View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004881||The Dark Mod||Sound||public||05.09.2018 13:51||19.12.2018 13:24|
|Product Version||TDM 2.06|
|Target Version||TDM 2.08||Fixed in Version|
|Summary||0004881: Apply EFX to location of player's ear, and not the player's origin|
|Description||I came across this comment in PlayerView.cpp:|
// TODO: Support overriding the location area so that reverb settings can be applied for listening thru doors?
What this means (for example) is if the player is in a wooden room using wooden room reverb settings, and he leans against a door leading to a stone room using stone room reverb settings (different location), he should hear the stone room settings and not the wooden room settings.
|Tags||No tags attached.|
Making this change would automatically use the correct reverb if the mapper is using a Listener entity (new in 2.07).
The reverb settings at the Listener entity would be used instead of those at the player's origin.
So if the player is standing in a wooden room and listening to sounds in a stone room somewhere else, he'll hear the stone room reverb.
|2.07 beta has begun. I presume this is moved to 2.08?|