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IDProjectCategoryView StatusLast Update
0005182The Dark ModScript/Defpublic26.12.2020 13:51
ReporterDragofer Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.07 
Summary0005182: Lanterns don't react to "extinguished" or "start_off" or "start_on"
DescriptionThe spawnargs mentioned in the title have no effect neither on the lantern skin nor on the def_attached light entity. Therefore the only way to alter the lit state of a lantern is to change the classname to a different version of the lantern entity.

To let a lantern start unlit at map start, the entity def needs to either:
- def_attach an unlit version of the light entity
- or use the spawnarg "set extinguished on light" "1"

Additional InformationA spawnarg already exists to flag a lantern: "is_lantern", which some, but not all lantern entities are using at the moment of this bug report.

The 6 existing lantern entities are found in tdm_moveable_lights.def.
atdm:moveable_lantern_oil_hand
atdm:moveable_lantern_oil_hand_lit
atdm:moveable_lantern_oil_hand_colorme
atdm:moveable_lantern_oil_hand_colorme_lit
atdm:moveable_lantern_oil_hand02
atdm:moveable_lantern_oil_hand02_lit
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

26.12.2020 13:51

reporter   ~0013242

Is this still relevant and/or apply to all of the above models..?

Issue History

Date Modified Username Field Change
16.03.2020 13:06 Dragofer New Issue
26.12.2020 13:51 Bikerdude Note Added: 0013242