View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005468 | The Dark Mod | Graphics | public | 27.12.2020 10:30 | 29.03.2021 01:24 |
Reporter | stgatilov | Assigned To | cabalistic | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.09 | ||||
Target Version | TDM 2.10 | Fixed in Version | TDM 2.09 | ||
Summary | 0005468: Debug rendering like s_drawSounds does not work under com_smp | ||||
Description | There are many useful debugging render tools under debug cvars. Some of them don't work under com_smp, some of them force-disable com_smp (see 0004408). Most likely problem is that these debug rendering have lifetime = 0, which means "only render next frame". But with SMP it is broken, and needs fixing. | ||||
Steps To Reproduce | 1) Start any FM. 2) Enable "s_drawSounds 1". 3) Listen and look for sounds. There should be box and text near every point where sounds originate. It is printed with com_smp 0, but is not with com_smp 1. | ||||
Tags | No tags attached. | ||||
Ok, the main problem is that debug data like rb_debugLines is filled from game/frontend thread, while backend thread draw this data in parallel. So in order to support it properly, some complicated double buffering would be necessary. For now, I'll add s_drawSounds to the condition on disabling com_smp. Also, I guess I'll commit some refactoring of debug geometry drawing (after 2.09 beta is over, I guess). But I'm not sure this issue is worth fixing. |
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Cabalistic did two related commits: r9079 Make debug primitives usable with com_smp r9084 Properly copy debug primitives over to backend It is quite likely that they solve the original problem with SMP by copying the debug data. I guess we need to review the hacks for 2.10 and probably remove them. |
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Two more commits: r9153. Some refactoring of debug rendering primitives. r9154. Removed "com_smp 0" workaround for most of debug primitives. The com_smp force-disabling hack is still left for: r_showSurfaceInfo: this is clearly buggy with SMP r_showDepth: could not make it work at all P.S.Also r_showSilhouette only works in deprecated GL profile. |
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r_materialOverride is broken with com_smp enabled. I will add it to the smp blacklist unless someone has a better way... | |
Nope. com_smp is not the issue for r_materialOverride. It is frontend acceleration. Fixed in rev 9227 |
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Date Modified | Username | Field | Change |
---|---|---|---|
27.12.2020 10:30 | stgatilov | New Issue | |
27.12.2020 10:30 | stgatilov | Status | new => assigned |
27.12.2020 10:30 | stgatilov | Assigned To | => stgatilov |
27.12.2020 10:30 | stgatilov | Relationship added | related to 0004408 |
31.12.2020 11:43 | stgatilov | Note Added: 0013334 | |
24.01.2021 10:40 | stgatilov | Note Added: 0013503 | |
16.02.2021 14:45 | stgatilov | Priority | normal => low |
27.02.2021 13:58 | stgatilov | Note Added: 0013737 | |
27.02.2021 13:59 | stgatilov | Status | assigned => resolved |
27.02.2021 13:59 | stgatilov | Resolution | open => fixed |
27.02.2021 13:59 | stgatilov | Fixed in Version | => TDM 2.10 |
27.02.2021 14:00 | stgatilov | Assigned To | stgatilov => cabalistic |
27.02.2021 14:00 | stgatilov | Fixed in Version | TDM 2.10 => TDM 2.09 |
28.03.2021 20:49 | nbohr1more | Note Added: 0013820 | |
29.03.2021 01:08 | nbohr1more | Note Added: 0013821 | |
29.03.2021 01:24 | nbohr1more | Note Edited: 0013821 |