| | | 0005762 | 2 | |
| feature | | 17/12/2021 | pk4dir support |
| | | 0005676 | 10 | 1 |
| normal | | 16/12/2021 | Screens for security cameras won't work with textures/common/camera/camera# textures |
| | | 0005833 | | |
| feature | new | 04/12/2021 | Feature: show lines between entities bound to each other |
| | | 0005832 | | |
| feature | new | 03/12/2021 | Feature: ability to undo "hide" and "unhide" |
| | | 0005830 | | |
| minor | new | 30/11/2021 | At least two female vocal sets contain male barks |
| | | 0004888 | 5 | 4 |
| normal | | 28/11/2021 | Terrible precision in light frustums |
| | | 0005823 | | |
| normal | new | 23/11/2021 | Feature request - auto-delete old compilation files upon DMAP |
| | | 0003727 | | |
| normal | new | 18/11/2021 | idLight::GetBounds() should handle projected lights correctly |
| | | 0005812 | 2 | |
| feature | acknowledged | 15/11/2021 | Darkmod/Theme for DR |
| | | 0005806 | | 1 |
| normal | acknowledged | 12/11/2021 | DR 2.14pre1: normalised UV islands shouldn't overlap |
| | | 0005804 | | |
| feature | acknowledged | 12/11/2021 | Make Texture Tool light/dark mode auto-detection optional |
| | | 0005803 | 4 | 2 |
| normal | | 08/11/2021 | Broken normal for "ornament_shield_white_eagleandpallets" material |
| | | 0004868 | 3 | |
| normal | | 03/11/2021 | Envshot is broken as of TDM 2.06 |
| | | 0005215 | 2 | |
| normal | | 03/11/2021 | Envshot is still broken as of TDM 2.07 & 2.08 |
| | | 0005793 | 1 | |
| normal | acknowledged | 01/11/2021 | 3-way merge: automatically backup merge result |
| | | 0005777 | 3 | 1 |
| normal | | 28/10/2021 | Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01' |
| | | 0005784 | 2 | 3 |
| normal | | 28/10/2021 | textures missing local/incorrect local |
| | | 0005786 | 2 | 2 |
| normal | | 28/10/2021 | BRoken normal |
| | | 0005789 | 1 | |
| normal | | 28/10/2021 | rough_grey_blocks - missing material def |
| | | 0005781 | 2 | |
| normal | | 15/10/2021 | Image programs don't work with DDS source files. |
| | | 0005760 | 5 | 4 |
| feature | resolved | 11/10/2021 | Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel |
| | | 0005562 | 10 | |
| normal | | 11/10/2021 | dmap: various optimizations |
| | | 0005764 | 5 | 1 |
| crash | new | 06/10/2021 | Random crashes when a lot of lights are present in complex scenes |
| | | 0003516 | 2 | |
| normal | | 06/10/2021 | AI can be blocked by simple movable |
| | | 0005544 | 2 | |
| normal | | 05/10/2021 | DDS normalmap textures seem to be ignored |
| | | 0005261 | 5 | |
| minor | | 05/10/2021 | Extend localization system to understand string placeholders |
| | | 0003221 | 10 | |
| minor | confirmed | 05/10/2021 | TDM only supports 2 or 5.1 channel audio |
| | | 0004627 | 13 | |
| normal | | 04/10/2021 | Sound volume option is not respected |
| | | 0005258 | 1 | |
| normal | acknowledged | 03/10/2021 | func_listener not working in a cinematic? |
| | | 0004881 | 4 | |
| normal | acknowledged | 03/10/2021 | Apply EFX to location of player's ear, and not the player's origin |
| | | 0004836 | 4 | |
| tweak | | 03/10/2021 | Early texture loading |
| | | 0005765 | 5 | 2 |
| feature | new | 29/09/2021 | Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations |
| | | 0002354 | 1 | |
| feature | suspended | 25/09/2021 | Add a way to control local ambient lights depending on nearby lights |
| | | 0005669 | 2 | |
| minor | | 25/09/2021 | MIssion intro not showing sometimes |
| | | 0005763 | 1 | |
| feature | | 25/09/2021 | Reproducible and deterministic gameplay |
| | | 0004698 | 13 | |
| minor | | 25/09/2021 | Timescale command doesn't work with uncapped FPS / com_fixedTic 1 |
| | | 0005595 | 2 | |
| minor | | 24/09/2021 | Black screen temporarily shown while mission loading GUI is active |
| | | 0005143 | 5 | |
| major | | 23/09/2021 | Allow to run TDM on GL3 core profile |
| | | 0003206 | 2 | |
| normal | | 11/09/2021 | Heat haze fights with glare particle |
| | | 0005755 | | |
| normal | new | 11/09/2021 | Calling script from console ruins saves/loads; says Can't load console |
| | | 0005142 | 1 | 2 |
| normal | new | 11/09/2021 | Calling scripts via console breaks future saves |
| | | 0005591 | 3 | |
| normal | | 29/08/2021 | Reduce map load time |
| | | 0005730 | 2 | 2 |
| feature | acknowledged | 28/08/2021 | Translucent triggers/visportal/nodraw materials |
| | | 0005724 | | 2 |
| normal | acknowledged | 23/08/2021 | Export brushes as .lwo: too many verts |
| | | 0005719 | | 2 |
| normal | new | 21/08/2021 | weird behavior teleporting when climbing a rope |
| | | 0005715 | 1 | |
| normal | | 18/08/2021 | Lock picking stops working if interrupted |
| | | 0004401 | 8 | |
| tweak | | 18/08/2021 | Faster texture loading via native OpenGL Mipmap Generation |
| | | 0005714 | | |
| feature | new | 16/08/2021 | Improve selection projection: Allow "floor selection" to work in all axes, support camera projection if possible |
| | | 0005683 | 8 | |
| feature | | 11/08/2021 | Support more properties in hot-reload |
| | | 0005703 | 2 | |
| normal | new | 10/08/2021 | Wayland compatible engine for Linux users |