| | | 0005545 | | |
| normal | | 24/02/2021 | Replace female_head03 texture |
| | | 0001438 | 2 | |
| normal | confirmed | 22/02/2021 | Grabber: Can manipulate at infinite distance if object is not stuck |
| | | 0005522 | 4 | 1 |
| minor | acknowledged | 21/02/2021 | DR .ase importer should remove vertex doubles, .lwo importer should not |
| | | 0004615 | 40 | 3 |
| normal | | 21/02/2021 | Remote camera lost when saving\loading |
| | | 0004731 | 34 | 3 |
| feature | | 21/02/2021 | Add Epifire's security camera model |
| | | 0004939 | 12 | 2 |
| normal | | 15/02/2021 | Wrong mirror reflection on model - bc_teatray |
| | | 0005186 | 10 | 2 |
| normal | | 15/02/2021 | Make prefabs with rotation hacks comply with new rules |
| | | 0005536 | | 3 |
| feature | acknowledged | 14/02/2021 | FX Editor |
| | | 0005400 | 1 | |
| feature | | 07/02/2021 | Initial support for gamepad controls |
| | | 0005526 | 1 | |
| minor | acknowledged | 05/02/2021 | Visportals filter should only hide visportal brushes |
| | | 0005035 | 4 | |
| normal | new | 05/02/2021 | tea_tray_silver2.ase/bc_teatray issues |
| | | 0005494 | 36 | 11 |
| normal | | 05/02/2021 | g_stopTime causes portal_sky to turn black |
| | | 0005525 | | |
| minor | new | 05/02/2021 | Toggle multiple filters at once |
| | | 0005523 | 2 | |
| tweak | acknowledged | 05/02/2021 | Keying through Light Inspector textures adds many events to undo queue |
| | | 0005516 | 3 | 1 |
| feature | acknowledged | 03/02/2021 | Model exporter: option to remove doubled vertices |
| | | 0005312 | 3 | |
| normal | | 03/02/2021 | While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick |
| | | 0005514 | 2 | 1 |
| feature | new | 02/02/2021 | Feature: implement an AA solution that works with specular aliasing |
| | | 0005138 | 4 | |
| normal | | 01/02/2021 | Refactor particle systems code |
| | | 0001084 | 14 | |
| normal | | 01/02/2021 | Grabber doesn't allow frobbing after held item is removed |
| | | 0003041 | 5 | |
| feature | | 30/01/2021 | We need Restart Mission option... |
| | | 0003139 | 1 | |
| normal | | 30/01/2021 | Restart Map button only works once |
| | | 0004979 | 6 | 1 |
| major | | 30/01/2021 | Stencil shadow bug on guards |
| | | 0002915 | 1 | |
| minor | confirmed | 30/01/2021 | Flickering of MD5 models inside the 3d camera view and ortho viewports |
| | | 0005359 | | 2 |
| feature | new | 30/01/2021 | Feature: mirror the rotation & origin of non-bsp entities |
| | | 0004968 | 1 | |
| normal | | 30/01/2021 | Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button |
| | | 0005515 | 2 | 1 |
| crash | | 30/01/2021 | Crash when CBloodMarker::spilledBy points to removed AI |
| | | 0003075 | 1 | |
| normal | | 29/01/2021 | AI can enter combat while still kneeling |
| | | 0005302 | 2 | 1 |
| crash | | 29/01/2021 | House of Locked Secrets: crash because inventory cursor points to empty category |
| | | 0004843 | 4 | |
| normal | | 29/01/2021 | Game isn't frozen during screenshot command with jitter |
| | | 0005065 | 12 | 1 |
| crash | | 29/01/2021 | target_endlevel causes a crash |
| | | 0005513 | | |
| normal | confirmed | 29/01/2021 | Change wxDataViewItem ID from TreeModel::Node* to something safer |
| | | 0004984 | 2 | |
| normal | new | 28/01/2021 | Missions selected for download are still visible in download window after they have been downloaded |
| | | 0005499 | 7 | |
| normal | | 25/01/2021 | Prefabs house cleaning |
| | | 0005033 | | |
| feature | acknowledged | 23/01/2021 | Feature: consistent Esc & Enter keys functionality across all openable windows in DR |
| | | 0004487 | 1 | |
| normal | | 19/01/2021 | Plaster materials missing frob highlighting |
| | | 0000362 | 3 | |
| minor | feedback | 19/01/2021 | Water does not slow down arrows |
| | | 0004350 | 5 | |
| feature | | 19/01/2021 | Simplify Release Mechanics |
| | | 0005250 | 11 | |
| major | | 19/01/2021 | New differential update and weekly builds |
| | | 0005334 | 20 | 1 |
| minor | resolved | 17/01/2021 | White rectangle blinks when in-game text appears |
| | | 0005326 | 11 | 3 |
| major | feedback | 15/01/2021 | Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ? |
| | | 0004825 | 11 | 1 |
| tweak | | 13/01/2021 | Investigate approach to avoid/reduce light toggling on surfaces |
| | | 0004692 | 12 | 6 |
| normal | | 12/01/2021 | An openable version of display_case01.lwo |
| | | 0005489 | 2 | |
| normal | | 12/01/2021 | Finish Rodin's Eve Statue |
| | | 0005438 | 4 | 4 |
| normal | | 12/01/2021 | Editor (_ed) texture dosent reflect in-game texture. |
| | | 0005487 | 8 | |
| major | | 10/01/2021 | "image_preload 0" breaks rendering if SSAO or Bloom are enabled |
| | | 0005479 | 4 | |
| feature | | 09/01/2021 | Auto-reload models, skins, materials, etc |
| | | 0005433 | 10 | 1 |
| normal | | 06/01/2021 | Random crash when dynamically loading textures |
| | | 0004957 | 11 | |
| feature | | 06/01/2021 | Snow and rain particles stopping on brushes |
| | | 0005137 | 4 | |
| major | | 05/01/2021 | Dmap optimization breaks rain patches |
| | | 0005480 | 3 | 2 |
| feature | acknowledged | 05/01/2021 | Feature: ability to import model geometry as brushwork |