Viewing Issues 901 - 950 / 2655

    PID CategorySeverityStatusUpdated Summary
  00057622  
[The Dark Mod]  Design/Coding
feature
assigned (stgatilov)
17/12/2021pk4dir support
  0005676101
[The Dark Mod]  GUI
normal
resolved (duzenko)
16/12/2021Screens for security cameras won't work with textures/common/camera/camera# textures
  0005833   
[DarkRadiant]  GUI
feature
new
04/12/2021Feature: show lines between entities bound to each other
  0005832   
[DarkRadiant]  GUI
feature
new
03/12/2021Feature: ability to undo "hide" and "unhide"
  0005830   
[The Dark Mod]  Sound
minor
new
30/11/2021At least two female vocal sets contain male barks
  000488854
[The Dark Mod]  Coding
normal
resolved (stgatilov)
28/11/2021Terrible precision in light frustums
  0005823   
[The Dark Mod]  Feature proposal
normal
new
23/11/2021Feature request - auto-delete old compilation files upon DMAP
  0003727   
[The Dark Mod]  Coding
normal
new
18/11/2021idLight::GetBounds() should handle projected lights correctly
  00058122  
[DarkRadiant]  GUI
feature
acknowledged
15/11/2021Darkmod/Theme for DR
  0005806 1
[DarkRadiant]  GUI
normal
acknowledged
12/11/2021DR 2.14pre1: normalised UV islands shouldn't overlap
  0005804   
[DarkRadiant]  GUI
feature
acknowledged
12/11/2021Make Texture Tool light/dark mode auto-detection optional
  000580342
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
08/11/2021Broken normal for "ornament_shield_white_eagleandpallets" material
  00048683  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
03/11/2021Envshot is broken as of TDM 2.06
  00052152  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
03/11/2021Envshot is still broken as of TDM 2.07 & 2.08
  00057931  
[DarkRadiant]  Map Editing
normal
acknowledged
01/11/20213-way merge: automatically backup merge result
  000577731
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01'
  000578423
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021textures missing local/incorrect local
  000578622
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021BRoken normal
  00057891  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021rough_grey_blocks - missing material def
  00057812  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
15/10/2021Image programs don't work with DDS source files.
  000576054
[The Dark Mod]  Textures
feature
resolved
11/10/2021Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel
  000556210  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
11/10/2021dmap: various optimizations
  000576451
[The Dark Mod]  Coding
crash
new
06/10/2021Random crashes when a lot of lights are present in complex scenes
  00035162  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/10/2021AI can be blocked by simple movable
  00055442  
[The Dark Mod]  Textures
normal
resolved (orbweaver)
05/10/2021DDS normalmap textures seem to be ignored
  00052615  
[The Dark Mod]  Design/Coding
minor
resolved (stgatilov)
05/10/2021Extend localization system to understand string placeholders
  000322110  
[The Dark Mod]  Sound
minor
confirmed
05/10/2021TDM only supports 2 or 5.1 channel audio
  000462713  
[The Dark Mod]  Sound
normal
resolved (nbohr1more)
04/10/2021Sound volume option is not respected
  00052581  
[The Dark Mod]  Sound
normal
acknowledged
03/10/2021func_listener not working in a cinematic?
  00048814  
[The Dark Mod]  Sound
normal
acknowledged
03/10/2021Apply EFX to location of player's ear, and not the player's origin
  00048364  
[The Dark Mod]  Coding
tweak
resolved (cabalistic)
03/10/2021Early texture loading
  000576552
[The Dark Mod]  Coding
feature
new
29/09/2021Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations
  00023541  
[The Dark Mod]  Coding
feature
suspended
25/09/2021Add a way to control local ambient lights depending on nearby lights
  00056692  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/09/2021MIssion intro not showing sometimes
  00057631  
[The Dark Mod]  Coding
feature
assigned (stgatilov)
25/09/2021Reproducible and deterministic gameplay
  000469813  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/09/2021Timescale command doesn't work with uncapped FPS / com_fixedTic 1
  00055952  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
24/09/2021Black screen temporarily shown while mission loading GUI is active
  00051435  
[The Dark Mod]  Graphics
major
resolved (duzenko)
23/09/2021Allow to run TDM on GL3 core profile
  00032062  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
11/09/2021Heat haze fights with glare particle
  0005755   
[The Dark Mod]  Saving/Loading
normal
new
11/09/2021Calling script from console ruins saves/loads; says Can't load console
  000514212
[The Dark Mod]  Script/Def
normal
new
11/09/2021Calling scripts via console breaks future saves
  00055913  
[The Dark Mod]  Coding
normal
resolved (cabalistic)
29/08/2021Reduce map load time
  000573022
[DarkRadiant]  Renderer
feature
acknowledged
28/08/2021Translucent triggers/visportal/nodraw materials
  0005724 2
[DarkRadiant]  Models
normal
acknowledged
23/08/2021Export brushes as .lwo: too many verts
  0005719 2
[The Dark Mod]  Physics
normal
new
21/08/2021weird behavior teleporting when climbing a rope
  00057151  
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
18/08/2021Lock picking stops working if interrupted
  00044018  
[The Dark Mod]  Textures
tweak
resolved (duzenko)
18/08/2021Faster texture loading via native OpenGL Mipmap Generation
  0005714   
[DarkRadiant]  General
feature
new
16/08/2021Improve selection projection: Allow "floor selection" to work in all axes, support camera projection if possible
  00056838  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
11/08/2021Support more properties in hot-reload
  00057032  
[The Dark Mod]  Coding
normal
new
10/08/2021Wayland compatible engine for Linux users