2012 14:56 Springheel Note Added: 0004731
21.08.2012 16:21 angua Assigned To => angua
21.08.2012 16:21 angua Status new => assigned
21.08.2012 16:38 angua Note Added: 0004774
21.08.2012 16:38 angua Status assigned => resolved
21.08.2012 16:38 angua Resolution open => fixed
26.12.2020 11:11 stgatilov Relationship added related to 0004337