Viewing Issues 1001 - 1050 / 2636

    PID CategorySeverityStatusUpdated Summary
  0005545   
[The Dark Mod]  Models
normal
assigned (kingsal)
24/02/2021Replace female_head03 texture
  00014382  
[The Dark Mod]  Physics
normal
confirmed
22/02/2021Grabber: Can manipulate at infinite distance if object is not stuck
  000552241
[DarkRadiant]  Models
minor
acknowledged
21/02/2021DR .ase importer should remove vertex doubles, .lwo importer should not
  0004615403
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/02/2021Remote camera lost when saving\loading
  0004731343
[The Dark Mod]  Models
feature
resolved (Dragofer)
21/02/2021Add Epifire's security camera model
  0004939122
[The Dark Mod]  Graphics
normal
confirmed (duzenko)
15/02/2021Wrong mirror reflection on model - bc_teatray
  0005186102
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
15/02/2021Make prefabs with rotation hacks comply with new rules
  0005536 3
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Editor
  00054001  
[The Dark Mod]  Feature proposal
feature
resolved (cabalistic)
07/02/2021Initial support for gamepad controls
  00055261  
[DarkRadiant]  GUI
minor
acknowledged
05/02/2021Visportals filter should only hide visportal brushes
  00050354  
[The Dark Mod]  Models
normal
new
05/02/2021tea_tray_silver2.ase/bc_teatray issues
  00054943611
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
05/02/2021g_stopTime causes portal_sky to turn black
  0005525   
[DarkRadiant]  GUI
minor
new
05/02/2021Toggle multiple filters at once
  00055232  
[DarkRadiant]  GUI
tweak
acknowledged
05/02/2021Keying through Light Inspector textures adds many events to undo queue
  000551631
[DarkRadiant]  Models
feature
acknowledged
03/02/2021Model exporter: option to remove doubled vertices
  00053123  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/02/2021While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick
  000551421
[The Dark Mod]  Graphics
feature
new
02/02/2021Feature: implement an AA solution that works with specular aliasing
  00051384  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/02/2021Refactor particle systems code
  000108414  
[The Dark Mod]  Coding
normal
resolved (tels)
01/02/2021Grabber doesn't allow frobbing after held item is removed
  00030415  
[The Dark Mod]  Feature proposal
feature
resolved (AluminumHaste)
30/01/2021We need Restart Mission option...
  00031391  
[The Dark Mod]  GUI
normal
resolved (grayman)
30/01/2021Restart Map button only works once
  000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/01/2021Stencil shadow bug on guards
  00029151  
[DarkRadiant]  Models
minor
confirmed
30/01/2021Flickering of MD5 models inside the 3d camera view and ortho viewports
  0005359 2
[DarkRadiant]  Map Editing
feature
new
30/01/2021Feature: mirror the rotation & origin of non-bsp entities
  00049681  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2021Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button
  000551521
[The Dark Mod]  Coding
crash
resolved (stgatilov)
30/01/2021Crash when CBloodMarker::spilledBy points to removed AI
  00030751  
[The Dark Mod]  AI
normal
resolved (grayman)
29/01/2021AI can enter combat while still kneeling
  000530221
[The Dark Mod]  Coding
crash
resolved (stgatilov)
29/01/2021House of Locked Secrets: crash because inventory cursor points to empty category
  00048434  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
29/01/2021Game isn't frozen during screenshot command with jitter
  0005065121
[The Dark Mod]  Coding
crash
resolved (cabalistic)
29/01/2021target_endlevel causes a crash
  0005513   
[DarkRadiant]  GUI
normal
confirmed
29/01/2021Change wxDataViewItem ID from TreeModel::Node* to something safer
  00049842  
[The Dark Mod]  GUI
normal
new
28/01/2021Missions selected for download are still visible in download window after they have been downloaded
  00054997  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
25/01/2021Prefabs house cleaning
  0005033   
[DarkRadiant]  GUI
feature
acknowledged
23/01/2021Feature: consistent Esc & Enter keys functionality across all openable windows in DR
  00044871  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
19/01/2021Plaster materials missing frob highlighting
  00003623  
[The Dark Mod]  Physics
minor
feedback
19/01/2021Water does not slow down arrows
  00043505  
[The Dark Mod]  Distribution
feature
resolved (taaaki)
19/01/2021Simplify Release Mechanics
  000525011  
[The Dark Mod]  Distribution
major
resolved (stgatilov)
19/01/2021New differential update and weekly builds
  0005334201
[The Dark Mod]  Graphics
minor
resolved
17/01/2021White rectangle blinks when in-game text appears
  0005326113
[DarkRadiant]  Models
major
feedback
15/01/2021Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ?
  0004825111
[The Dark Mod]  Graphics
tweak
resolved (stgatilov)
13/01/2021Investigate approach to avoid/reduce light toggling on surfaces
  0004692126
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021An openable version of display_case01.lwo
  00054892  
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021Finish Rodin's Eve Statue
  000543844
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
12/01/2021Editor (_ed) texture dosent reflect in-game texture.
  00054878  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/01/2021"image_preload 0" breaks rendering if SSAO or Bloom are enabled
  00054794  
[DarkRadiant]  Design/Coding
feature
assigned (jonri)
09/01/2021Auto-reload models, skins, materials, etc
  0005433101
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/2021Random crash when dynamically loading textures
  000495711  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
06/01/2021Snow and rain particles stopping on brushes
  00051374  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/01/2021Dmap optimization breaks rain patches
  000548032
[DarkRadiant]  Models
feature
acknowledged
05/01/2021Feature: ability to import model geometry as brushwork