View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005866 | DarkRadiant | Renderer | public | 03.01.2022 19:50 | 03.01.2022 19:50 |
| Reporter | Dragofer | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Product Version | 2.14.0 | ||||
| Summary | 0005866: Feature: show _color of entities in camera viewport | ||||
| Description | Currently DR's camera view always shows colorme models at full intensity, i.e. all crystals are shown as pure white in DR regardless of their _color spawnarg. It'd be quite handy for working with such entities if it were possible to see at a glance what colour these models have. | ||||
| Steps To Reproduce | Colour stages can be identified by either of these keywords, to my knowledge: colored or red Parm0 green Parm1 blue Parm2 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 03.01.2022 19:50 | Dragofer | New Issue |