View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005182 | The Dark Mod | Script/Def | public | 16.03.2020 13:06 | 26.12.2020 13:51 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.07 | ||||
Summary | 0005182: Lanterns don't react to "extinguished" or "start_off" or "start_on" | ||||
Description | The spawnargs mentioned in the title have no effect neither on the lantern skin nor on the def_attached light entity. Therefore the only way to alter the lit state of a lantern is to change the classname to a different version of the lantern entity. To let a lantern start unlit at map start, the entity def needs to either: - def_attach an unlit version of the light entity - or use the spawnarg "set extinguished on light" "1" | ||||
Additional Information | A spawnarg already exists to flag a lantern: "is_lantern", which some, but not all lantern entities are using at the moment of this bug report. The 6 existing lantern entities are found in tdm_moveable_lights.def. atdm:moveable_lantern_oil_hand atdm:moveable_lantern_oil_hand_lit atdm:moveable_lantern_oil_hand_colorme atdm:moveable_lantern_oil_hand_colorme_lit atdm:moveable_lantern_oil_hand02 atdm:moveable_lantern_oil_hand02_lit | ||||
Tags | No tags attached. | ||||