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IDProjectCategoryView StatusLast Update
0004881The Dark ModSoundpublic19.12.2018 13:24
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.06 
Target VersionTDM 2.08Fixed in Version 
Summary0004881: Apply EFX to location of player's ear, and not the player's origin
DescriptionI came across this comment in PlayerView.cpp:

// TODO: Support overriding the location area so that reverb settings can be applied for listening thru doors?

What this means (for example) is if the player is in a wooden room using wooden room reverb settings, and he leans against a door leading to a stone room using stone room reverb settings (different location), he should hear the stone room settings and not the wooden room settings.
TagsNo tags attached.

Activities

grayman

grayman

05.09.2018 13:54

administrator   ~0010757

Last edited: 05.09.2018 13:55

View 2 revisions

Making this change would automatically use the correct reverb if the mapper is using a Listener entity (new in 2.07).

The reverb settings at the Listener entity would be used instead of those at the player's origin.

So if the player is standing in a wooden room and listening to sounds in a stone room somewhere else, he'll hear the stone room reverb.

nbohr1more

nbohr1more

19.12.2018 03:50

developer   ~0010966

2.07 beta has begun. I presume this is moved to 2.08?

Issue History

Date Modified Username Field Change
05.09.2018 13:51 grayman New Issue
05.09.2018 13:54 grayman Note Added: 0010757
05.09.2018 13:55 grayman Note Edited: 0010757 View Revisions
19.12.2018 03:50 nbohr1more Note Added: 0010966
19.12.2018 13:24 grayman Target Version TDM 2.07 => TDM 2.08