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IDProjectCategoryView StatusLast Update
0005544The Dark ModTexturespublic27.02.2021 18:14
ReporterJudith Assigned To 
PrioritylowSeveritynormalReproducibilityalways
Status newResolutionopen 
OSWindowsOS Version10 
Product VersionTDM 2.08 
Summary0005544: DDS normalmap textures seem to be ignored
DescriptionWhile compressing normals to dds is not recommended, it was and should be still possible, as with all other texture types.
It looks like dds normalmaps are simply ignored now, regardless of the compression type, and user gets no message on why would that happen.
Steps To Reproduce1. Take any existing tiling or model normalmap and open it in Gimp.
2. Save as DDS using DXT1-5 compression (remember to use Generate Mipmaps option).
3. Place texture in the dds texture path.
4. Check in-game.
TagsNo tags attached.

Activities

nbohr1more

nbohr1more

27.02.2021 18:14

developer   ~0013741

In 2.09 the default Normal Map texture format is RGTC ( D3D10 "BC5" ).
Please verify whether this issue can be reproduced with the correct format.

Thank you.

Issue History

Date Modified Username Field Change
23.02.2021 08:45 Judith New Issue
23.02.2021 08:48 Judith Summary DDS normalmap texures seem to be ignored => DDS normalmap textures seem to be ignored
23.02.2021 09:10 Judith Steps to Reproduce Updated View Revisions
27.02.2021 18:14 nbohr1more Note Added: 0013741