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IDProjectCategoryView StatusLast Update
0004937The Dark ModCodingpublic01.01.2019 06:49
Reporterstgatilov Assigned To 
PrioritylowSeveritycrashReproducibilitysometimes
Status newResolutionopen 
Product VersionTDM 2.07 
Summary0004937: Arena: Crash on raiselava
DescriptionRather well-reproducible crash.
Steps To Reproduce1) Load Arena FM.
2) Find the place where monsters are spawned.
3) Spawn 20-30 random monsters.
4) Frob the lava wheel on the ceiling of the room.

After the lava raises up, you get a crash with noticeable probability.
Additional InformationPlace:
   idPhysics* p = GetPhysics();
   if (p)
   {
      m_preHideContents = p->GetContents();
      m_preHideClipMask = p->GetClipMask();
   }

Stack trace:
> TheDarkModx64.exe!idEntity::Hide() Line 3633 C++
     TheDarkModx64.exe!idPush::DiscardEntities(idEntity * * entityList, int numEntities, int flags, idEntity * pusher) Line 1049 C++
     TheDarkModx64.exe!idPush::ClipTranslationalPush(trace_s & results, idEntity * pusher, const int flags, const idVec3 & newOrigin, const idVec3 & translation, float ImpulseMod) Line 1145 C++
     TheDarkModx64.exe!idPush::ClipPush(trace_s & results, idEntity * pusher, const int flags, const idVec3 & oldOrigin, const idMat3 & oldAxis, idVec3 & newOrigin, idMat3 & newAxis) Line 1499 C++
     TheDarkModx64.exe!idPhysics_Parametric::Evaluate(int timeStepMSec, int endTimeMSec) Line 654 C++
     TheDarkModx64.exe!idEntity::RunPhysics() Line 6090 C++
     TheDarkModx64.exe!idEntity::Think() Line 2987 C++
     TheDarkModx64.exe!CFrobDoor::Think() Line 1589 C++
     TheDarkModx64.exe!idGameLocal::RunFrame(const usercmd_t * clientCmds) Line 3423 C++
     TheDarkModx64.exe!idSessionLocal::RunGameTic() Line 2955 C++
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Issue History

Date Modified Username Field Change
01.01.2019 06:49 stgatilov New Issue