Viewing Issues 1001 - 1050 / 2584

    PID CategorySeverityStatusUpdated Summary
  0005238   
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Reduce CPU draw call overhead in the backend
  00036845  
[The Dark Mod]  Graphics
feature
new
30/12/2020Investigate GPL Renderer Improvements
  0005007   
[The Dark Mod]  Feature proposal
normal
new
30/12/2020Implement OpenGL Instancing
  0005473   
[The Dark Mod]  Distribution
text
new
30/12/2020Defs contain wrong info about lockpicks, affecting DR help
  0005075   
[The Dark Mod]  Design/Coding
minor
resolved (cabalistic)
30/12/2020Switch Linux build of TDM from SCons to CMake
  00031254  
[The Dark Mod]  Coding
normal
resolved (taaaki)
30/12/2020Revising Framework/FileSystem for clarity
  00032671  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/12/2020libjpg using incorrectly on linux/windows
  00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
30/12/2020Remove ID hacks from third-party libraries: minizip and libjpeg
  00054495  
[The Dark Mod]  Textures
text
resolved (stgatilov)
29/12/2020Remove obsolete "Ambient Method" stages form materials
  00052722  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/12/2020Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08)
  000440830  
[The Dark Mod]  Coding
normal
resolved (duzenko)
27/12/2020Find a way to run game tics on a background thread
  00054625  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
27/12/2020Creeps: sound loss when frobbing closed horizontal door from above
  0005467   
[DarkRadiant]  Map Editing
feature
acknowledged
27/12/2020Descriptions for prefabs without worldspawn
  00049913  
[The Dark Mod]  Sound
normal
new
26/12/2020Add material dependent climb_slide sounds
  00049223  
[The Dark Mod]  Sound
normal
new
26/12/2020Rat squeak sounds are very distorted
  000545831
[The Dark Mod]  Animation
normal
new
26/12/2020Triggered startconversation causes anim glitching
  00049372  
[The Dark Mod]  Coding
crash
new
26/12/2020Arena: Crash on raiselava
  00039632  
[The Dark Mod]  Graphics
normal
new
26/12/2020Make soft particles work with all particles not just entity-based particles.
  00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
  000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
  000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
  00020791  
[The Dark Mod]  Tweaking
normal
new
26/12/2020Player lantern to far from body, intersects world
  00050002  
[The Dark Mod]  Models
normal
new
26/12/2020Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
  00051821  
[The Dark Mod]  Script/Def
normal
new
26/12/2020Lanterns don't react to "extinguished" or "start_off" or "start_on"
  000428781
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
26/12/2020metal_safe prefab has a broken door
  00054631  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/12/2020Delete .darkradiant files from prefabs folder
  00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
26/12/2020Locked door sounds are softer on a hatch in Betrayal
  00031655  
[The Dark Mod]  Coding
normal
resolved (angua)
26/12/2020Rightful Property Doors completely silent
  000470787
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Wrong reflection in mirror
  000532731
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Mirror render broken
  00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
  00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
  00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling
  00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
  000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
  00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
  000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
  00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
  00017282  
[The Dark Mod]  Textures
normal
new
15/12/2020Need an altered glass texture or decal for when glass has been moss-arrowed
  0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/12/2020Remove unused obsolete rendering paths
  00054411  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2020r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings
  0002642122
[The Dark Mod]  Coding
feature
assigned (stgatilov)
14/12/2020Add multiple particles to func_emitter
  00054374  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/12/2020Particles: static collision with "linear" mapLayout
  00035962  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
03/12/2020Issues with key bindings
  0005268265
[The Dark Mod]  AI
major
resolved (grayman)
03/12/2020AI in King of Diamonds gets stuck on a chair, mission fails
  000299312  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
03/12/2020Removing an inventory item can invalidate cursor, resulting in crash
  0004523392
[The Dark Mod]  Tweaking
tweak
resolved (nbohr1more)
03/12/2020Romanian Translation fix slated for 2.06
  00052169  
[The Dark Mod]  Script/Def
normal
resolved (nbohr1more)
03/12/2020atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit
  0005369231
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
02/12/2020Scripting: how to save condump
  00053494  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
01/12/2020Implement priorities and checksums for FM download mirrors.