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IDProjectCategoryView StatusLast Update
0005186The Dark ModMappingpublic02.04.2020 07:14
ReporterDragofer Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityN/A
Status assignedResolutionopen 
Product VersionTDM 2.08 
Target VersionTDM 2.09 
Summary0005186: Make prefabs with rotation hacks comply with new rules
DescriptionWith new rules for the use of rotation hacks, mappers can no longer compile their maps if they place a prefab that contains rotation-hacked models, unless they have g_rotationhack 0. This is not the default value, so the mapper will have to use the console to change it, which may be unintuitive especially for newer mappers.

It may be necessary to identify all prefabs which use rotation hacked models and find ways to replace these models, preferrably without cluttering the main model list with rescaled models.

If there are too many affected prefabs a different solution may be needed.
Steps To ReproduceAn example is fireplace/small_round_furnace_openable.pfb, which uses firewood at 80% of its original size to fit inside the small furnace.
Additional InformationLink to thread on forums:
  https://forums.thedarkmod.com/index.php?/topic/20180-rotation-hack/&do=findComment&comment=445006

There is the full list of problematic prefabs.
TagsNo tags attached.

Relationships

related to 0004970 feedbackstgatilov Avoid problems with rotation-resized models 

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Issue History

Date Modified Username Field Change
19.03.2020 12:05 Dragofer New Issue
19.03.2020 12:31 Dragofer Summary Remove rotation hacks from prefabs => Make prefabs with rotation hacks comply with new rules
20.03.2020 07:36 stgatilov Steps to Reproduce Updated View Revisions
20.03.2020 07:36 stgatilov Additional Information Updated View Revisions
02.04.2020 06:39 stgatilov Relationship added related to 0004970
02.04.2020 07:14 stgatilov Target Version TDM 2.08 => TDM 2.09
02.04.2020 07:14 stgatilov Assigned To => stgatilov
02.04.2020 07:14 stgatilov Status new => assigned