Viewing Issues 1301 - 1350 / 2566

    PID CategorySeverityStatusUpdated Summary
  00042232  
[The Dark Mod]  Animation
normal
resolved (grayman)
21/12/2018Sitting AI play standing blinded animation
  000427071
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI playing cards react badly to a flashbomb
  00048672  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
21/12/2018New briefing videos do not automatically move to objective screen when done.
  00046763  
[The Dark Mod]  GUI
normal
resolved (duzenko)
21/12/2018Save Game screenshots are distorted
  0004827144
[The Dark Mod]  Graphics
normal
resolved (duzenko)
21/12/2018Savegame image incorrect
  000469396
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
21/12/2018Soft shadows: some squares of shadow flicker randomly
  00048004  
[The Dark Mod]  Models
normal
resolved (Springheel)
20/12/2018Prefabs missing models
  00048294  
[The Dark Mod]  Coding
normal
resolved
20/12/2018Frobbing a just-closed door just after closing causes a problem
  000451642
[The Dark Mod]  Coding
normal
resolved (stgatilov)
20/12/2018Unstable visportals clipping
  00049203  
[The Dark Mod]  GUI
normal
resolved (STiFU)
19/12/2018FrobHelper does not show for pick-pocket items
  00041273  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
19/12/2018DrawSurf scissor rect invalid
  000464114  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
19/12/2018Shadow maps
  00049064  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
19/12/2018Add frob assistance for cluttered objects inside containers
  00049181  
[The Dark Mod]  GUI
trivial
resolved (nbohr1more)
19/12/2018Clicking "back" in the hud opacity adjustment menu takes you to the main menu instead of to the advanced video options
  000481231
[The Dark Mod]  GUI
tweak
resolved (nbohr1more)
16/12/2018Missing Look Up and Look Down key definition
  00043561  
[The Dark Mod]  Animation
normal
resolved (grayman)
16/12/2018NPCs standing up repeat the animation when punching them
  00042561  
[The Dark Mod]  Script/Def
normal
new
16/12/2018Sitting AI use standing talk animations during conversations.
  00037544  
[The Dark Mod]  AI
normal
resolved
16/12/2018AI seeing directly behind them
  000482331
[The Dark Mod]  AI
normal
resolved (Springheel)
15/12/2018AI treadmills against open door in St. Lucia
  00019562  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
15/12/2018With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.
  000347276  
[The Dark Mod]  AI
normal
resolved (grayman)
15/12/2018AI playing wrong rampdown bark
  00022122  
[The Dark Mod]  Sound
normal
resolved (user81)
15/12/2018Footfall sound effects aren't affected by EAX settings
  00026862  
[The Dark Mod]  AI
normal
resolved (grayman)
13/12/2018Card players don't always drop cards when gassed
  00047772  
[The Dark Mod]  Coding
normal
resolved (grayman)
13/12/2018Problem counting health potions in the training mission
  00047783  
[The Dark Mod]  Models
normal
resolved (Springheel)
12/12/2018Missing moor helmet
  0004343141
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2018AI instantly lose track of the player on dark ledges
  0004911   
[DarkRadiant]  GUI
normal
new
09/12/2018Rightclicking in a view is problematic
  00045132  
[DarkRadiant]  GUI
trivial
new
09/12/2018Opening the Surface Inspector with a hotkey increases the window's height a little bit
  00048985  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
09/12/2018Problem with "opposite ear" volume
  0004672102
[The Dark Mod]  GUI
minor
resolved (Springheel)
08/12/2018Main menu GUI mission select bug. Mission names cut off
  00046913  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2018AI sometimes try to relight a doused overhead light when it's too far off the floor.
  00048915  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
30/11/2018Weird compass problem
  000490311
[The Dark Mod]  Models
normal
new
30/11/2018Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
  000490143
[The Dark Mod]  Graphics
normal
resolved (duzenko)
27/11/2018Betrayal: sky shows random images
  000489212
[The Dark Mod]  Graphics
major
resolved (duzenko)
04/10/2018St.Lucia: weird light cropped by some scissor
  0004887   
[The Dark Mod]  Animation
normal
new
26/09/2018Skeletal undead breathe when sleeping while sitting
  00038205  
[The Dark Mod]  AI
normal
resolved (grayman)
26/09/2018New code to recognize Ai falling asleep & waking up in/from sitting position.
  00046201  
[The Dark Mod]  Sound
feature
resolved (grayman)
07/09/2018Set player ear location
  00048784  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/09/2018Problem with efx file syntax
  00048792  
[The Dark Mod]  Coding
major
resolved (stgatilov)
02/09/2018TDM binary crashes during startup on old Linux
  000485132
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
01/09/2018Soft shadows with multisampling produces sparklies near wall edges
  00048721  
[The Dark Mod]  Physics
normal
new
07/08/2018Fix Moveable Water Physics
  0002778113
[The Dark Mod]  GUI
normal
confirmed
04/08/2018Add support for Umlauts like 'Ä' in the fonts
  00047491  
[The Dark Mod]  Mapping
normal
resolved (nbohr1more)
25/07/2018Reloading textures makes the soft shadows disappear
  00035763  
[The Dark Mod]  AI
feature
resolved (grayman)
25/07/2018Player needs a type spawnarg
  00048492  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
21/07/2018Replace VBO implementation with the one similar to D3BFG
  000486942
[The Dark Mod]  Graphics
minor
resolved (duzenko)
21/07/2018Somewhere Above the City: some objects are sometimes perfectly white
  00048151  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
20/07/2018Implement Version 2 of EFX with OpenAL parameters
  00040854  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
20/07/2018Figure out a way to make envshot capture the skybox
  000472571
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
18/07/2018When clicking EAX on/off there's 2 mouse cursors on screen