View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004937 | The Dark Mod | Coding | public | 01.01.2019 06:49 | 26.12.2020 17:39 |
Reporter | stgatilov | Assigned To | |||
Priority | low | Severity | crash | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Product Version | TDM 2.07 | ||||
Summary | 0004937: Arena: Crash on raiselava | ||||
Description | Rather well-reproducible crash. | ||||
Steps To Reproduce | 1) Load Arena FM. 2) Find the place where monsters are spawned. 3) Spawn 20-30 random monsters. 4) Frob the lava wheel on the ceiling of the room. After the lava raises up, you get a crash with noticeable probability. | ||||
Additional Information | Place: idPhysics* p = GetPhysics(); if (p) { m_preHideContents = p->GetContents(); m_preHideClipMask = p->GetClipMask(); } Stack trace: > TheDarkModx64.exe!idEntity::Hide() Line 3633 C++ TheDarkModx64.exe!idPush::DiscardEntities(idEntity * * entityList, int numEntities, int flags, idEntity * pusher) Line 1049 C++ TheDarkModx64.exe!idPush::ClipTranslationalPush(trace_s & results, idEntity * pusher, const int flags, const idVec3 & newOrigin, const idVec3 & translation, float ImpulseMod) Line 1145 C++ TheDarkModx64.exe!idPush::ClipPush(trace_s & results, idEntity * pusher, const int flags, const idVec3 & oldOrigin, const idMat3 & oldAxis, idVec3 & newOrigin, idMat3 & newAxis) Line 1499 C++ TheDarkModx64.exe!idPhysics_Parametric::Evaluate(int timeStepMSec, int endTimeMSec) Line 654 C++ TheDarkModx64.exe!idEntity::RunPhysics() Line 6090 C++ TheDarkModx64.exe!idEntity::Think() Line 2987 C++ TheDarkModx64.exe!CFrobDoor::Think() Line 1589 C++ TheDarkModx64.exe!idGameLocal::RunFrame(const usercmd_t * clientCmds) Line 3423 C++ TheDarkModx64.exe!idSessionLocal::RunGameTic() Line 2955 C++ | ||||
Tags | No tags attached. | ||||
@stgatilov , is still an issue..? | |
Yes, it is still an issue. This is a difficult test for simultaneous entity destruction. |
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