Viewing Issues 901 - 950 / 2185

    PID CategorySeverityStatusUpdated Summary
   0004654   
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2017interior version of the mansion01_window04.lwo model
   00035891  
[The Dark Mod]  AI
normal
new
24/11/2017Seated spinning should be sped up
   0004244   
[The Dark Mod]  Textures
normal
new
24/11/2017Add Bob's new textures
   0002124   
[The Dark Mod]  AI
normal
new
24/11/2017Arrows bouncing off AI armor bypass no_alerts spawnarg
   00035644  
[The Dark Mod]  Graphics
normal
new
24/11/2017Brief moment of clarity while sinking into murky swimmable water
   0004038   
[The Dark Mod]  AI
normal
new
24/11/2017Is there a problem with MoveToPosition()?
   00040331  
[The Dark Mod]  AI
normal
new
24/11/2017Drop doused torch when coming down from combat state
   00040701  
[The Dark Mod]  AI
normal
new
24/11/2017Beef up the rules for coordinated searching
   00026451  
[The Dark Mod]  AI
normal
new
24/11/2017Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
   0002671   
[The Dark Mod]  Coding
feature
new
24/11/2017Need new door-closing spawnargs for AI and doors.
   0002401   
[The Dark Mod]  Coding
minor
new
24/11/2017Multiple shops aren't processed correctly
   000229631
[The Dark Mod]  AI
normal
new
24/11/2017Zombies close doors and have no opening animation
   00028856  
[The Dark Mod]  AI
normal
new
24/11/2017Fire arrows continue to send visual stims to AI after impact
   0002979   
[The Dark Mod]  AI
feature
new
24/11/2017Allow AI to remove a moveable obstacle in their path
   0003362   
[The Dark Mod]  AI
normal
new
24/11/2017AI react too slowly when entering combat
   0003546   
[The Dark Mod]  AI
normal
new
24/11/2017AI can have a problem with large doors
   00037002  
[The Dark Mod]  Physics
normal
new
24/11/2017Player and AI affect dangling rope differently
   0003886   
[The Dark Mod]  AI
normal
new
24/11/2017Examine barking, clearing of comm system, and potential bark interruptions
   0003922   
[The Dark Mod]  AI
normal
new
24/11/2017AI should react to getting hit by a thrown mine
   0003981   
[The Dark Mod]  AI
feature
new
24/11/2017Examine turning
   0004042   
[The Dark Mod]  AI
normal
new
24/11/2017Examine effect of long runs on AI chasing an enemy
   0004043   
[The Dark Mod]  AI
normal
new
24/11/2017Examine buildup of Suspicious Events
   00026883  
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI walk in a circle
   00044342  
[The Dark Mod]  AI
normal
suspended
24/11/2017Problem with 2 AI on narrow elevator
   000224561
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI striking player transfers pain to player's teammate
   000467920  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
22/11/2017Highest revision number is no longer available
   0004677   
[The Dark Mod]  GUI
normal
new
18/11/2017You can select two options at once but only one changes when a key press is entered
   000467121
[The Dark Mod]  Coding
normal
resolved (duzenko)
18/11/2017HeatHaze behaving wrongly
   000448462
[The Dark Mod]  Graphics
normal
resolved (duzenko)
17/11/2017Lightgem is visible in mirrors and some subviews
   0004675 1
[The Dark Mod]  Models
normal
new
16/11/2017Player viewmodel has stigmata
   000438921
[The Dark Mod]  Graphics
normal
new
16/11/2017Textures glitching on some surfaces aligned with light centre
   00046553  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
14/11/2017Default Briefing GUI Doesn't Have Scroll Arrows
   00044991  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
13/11/2017Remove changing mission names containing "A" and "The"
   00031101  
[The Dark Mod]  Design/Coding
crash
resolved (grayman)
13/11/2017TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms
   00044031  
[The Dark Mod]  GUI
tweak
resolved (duzenko)
12/11/2017Mouse input tweak
   00046575  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
12/11/2017Turning on soft shadows turns out all lights on some systems
   0004653 1
[The Dark Mod]  Coding
normal
new
07/11/2017in FX, trackorigin doesn't work without fadeIn or fadeOut
   0004644101
[DarkRadiant]  Models
normal
confirmed
06/11/2017Use of BITMAP field in ASE differs from TDM
   000465021
[The Dark Mod]  Models
normal
resolved (Springheel)
05/11/2017industrial_sink.lwo has missing tris in underside
   000465161
[The Dark Mod]  Physics
major
resolved (stgatilov)
05/11/2017Mantling does not trigger (in New Job)
   0004622 2
[The Dark Mod]  Graphics
normal
new
05/11/2017Scenery showing through AI model
   00046421  
[The Dark Mod]  Textures
normal
resolved (grayman)
04/11/2017textures/darkmod/sliptip/stone/sculpted/arch01 def broken
   00046332  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
24/10/2017Lightgem changing based on view angle
   00003225  
[The Dark Mod]  Feature proposal
feature
new
23/10/2017Loading zones
   00045248  
[DarkRadiant]  GUI
normal
acknowledged
23/10/2017DarkRadiant doesn't sense keyboard inputs
   00005583  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
18/10/2017Add ability to toggle creeping
   0004205   
[The Dark Mod]  GUI
feature
new
17/10/2017Use and Frob keys to close map view
   0004133   
[The Dark Mod]  Models
normal
assigned (Springheel)
17/10/2017Tree issues
   00033723  
[The Dark Mod]  AI
normal
resolved (grayman)
16/10/2017AI not playing pain animation
   000381716  
[The Dark Mod]  Coding
normal
resolved (SteveL)
16/10/2017Make decals persist through LOD switches, hiding, shouldering, save/loading